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Tin fins is an extremely resilient infinite combo deck with a ton of disruptions. It's a somewhat complex deck to pilot and the combo can be a bit difficult to do. It's also very time consuming!

Before we get going into the deck, you must know how Children of Korlis works, and a little thing about Shallow Grave

Children of Korlis's ability says "Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn." This tracks ALL the life you have lost this turn, through absolutely any means. So lets say you lost 14 life, then play Children of Korlis. You can sacrifice it to gain 14 life. Then lets say you lose 7 more life on top of that afterwards. Well, if you play another Children of Korlis and use its ability, you will gain 21 life. And so forth.

Shallow Grave is an interesting old card with some interesting rules. It reads "Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step." So top creature card just means whatever creature is the highest most in your graveyard. Once cards are in your graveyard you CANNOT change their order. So please be careful! But the important thing is how it interacts if the creature it brought back is no longer there. So lets say you brought back a Children of Korlis with Shallow Grave and you then sacrifice the Children of Korlis. You will not have to exile the Children of Korlis. This is because Shallow Grave only exiles the creature if the creature it reanimated is still on the battlefield at the beginning of the end step. This is sometimes integral to the deck.

At its core, Tin Fins is a Reanimate or deck. It's trying to get Griselbrand into play as fast as possible with Entomb, Thoughtseize , Cabal Therapy to get him in your graveyard. Then reanimate him with haste with either Shallow Grave or Goryo's Vengeance.

Once Griselbrand is in play, you can then activate his ability which says: Pay 7 Life, draw 7 cards." You can activate this twice at 20 life. Which loses you 14 life, but draws you 14 cards.

You are aiming for a Children of Korlis, Entomb + Shallow Grave / Reanimate . As well as some mana in the form of Lotus Petal, Dark Ritual or Chrome Mox .

If you didn't draw any of those, you can attack with Griselbrand, because Goryo's Vengeance and Shallow Grave give him haste. Which you would then pay 7 more life to draw 7 more cards. Making it so you've lost 21 life this turn.

Once you do draw what you need, you then cast the Children of Korlis, or get it into play with a Reanimate effect. Once it's in play, you sacrifice it for its own ability. Which says "You gain life equal to the life you've lost this turn." Since you either lost 14 or 21 life. You then gain that much back.

Which then allows you to activate Griselbrand's ability again. To draw up either 7, 14, or 21 more cards at the cost of either 7, 14, or 21 more life. Which at max, will make it so you've drawn 42 cards this turn and lost 42 life this turn. At which point it's child's play to get a second Children of Korlis into play to sacrifice then gain ALL the life you've lost this turn back. At most, it would be 42 life. This is cumulative and checks all the life you've lost this turn, from any means.

Because you've drawn so many cards, you will likely have a number of Lotus Petals and Dark Ritual s in hand. This will allow you to gain a lot of mana.

So now that you know the basis, lets talk about how it goes infinite.

Once you have drawn the majority of the cards in your deck, you're going to cast either Cabal Therapy , or Thoughtseize targeting yourself in an attempt to discard Emrakul, the Aeons Torn in order to shuffle your graveyard back into your library. But first want to make sure that the amount of cards in your graveyard and library, +2 (the discard spell + Emrakul, the Aeons Torn) is evenly divisible by 7 (Griselbrand's activated ability). This will allow you to draw your deck, if it's a multiple of 7. You may have to use another Lotus Petal and Children of Korlis in order to draw it all. But once your deck is in your hand, you will be able to gain infinite life, mana, and storm count.

You do this by having 0 cards in your graveyard and library, with your deck in your hand. You then cast the 4 Lotus Petals that are in your hand. You activate their ability producing . You then cast Chrildren of Korlis with the . You sacrifice it to gain a bunch of life. You then cast either Cabal Therapy , or Thoughtseize with the with one of the , targeting yourself. You then discard Emrakul, the Aeons Torn to shuffle your graveyard into your library. Which will leave your deck as 4 Lotus Petal, 1 Children of Korlis, 1 Emrakul, the Aeons Torn and 1 Cabal Therapy or Thoughtseize . Which is 7 cards. You then activate Griselbrands ability to draw those 7 cards and repeat. You can then establish a loop and after a while you can do the loop but making different mana with the 4 Lotus Petals instead. Which will give you infinite mana of every color, infinite life, because with each loop Children of Korlis is gaining you more and more life each time, and an infinite storm count.

You then just cast a new Griselbrand, and the old one will go into your graveyard because of the legend rule. You then cast another Cabal Therapy , or Thoughtseize to discard Emrakul, the Aeons Torn. Which will shuffle those 3 cards into your deck. Then you cast Ponder LRW) and because you only have 3 cards in your deck, you can guarantee you draw the Emrakul, the Aeons Torn, hard cast it with your infinite mana, get an extra turn and attack!

A lot of people wonder why I play Tin Fins instead of traidtional Reanimate or. I enjoy Tin Fins because it's simultaneously much more explosive, and has the real potential to win on turn 1 and 2.

Absolutely! Thanks to the 4 Lotus Petal and 4 Dark Ritual you can make a ton of mana, which helps you cast Entomb + Shallow Grave / Goryo's Vengeance for both Griselbrand and Emrakul, the Aeons Torn and attack for 22 in the air with annihilator 6 on turn 1. With little to no looping!

Alternatively, you can actually hardcast Griselbrand with all of your Dark Ritual s.

The deck also plays 1 Reanimate which in a pinch, can bring in a Griselbrand that wont vanish at the end of the turn!

The deck also plays 1 Show and Tell in the main. Which allows you to cheat either a Griselbrand or Emrakul, the Aeons Torn into play, and fast!

Also, sometimes just using Lotus Petal, Dark Ritual , Entomb Emrakul, the Aeons Torn , Shallow Grave her with the trigger on the stack, then swing for 15 in the air with annihilator 6 is enough to win the game on its own!

Tin Fins is at its core, a graveyard deck. Legacy has a very deep history of hating them out with an iron fist! We're very soft to Karakas , Rest in Peace, Flusterstorm , Leyline of the Void , Deathrite Shaman, Surgical Extraction, Grafdigger's Cage, Ethersworn Canonist, Containment Priest, and Relic of Progenitus. So this deck does its best to combat all of those.

This card kills almost every single one of the problem cards I mentioned earlier. With the benefit of its ability to not be countered, it's a serious powerhouse at disrupting their disruptions!

You can cast Abrupt Decay with solely Chrome Mox and Lotus Petal, but Bayou makes it a much more realistic feat.

Almost every card that is good vs us is a permanent card. Chain of Vapor can help you build up for a turn where you can check for counter magic with your discard spells, then remove their disruption, and win the game.

This deck game 2 is often significantly slower. You have to build up a hand with all of your Ponders and Brainstorm s, while trying not to die. Massacre is very good at doing that. It also kills three of our biggest nuisances, Deathrite Shaman, Containment Priest and Ethersworn Canonist (ALA.

Miracles is an absolute nightmare to beat if they get their soft lock of Counterbalance and Sensei's Divining Top in play. Pithing Needle is very good at stopping that. It also helps us combat two of our biggest issues, Karakas and Deathrite Shaman.

Almost every deck you play vs will bring in some graveyard interaction in order to try and beat you. You can go above that with this card rather well. It's just another powerful angle to attack with, and with our discard spells, we can make sure they won't get to show us any resistance!

This card is subtle in its power level and difficulty. I've used this mid going off vs storm to devastating effect. Sometimes I like to let our Goblin Charbelcher opponent get to 2/3 mana, but then cut them shy with this. It's very good at drawing out counter magic and making sure the coast is clear. We can actually go off at instant speed with the right set up. So I like to cast this at the end of their turn, try to go off, then untap and win.

Not only does this help us vs other graveyard decks. But if we can make our opponent discard a key card, we can remove all of them from the game. It also has the added effect of allowing us to survive other Surgical Extractions. If they try to Surgical Extraction say a Griselbrand, we can cast our own in response, exiling SOLELY the one they targeted, but not exiling the others from our deck!

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Revision 3 See all

(7 years ago)

Date added 7 years
Last updated 7 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

5 - 2 Mythic Rares

26 - 9 Rares

5 - 4 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 1.85
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