This deck is a two tempo madhouse. The main board is a twisted HS made to copy everything at a faster pace. And bring it all back with Havengul Lich . It can be used in a fast, aggro fashion with the HS combo, or as a soft combo - control with Sphinx, Clones and Lich.
I'd say this is a Tier 1.5 deck. It has trouble beating Tier 2 decks (Zombies for example), but beats Tier 1 decks easily. For FNMs, it's a delightfull madness to issue in your local store. But beware: it's not an easy deck to master, it requires a lot of practice, along with intuition on when to be patient or aggresive.
Gx Aggro Decks -> Green decks usualy provide the right creatures to clone. The sideboard provides enough protection against most drops, making them think when to use what to use. And they usualy think wrong.
Ux Delver -> lol... I really can't understand this part. Delvers is suposed to be a strong fast deck, but this deck kills it's speed. If a UW Delver is up, we have clones to kill geists. Tragic slips and despises kill most of their action, and Dissipation Field to render the Aberration useless. UG Delver goes on the GU mega-meta, where everything in this deck is a counter.
Solar Flare -> Hahahaha. Sun titans are good when you can phantasmal image them twice. And when you can clone it 6 times?
Rainbow Weenies -> Control and cloning are the best way here. The best possible bet is to lure fiend hunters with the Heartless Summoning (which isn't a must on the field) and clone them as much as possible. Small drops can be controled with Tragic Slip, until Mutilate arises.
Taldarand Spawns -> Clone Taldarand as much as possible.
Geraldo's Zombies -> Well... I can in fact clone Geralf. But... That's pretty much it. Zombies is too fast for this one to counter. With a really good hand tho, it can be beaten.
x Tokens -> I've not played against a single token deck that didn't stomp me. This can win sometimes, but tokens proliferate too fast. Multilate is an answer to that, so is Duress, but it hasn't been tested yet.
Mimic Vat -> This is known to cause massive rage. MASSIVE RAGE. The only answer is to have 4 mana leaks and spare mana waiting for the vats.
In the edge:
Goblins -> Depends on the hand set up. In optimal situation, Goblin doesn't have a chance. Since we aren't playing optimal, but real life, the best bet is to control the largest creatures (Krenko, Lord, and Battle cry) as best possible until a HL+PM or Sphinx + Clone combo is availible. Usualy, my deck fails against goblins. As Zombies, too fast. But... Easier to control, since undying and Life points hate isn't a reality.
Cruel Control -> Self-sacrifices are hard to beat in a race. Plus all the kill-target-creature. Usually the control part of the deck allows for some mid game maintenance, where the best bet here is Duress and Dissipates. If any of the possible combos in this deck are allowed into the field, the game is over for them.
This list will be updated when possible. To be tested: Frites, Red Deck Wins, Affinity, and any other new spawns as of M13.
i would suggest dungeon geist for an awesome 2/2 flyer for UU that will tap down an opponents creature the whole time its in there. fun deck check out mine please!
This deck is great!!!! Perhaps card:Curse of Death's Hold to even the playing field. I'm a huge fan of board wipes, so perhaps sideboarding card:Black Sun's Zenith. Mabie even Ghostly Flicker to help out with the Evil Twin and the Clone . Even Talrand, Sky Summoner might even be a compliment... Perhaps he would belong best in the sideboard.
I'm not sure what the objective of this deck is, or what Havengul Lich is for. Are you assuming the opponent will have creatures with activated spells? I'm probably missing something...
KAH, the objective is to make several clones of the best creature on the table. Havengul Lich is here to both fullfill the Perilous Myr combo and to return any creatures I'd like to have on the table. I can cast my Clone and Evil Twin paying 3 CMC when returning them from the graveyard with Lich, for example. So Lich here is a reanimator.
I like the look of your deck quite a bit - you use quite a few cards I want to use but haven't found a solid use. Have you tried Falkenrath Noble in this deck? Would seem cool to cast it from the graveyard with the lich then myr combo for 4 damage (2 life gained) each time. The only thing is this deck is very susceptible to anything that clears out graveyards (which are generally standard inclusions in almost every SB now-a-days because of Frites).
Oh and Killing Wave is a pretty decent answer to most token based decks in my experience. Corrosive Gale is nice in SBs for lingering souls and Cower in Fear is great if they don't have an Intangible Virtue up yet.
y is card:Grafdigger's Cage in your sideboard, it seems like it would really mess this deck up....I also made a very similar deck, but mine has 2xBloodline Keeper Flip s instead of the sphinx ( i just don't like him)...awesome deck though +1.
Fhorar: Noble has been tested, didn't work quite as expected... Corrosive Gale is something I will definitely test.
Valentine35: Because against Frites, I can re-model the deck entirely to control the field instead of using the Havengul Combo, which isn't fast enough in a frites situation. Also, I was using 4 Bloodline Keeper Flip and 8 clones, and although it is a terrific combo, it makes the deck too unstable. After several tries, I've decided to remove the keepers completely.
Ah ok cool, have you looked at Myr Superion at all? Having a 4/5 artifact body out on turn 2 (as long as you have a heartless summoning in hand) might be useful for helping against the early game aggro of zombies and non flying tokens.
They are not in the deck because Heartless Summoning is an aceleration tool for me Fhorar, not the heart of the deck. The heart of the deck are the clones. Grisel is just too big for me to even consider it. 4BBBB is a horrible drop for a dual deck, even with good acceleration. Myr Superion isn't there because I can only cast it with HS. Without it, it's a dead draw. And Solemn I won't aquire due to it's price in my country, related to it's lifespan and utility. I am, tho, looking for a replacement. Have some in mind, still haven't tested.
Ah ok that makes sense. I just figured with all the card draw and running 4 HS you'd be expecting to see it pretty much every game, but I also can see how it could be useful to cast creatures and still keep mana open. I really would like to try to build this deck and play around with it, shouldn't be difficult seeing as its not too hard on the wallet.
any thoughts on what you will be replacing Perilous Myr with after post rotation? Since i have a very very similar deck i had thought about what to use after rotation. For the Sphere of the Suns i was going to just use Shimmering Grotto ...i think this deck will still be viable after rotation, but i can't seem to find a substitute for the myr, any thoughts?
Anyhow, up to that I'll wait for the RtR spoilers to come. The entire deck may change when the time comes, who knows? We'll have Izzet, Golgari and Azorius first hand to get new stuff (Dimir is probably comming in Gatecrash).If you want, leave a message on my wall and I'll contact you when we have the new spoiler availible. We can discuss and share ideas then.