Third rendition of my Tolsimir Wolf Deck. Win Cons: 1. Gain life then Aetherflux. 2. Machinegun Wolves and wipe constantly. 3. Boost Power and Toughness to destroy.

Downside of the Deck: (1) Wolf token generation cards are far and few between since Werewolves got more support. I am only missing 2-3 cards from the whole MTG catalogue that create wolves on entry. (2) The 4-CMC mode is absolutely detrimental to the deck but is difficult to refrain from having. Most cards that are key to Tolsimir's design are on average 3-4 CMC. Wolves that are 1-2 are generally not strong enough to compete and clutter the space.

I have spent the better part of 2.5 years, as of time of writing this, tuning this deck and spent about $300 in constant revision. Apart of some competitive includes, a typical Tolsimir wolf-tribal deck (with either Tolsimir card) will total on average $50-120, depending on the strategy and budget. I have attempted to use it as a Selesnya Counters deck before but I found that pure token generation works the best.

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Updates Add

Removed and Replaced Cards 2x Forest 1x Plains 1x Emmara Tandris 1x Rootborn Defenses 1x Ivy Lane Denizen 1x Explore

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96% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

36 - 0 Rares

24 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.39
Tokens Beast 3/3 G, Copy Clone, Elf Warrior 1/1 GW, Voja, Voja, Friend to Elves, Wolf 2/2 G
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