Lets discuss the content of our wishboard first. We won't normally be casting Fae of Wishes to fetch any of these until we're going infinite. Each card is chosen to fill a role in changing the game state once we've demonstrated a few things: we're able to produce arbitrary amounts of mana, we have a near infinite amount of counter-spell potential in Isochron Scepter imprinting Counterspell with our recursion pieces Regrowth, Nivix Guildmage copies, etc.
What we want to accomplish from here is having our entire library in hand, all our lands in play, A Nivix Guildmage in play that we can protect from any response from our opponents and a Fae of Wishes on the stack with 14 copies resolving from Nivix Guildmage triggers.
Now the fun begins.
Step one, proving yourself as a benevolent god
"The most enlightened mages create beauty from violence" - Medomai the Ageless
Before your might, the creation and destruction of life is nothing more than a tool. But you are kind to those who are kind to you; we cast Stream of Life to raise our opponents lifetotals to 40 or Fireball to lower our opponents lifetotals back down to 40. Hopefully this gives them pause when deciding whether or not to storm away in anger, as you put an arbitrary amount of copied Desert Twisters on the stack. You can usually remove hexproof creatures with the use of a cast of Sudden Spoiling. Once all permanents other than your own are in their respective graveyards and our opponents' libraries have been drawn and then discarded into their graveyards with a combination of Stroke of Genius and Three Tragedies. Describe to them the delicious flavour text on observations of the Kami War:
"As the kami passed over the village of Mita, the inhabitants relived their three most grevious tragedies. Some cried. Some raged. Some were driven to madness. But the next morning, none possessed the will to fight." as you are the kami now. As you force them to relive this scenario game after game after game, with Darrell Riche's mind-explosive artworks turning their brains to pulp. All other libraries are now discarded.
Step two, removing degeneracy from the game
This may be dependent on your playgroup, but personally - infinite combos get old amirite. You don't want any of your opponents playing with the potential of becoming a god. Target exile your opponents most DEGENERATE cards with as many copies of Covetous Urge as you like. Perhaps even play some of them yourself if they are useful to your new ascended form. I always enjoy removing their Palinchron + Deadeye Navigator, Devoted Druid+Vizier of Remedies, Obliterate(because cards that destroy the wonderful world you have just created CANNOT be allowed to remain in your heavenly domain) Removing all their artifact hate and Nevinyrral's Disks can be a good idea, as you're just going to be countering them anyway.
Step three, The Mulligan
Once decks have been edited and neutered to maintain your gamestate, lets have all players shuffle their graveyards back into their libraries with Stream of Consciousness. Just as we have given them streams of everlasting nectar-of-life, we must open the floodgates of heaven and let their minds be awoken.
Using our infinite recursion combo: which in this case is Recollect with infinite Nivix Guildmage copies and Regrowth with infinite copies. You get your graveyard back with a cast of each (which will probably result in you having one of the two in hand at all times, allowing you to repeatedly put your graveyard into your hand in this way) we demonstrate a moment of intellect that is nothing short of a Stroke of Genius, by recurring our stroke and having each player draw 7.
The game has begun anew, ask each player whether they would like to mulligan - discarding their hands down with Three Tragedies as you do so to make them reshuffle, and then redrawing with stroke.
Step four, determining the New World Order
Play Mindslaver, using your infinite mana to recur mindslaver as much as you like with Recollect/Regrowth with Nivix Guildmage copies once again... but Mirrorworks!
Ask the players to roll off to determine the starting player of the new game you've created. Because the turn order of the current game still has to be maintained in effect, we'll simply say that any turns that we DON'T want to permit are taken control of by one of our many copies of mindslaver and then passed through all its phases without action until the starting player may "begin".
Command your subjects to "play" at your amusement. This is a new game now, the constants of the universe have changed. Time has begun anew. But let it be known that heretics won't go unpunished.
Step five, Punishing Heresy
Lets lay down some arbitrary rulings, as this new world order demands absolute subjugation.
- Players may not attack god, nor target God's permanents with anything that would disrupt our infinite loop or play boardwipes that would disrupt our loop (but you've probably removed all things that can do that by now with Covetous Urge.
- You must treat your fellow players with respect and decency
- Each turn they must amuse you with their best interpretive dance, or a permanent they control will be destroyed at random
- If they can make god laugh, give them another 10 life with Stream of Life
- Provide them with boons if they are able to answer your riddles; whether that be life, 1/1 spirits produced by your Forbidden Orchard or card draw, etc or punish them for a wrong answer - take control of their permanents with Memnarch.
- Players may not cast commanders (unless you allow them to).
You decide who wins. You decide who loses. Have fun!
Bonus Combo- Making infinite swans with Swan Scepter (
Swan Song) and a copy from
Mirrorworks to make a Dramatic scepter (
Dramatic Reversal) and:
- someone casts any spell that can be countered by swan song
- Tap swan scepter, cast swan song
- Hold priority, tap dramatic scepter casting dramatic reversal, let this spell copy resolve untapping both the swan and dramatic imprinted scepters along with your required rocks
- Tap swan scepter countering your own copy of swan song let this resolve countering the first swan song copy with the second generating a 2/2 bird.
- With the original spell on the stack use dramatic scepter to untap both of your scepters and go back to step
- Repeat steps 2-5 until the desired number of bird tokens is obtained.
then taking an extra turn is a fun way to win.