This deck started out a a fun idea, because I really liked Flayer of the Hatebound. When I realized how well flayer works with Unburial rights I knew I could make an awesome deck that was actually competitive. I also really like Vexing Devil and wanted to include that card as well. Vexing Devil works great with Flayer, Sun Titan, and Nearheath Pilgrim. This deck aims for some early damage with vexing devils and stalls with lingering souls and lifelink. Then hopefully by turn 4-7 you are able to get a bomb on the battlefield.
Main problems this deck faces are against graveyard hate. But must people underestimate Flayer of the Hatebound, so try to use that to your advantage.
I made sure my sideboard was more effective against decks like Delver and Infect. I my last tourney, I struggled to stop those decks. I basically added graveyard hate, Ghost Quarters to stop Inkmoth and Moorland Haunt, and also Porcelain Legionnaire and whipflare to stop aggro.
I added 3x Nearheath Pilgrim because I found I needed a way to sustain in case I didn't get early draws. Nearheath Pilgrim combined with both Vexing Devil and Archwing Dragon allow for 4 damage and 4 life gain swings, even if Vexing Devil is sacrificed.
u need more ditch spells. more copies of looting and wild guess. lilliana too
Vexing Devil does nothing for you in this. He's just 4 damage, and then you sit and try to animate something big.
Might as well just try to mill your opponent halfway and give up.
I would honestly just main-board Elesh Norn, Grand Cenobite , too. If she lands against anything but hardcore Control, it's gg.
that's like saying Geist of Saint Traft is bad without the Sundial of the Infinite . vexing devil is a good card for this deck, the point is to get it to the grave and then start bringing it back with sun titan.
But all you get with Sun Titan bringing it back is a 4/3 vanilla or 4 damage, the latter of which will almost never happen.
There are far better choices in the 1-drop slot. Vexing Devil 's not a good card. Sorry, but trust me on this one. I've been around the block with it.
It actually happens quite often. and I also like having Vexing Devil turn 3 after I have Nearheath Pilgrim out. It's a 8 life swing.
And I was thinking about adding blade splicer, but mainly for money reasons I haven't yet.
Trading Post might be nice also. Has a lot of options you can use to drop stuff in the graveyard.
that's a really good idea. I will have to try out adding 2x Trading Post
Try running Fling . You could have a creature in the graveyard, cast Unburial Rites , the Flayer of the Hatebound triggers, then Fling , then cast the flashback Unburial Rites , and Flayer of the Hatebound triggers again. Could be a fun little combo. If you do that with Vexing Devil with his added damage, or with Archwing Dragon and his haste, or with any of your big creatures, you could to do around 15-16 direct damage
Trading post won't cut it in this deck, you would need more artifacts. Porcelain Legionnaire and Brimstone volley are to random as one-of's. I would drop them to help add consistency to the list. Archwing seems good but would be better as another Suntitan Target, maybe Liliana? The deck really needs at least one more land. Overall this would be my advice:
-1 Porcelain Legionnaire, -1 Brimstone Volley, -1 Faithless Looting, -2 Archwing Dragon+1 Vault of the Archangel +1 Evolving Wilds + 1 Wild Guess, +2 Liliana of the Veil (or +2 Tribute to Hunger if you can't afford that)
I like the idea of Fling and Undying Evil Why you no use?!!! Also maybe have a way to eat the counters away from Flayer so when you sac him or whatever he comes back again! A nice undying combo. Perhaps Restoration Angel or Cloudshift Hex Parasite can easily fit! Plus he provides a way to KILL PLANESWALKERS!!!!!
I used to have Fling in this deck, but as I continued to playtest, I found it to be too inconsistent and I would often just have to discard it. It worked really well in the right situation, but it clutters my hand more often than not.\
I will try out Lilliana, but I like my mana base now and I am worried about having to tweak it too much.
IMO lili is just necessary for this type of deck. More often then not her +1 is one sided cause you want things in your graveyard anyways. The fact that it can also kill giets, or a random fatty if it's the only creature they have is just gravy. Also archwing just seems bad, yeah it's sweet with pilgrim, but other than that it was no purpose in this deck. 4 man for a one time life swing that you will need to pay for again doesn't seem like enough of an advantage when you could otherwise be furthering you main game plan. You could prolly use an extra Sun Titan cause that seems to be as big a part of the engine as Flayer of the Hatebound . Also Sun Titan getting back Vexing Devil with flayer on board seems like big game.
No one has the right to say Vexing Devil 's bad. It's good because they'll let you keep it and then waste a removal spell or counter on it. People don't realize how well it works in standard