To infinity and beyond!

Modern* Artifact Infinite Combo Ramp

Nightmist Score: 4


Description

================ Strategy ================

Get an infinite mana combo going and win with either Banefire or Helix Pinnacle .
Although other cards could be used (like Red Sun's Zenith ), I chose these two as they are very difficult to counter.

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============== Mana combos==============

Without infinite mana combos this deck would be worthless. I've decided to stick with two card combos as 3 card ones are too easy to stop.

1_ Enchant Bloom Tender with Freed from the Real , then tap for two mana and use one to untap. Rinse and repeat.

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2_ Activate Grand Architect 's ability by tapping Pili-Pala for [2] which can then be used to activate Pili-Pala 's untap ability to generate an extra point of mana. Rinse and repeat

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============== Miscellaneous==============

Drift of Phantasms works well as a blocker and as a tutor, while Forbidden Alchemy helps speed up the deck.

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I quite happy with the way this deck has been behaving, considering it started more or less as a joke.

Please comment away as I know it's far from perfect.

zkfuzzy1 says... #1

cards that could help you get infinite mana faster :)

Fertile Ground

card:Pemmin's Aura

Utopia Sprawl

Dryad Arbor

August 1, 2012 7:21 a.m.

zandl says... #2

August 3, 2012 1:28 p.m.

pheonix_222 says... #3

Composite Golem + Nim Deathmantle is another infinite combo, I'd consider using this combo to replace the myrs as needing 3 pieces is pretty flimsy.

Composite Golem is a bit expencive to cast however you already have Grand Architect to foot the bill so it works.

I almost think 3 combos is too many, you could use those other slots for cards that will help save your butt like Pact of Negation or Remand as well as Lightning Bolt .

You could even drop a couple of your artifact pieces to 2 ofs and run Fabricate this way you can just tutor for whatever card you need as opposed to flooding your hand with unneeded pieces.

I'm a bit worried your combos are pretty disruptable, all it will take is a Lightning Bolt in most cases and you need to reassemble. Spellskite could help with this, drawing removal to buy you some time.

card:Blue Sun's Zenith can also be a win condition as well as card advantage in a pinch.

Muddle the Mixture and Drift of Phantasms are something to consider as well, on their own they aren't very good, but their transmute ability is pretty amazing for a deck like this where you are going to be looking for specific cards.

Staff of Domination is a great card to have with excess mana, it can do a lot of interesting stuff. Oblivion Stone is another which can be pretty devastating.

I'd be afraid of running 20 lands, I'd bump it to 24 and include Scalding Tarn and Misty Rainforest , drop the shock lands to a 1 of each because you can tutor for them now, this should help with color fixing which I don't think was too big of a problem, but I don't think you should have any less than 23 lands. Academy Ruins can help bring back pieces that were destroyed.

Hope fully this helps a bit, I've been interested in making a deck like this for a while.

August 3, 2012 1:38 p.m.

Nightmist says... #4

I might think about adding the infinite creature combo in place of the myrs: I don't really like the myr combo as it requires three cards. However, If you can thing of another Modern-legal two card infinite mana combo I'll be very happy to hear about it.

zkfuzzy1: card:Pemmin's Aura is great, but not legal in modern. How would I use the other cards in an infinite mana combo?

August 3, 2012 2:02 p.m.

pheonix_222 says... #5

Composite Golem + Nim Deathmantle = Infinite mana at instant speed, unless they can destroy the Nim Deathmantle this isn't very disruptable.

Pestermite +Splinter Twin is a completely different deck and while it's awesome It doesn't have a place here.

Mutliplying-Mites is my pestertwin deck if you are interested in checking it out. It's a generally unfun deck for both parties because it consistently wins on turn 4, even in multiplayer games.

August 3, 2012 2:12 p.m.

Nightmist says... #6

pheonix_222, wow!

You've given me a lot to think about.

Thank you very much indeed.

August 3, 2012 4:08 p.m.

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TCGPlayer.com price

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$608.07 $751.66 $1407.85
Date added 2 years
Last updated 11 months
Legality

This deck is not Modern legal.

Show illegal cards in boards
Illegal cards Wooded Foothills
Cards 60
Avg. CMC 2.05