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Token Storm Zada

Commander / EDH




I love Zada, Hedron Grinder, but I don't want to build mono-red. I'm mostly set on blue-red to get a bunch of Slip Through Space effects. Those all go crazy with Zada, Hedron Grinder, Mirrorwing Dragon, Radiate, or even Precursor Golem! Obviously I also want some creatures (and tokens) to go along, so blue-red tokens is the deck I'm trying to build.

Then, add green, white, or nothing? Tough questions.

Here's a link to my white (red-blue) version:America Pumps it upI played with that one a good bit but it had trouble drawing enough cards as well as winning. Lots of interaction though.

Adding green gives access to Cryptolith Rite which is a crazy good tokens card, as well as Shamanic Revelation and great pump spells like Berserk and cantripping Confront the Unknown. Unfortunately I didn't like Rikku of Two Reflections or Yasova Dragonclaw much. With new partner commanders, I figured I'd give it another try! Here's a green-red build with Tana, the Bloodsower and Ludevic, Necro-Alchemist tag teaming. Ludevic has been keeping the cards coming, and Tana does nothing.

Advice appreciated! Please help me weed out sub-par cards like Dragon Fodder and make this a great deck!

Some notes after playing the deck a good bit:

Not enough colored mana! I can often chain cantrips once I get Zada going (draw 3 or 4, play a creature or two, draw 5+ into the next cantrip), but eventually I run out of colored mana and have to stop. Why aren't there more Manamorphoses?? Colorless (and red) are easy with Mana Echoes, Goblin Electromancer, Mana Geyser, and Battle Hymn. But all the good cantrips only cost one! Drawing into Skullclamp is usually a good outlet for extra mana (or Thrasios, Triton Hero when I can Mana Echoes for 25). Cryptolith Rite and Snap are busted though.

Making sure I have enough creatures that cost less than Snap generates off them is important (mostly say 2 or 1 drops if I have a bounce land in play, or guys that make a token on ETB). Note I often also replay them after casting Snap remains the best way to dig through my deck. Two drops are also important for triggering Ludevic, Necro-Alchemist, as my engines are not very good until I find Zada. I think I want at least 10, but I don't want really bad ones like Edric, Spymaster of Trest can afford to play since I only need 1 evasive guy or damage source to trigger. Thermo-Alchemist, Impact Tremors are amazing as they double as win-con and reliable ping. Looter il-Kor is good to help me dig and get rid of excess two or three-drops.

Once I am going off.. I don't really have a set way to win. I should probably put in an infinite combo or maybe a big dumb pump spell (for when Confront the Unknown isn't good enough).

A couple other combos:Dualcaster Mage copying Rite of Replication for infinite tokens.

Snap targeting Zada, Hedron Grinder copies targeting Eternal Witness and Thrasios, Triton Hero and a bounce land. Can make infinite Mana with another two drop.

Radiate + Beast Within is interesting. Only good with more permanents than other players or enough lands in hand to recover.

Finally.. more control elements are good. Putting them in combo decks is hard cause they can dilute the purpose. But things that can make tokens Artifact Mutation or maybe deal damage to players are on-theme and awesome.


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Date added 1 year
Last updated 3 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.50
Tokens 1/1 Thopter, 1/1 Elemental, 1/1 Goblin, 0/1 Plant, 3/3 Beast, Clue, 0/1 Eldrazi Spawn, 1/1 Saproling
Folders EDH, example decks
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Revision 26 See all

3 months ago)

+1 Guttersnipe maybe
+1 Memnite maybe
+1 Birds of Paradise maybe
-1 Gelectrode maybe