This is my favourite EDH deck, I am in the progress of pimping/foiling it out. Although I am always open for recommendations, I will explain my aim of the deck, and what I personally don't want for the deck.

So this is a Artifact/Control/Value deck, it is designed to grind out games, and win by out valuing, one key absences many people might note is the lack of tutors, and that is due to my personally feelings towards EDH being a format for variance and fun. I have found that the lack of tutors has led to more enjoyment of the deck as I have had differing experiences with it.

I also have one "I win" combo, that is purely if I can read that the table either is no longer enjoying the game or people begin to Spike out. The one is actually more than I want to have, but due to my meta it is necessary for this deck to feel the power level I want.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

93% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

28 - 0 Mythic Rares

44 - 0 Rares

14 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.35
Tokens Angel 4/4 W, Construct 0/0 C, Copy Clone, Thopter 1/1 C, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Votes
Ignored suggestions
Shared with
Views