This is a casual multi-player deck centered around your upkeep phase and token generation. It is designed to survive board wipes and MLD with ease, flooding your opponent with an army of tokens that grows every turn.

Design choices

Commander choice Show

Sliver Queen was chosen as the commander for 2 reasons.1) She's 5 color good stuff, allowing access to any EDH-legal card. This was imperative to use as many upkeep centered token generating cards as possible.2) She's also able to generate tokens

Strengths Show

Once this deck gets set up properly it becomes very difficult to stop without the use of direct damage or mass enchantment removal.

Weaknesses Show

There are several weaknesses that greatly limit the use of this deck.1) Sliver Queen will make you a large target at the table as everyone will assume you're running a sliver deck.2) It takes a while to get set up properly. This is due to many cards requiring the presence of a token generator to be useful. Certain cards are also only useful if you're playing enchantments non-stop (I'm looking at you Argothian Enchantress).



Firebones675 says... #1

Looks good! Here are a couple catagories of cards I think you need more of though.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Martial Coup also fits your token theme.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast.

Also not sure how you feel about infinite combos but you have a couple cards in your deck that are combo pieces like Presence of Gond and Splinter Twin

the combo piece you are missing is Intruder Alarm. (it's also good by itself with your commander since you can untap everything at will if you need to)

I don't think Midnight Guard is a good card by itself like alarm is, but that goes infinite too.

Presence of Gond+ Intruder Alarm=infinite tokens

Presence of Gond+ Sliver Queen+Intruder Alarm+ creatures that tap for a total of 2 mana also do it. ( if you add more creatures that tap for mana and can generate excess mana this way you create infinite mana in addition to infinite tokens)

Intruder Alarm also goes infinite with the Splinter Twin already in your deck. (Kiki-Jiki, Mirror Breaker can be a second twin)

Both kiki and splinter twin also go infinite with Deceiver Exarch and Pestermite

March 20, 2017 1:05 p.m.

Kazernath says... #2

Awesome, thank you very much for the suggestions! I've been trying to shy away from infinite combos, however I will at least include Intruder Alarm.

I've been thinking of which spot removal I should include in here, so far I'm leaning towards enchantments such as Darksteel Mutation and Oblivion Ring to disable commanders, since any form of exile or destruction will allow them to be recast. I've also considered Imprisoned in the Moon for any permanent that it can target. All three cards work well with my Argothian Enchantress and Mesa Enchantress for card draw as well.

I know cards like Swords to Plowshares could be useful to remove all other creatures and unlike the previous three once it resolves the target can't come back.

Overall I'm thinking I may want 2 wraths (which I will now have) and possibly 3 spot removal cards (I'm thinking Swords, O-Ring and Imprisoned).

March 22, 2017 1:13 p.m.

Firebones675 says... #3

Kazernath i'd rather have more cards to deal with permanents than not enough. i think even including 5 spot removal (which counts things like oblivion ring) isn't too excessive

March 22, 2017 4:58 p.m.

Kazernath says... #4

I'm assuming a mix of removal and counters would be best? I'm imagining one or two enchantments like Oblivion Ring or Darksteel Mutation to disable some threats that have indestructible and some instants like Swords to Plowshares to deal with immediate threats (eg.Kaalia of the Vast or Consecrated Sphinx).

Is it more beneficial to run cards like Swords to Plowshares which is super low cost, but only targets creatures, or is it better to use cards like Counterspell which is slightly more cost and can only be used before the spell resolves, but can target anything?

March 22, 2017 8:33 p.m.

Firebones675 says... #5

That depends on the deck and who you ask. Personally i'm a bit biased towards counterspells in general but here i think atleast Counterspell specifically would be tricky needing double blue. As for other counterspells, i think you could include them but for your deck i'd probably stick to things once they hit play.

There are a few instant speed cards that can deal with anything like Beast Within you could consider too.

March 23, 2017 12:03 p.m.

redking1027 says... #6

Descent into Madness can work as an enchantment synergy version of Smokestack. Even though it takes longer to start eating boards, it is probably still worth a spot -- Doubling Season + Descent into Madness + Assemble the Legion is beautiful when it comes together!

April 16, 2017 10:18 p.m.

Kazernath says... #7

Excellent suggestion! I wasn't happy with Smokestack, especially because it didn't really fit the enchantment theme of the deck. It seemed rather out of place, but now I'll definitely pick up a Descent into Madness as soon as I can! The extra time is also worth the denial for graveyard lovers as well I'd assume.

April 16, 2017 10:51 p.m.

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Compare to inventory
Date added 1 year
Last updated 4 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.38
Tokens 2/2 Lizard, 1/1 Elf, 1/1 Elf Warrior, 1/1 Elemental, 1/1 Goblin, 2/2 Wolf, 1/1 Sliver, 6/6 Whale, 3/3 Elephant, 3/3 Beast, 2/2 Cat, 1/1 Thopter, 1/1 Soldier, 3/3 Fish, 6/6 Dragon, 1/1 Eldrazi Scion, */* Horror, 4/4 Angel, 9/9 Kraken
Folders Commander, Interesting Decks
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