Based off the Breakfast Hulk decklist, adjusted for personal flair and some budgetary reasons.

I take no credit for most of the win conditions write up, it's just copied from the Breakfast Hulk description so you don't need to go back and forth

Win Conditions:

1) Flash Hulk

Cast Flash while Protean Hulk is in your hand.

Put Protean Hulk onto the battlefield.

Decline to pay Hulk's mana cost, sacrificing Hulk as part of the resolution of Flash due to not paying for it.

Protean Hulk's ability triggers, search your library for creature cards with total converted mana cost 6 or less and put them onto the battlefield. We use this to find:

i. Cephalid Illusionist (CMC 2)

ii. Nomads en-Kor (CMC 1, total: 3)

iii. Grand Abolisher (CMC 2, total: 5) (Not part of combo, just makes sure our opponents can't interact after this point)

iv. Hapless Researcher (CMC 1, total: 6)

Cephalid Illusionist and Nomads en-Kor form the so-called Cephalid Breakfast combo. Since Cephalid Illusionist mills our top three cards whenever it becomes the target of a spell or an ability, we can repeatedly target it with Nomads en-Kor's ability. This mills our whole deck three cards at a time.

At some point during the milling process, we are going to mill Narcomoeba. Its trigger then goes on the stack and resolves, putting it onto the battlefield.

Once our whole deck is milled, We Flashback Dread Return, sacrificing Cephalid Illusionist, Nomads en-Kor, and Narcomoeba to return Laboratory Maniac to the battlefield from our graveyard.

We sacrifice Hapless Researcher to activate its ability to draw a card on an empty library and win the game with Laboratory's Maniac's effect.

2) Hermit Druid

Activate Hermit Druid to mill our whole deck at once.

Narcomoeba trigger goes on the stack and resolves, putting it onto the battlefield.

We use Fatestitcher's Unearth ability to return it from the graveyard to the battlefield.

Since Fatestitcher gains Hase from Unearth, we tap it to untap the mana source we used to pay for its Unearth cost.

From here it follows the same route as Flash Hulk, albeit with a few different cards. Flashback Dread Return, sacrificing Hermit Druid, Narcomoeba, and Fatestitcher to return Angel of Glory's Rise to the battlefield from our graveyard. Angel's ETB trigger resolves, returning Auriok Salvagers, Grand Abolisher, Hapless Researcher, Laboratory Maniac, and Noble Hierarch.

One thing of note is that if you don't have access to Laboratory Maniac after milling your deck, you can also start the Auriok Salvagers + Lion's Eye Diamond "Bomberman" loop by paying 1W after reanimating Angel of Glory's Rise to return LED to your hand with Auriok Salvagers' ability. This takes us into our third possible win con.

3) Bomberman

Due to the somewhat risky nature of some of our Bomberman wins, casting Silence or Grand Abolisher before or as early as possible during the combo is highly recommended.

Cast/Reanimate Auriok Salvagers while Lion's Eye Diamond is in your hand or graveyard or on the battlefield

If Lion's Eye Diamond is in our graveyard: Activate Auriok Salvagers to return Lion's Eye Diamond to our hand. If it's already in our hand or on the battlefield, we sacrifice Lion's Eye Diamond to make WWW

Use WW to activate Auriok Salvagers to return Lion's Eye Diamond to our hand.

Cast Lion's Eye Diamond.

Loop this combo to first make infinite White Mana, and then filter that White Mana into any colour of Mana.

Once infinite mana is created, cast Thrasios, Trition Hero (His ability is an infinite mana sink that allows you to draw your entire deck)

From here, there are multiple routes you can take to actually win.

i) Laboratory Maniac

Should be self-explanatory. Once we have our entire deck, play Laboratory Maniac and trigger Thrasios, Trition Hero's ability once more to draw on an empty library and win. Anyone tries to interact and counter, you have your entire deck. You should have something to stop them. If not, Timetwister and try again.

ii) Twisty loops

There are multiple ways to run this loop. Breakfast Hulk runs the primary as:

We draw our whole deck.

We cast our outlet spell (any Instant, Sorcery, or Enchantment) hold priority, and counter it with Swan Song. This gives us a 2/2 Bird.

We cast Timetwister to shuffle everything back and draw seven cards. Or if we're using Memory's Journey instead: We cast Memory's Journey, targeting Swan Song and the spell we countered.

Repeat steps 1-2.

We cast Noxious Revival on our Timetwister/Memory's Journey to put it back on top of our library. Remember: We have infinite Mana, so we don't need to pay 2 life to do this.

We draw Timetwister/Memory's Journey.

We cast Timetwister to shuffle everything back and draw seven cards. If we're using Memory's Journey instead, we cast it, targeting Noxious Revival, Swan Song, and the spell we countered.

Repeat steps 5-7 until we have an arbitrarily large army of birds.

Repeat the Loop, replacing Swan Song and the other spell with two removal spells to clear our opponents' boards, and Cabal Therapy to deal with their hands if we're doing Memory's Journey.

The result of this combo is that we have a lot of 2/2 birds and most of our deck in hand. All we need is for the turn cycle to go through so we can attack for the win. If our opponents try to interact with us during their turns, we have a lot of counterspells and other interaction at our disposal.

However, I'd rather not give my opponents a full turn cycle to save themselves. So I utilize an alternate route. By subbing in Ebony Charm instead of the random spell and Swan Song, target opponent is drained for 1 life each loop iteration. Just loop to infinity and ping your opponents to death.

4) ANAG

An alternative to needing infinite mana to draw our entire library is the ANAG combo. By casting Ad Nauseam, retaining priority, and casting Angel's Grace, we can draw our entire library and go to a large negative life total. Be warned however, if this line gets countered after resolving these cards you could just lose on End Step with your negative life total.

The win cons are pretty much the same as the Bomberman line at this point:

i) Cast Laboratory Maniac and a draw spell to win

ii) Cast Auriok Salvagers and Lion's Eye Diamond and start our Twisty loops. With this line however, if you go the Swan Song route some changes have to be made. We still lose life from Ad Nauseam, we just don't lose the game. This means that post ANAG, we'll be at a negative life total, which prevents us from paying Life as a cost for anything. This means we can't use Force of Will, and if we pass the turn, we lose the game. Since passing the turn is part of our Twisty loop win, that's not cool. So what do we do? The answer is surprisingly simple: Nature's Claim. We do the same thing we'd do with Swan Song, but instead of making infinite birds, we gain a lot of life so we're above zero when we pass the turn. Here's how it's done in detail:

Get the Bomberman loop going to make infinite Mana.

Our whole deck is in our graveyard right now, so we need to Flashback Memory's Journey targeting Timetwister, Nature's Claim, Mana Crypt (or any other Artifact or Enchantment).

We draw those three cards. Note that this win requires us to Flashback Memory's Journey, which means that we can only do the Timetwister loop here, not the one with Memory's Journey.

We draw our three-card deck.

We cast Mana Crypt, cast Nature's Claim on our own Mana Crypt and destroy it to gain 4 Life.

We cast Timetwister to shuffle everything back and draw seven cards.

We draw our whole deck.

We cast Noxious Revival on our Timetwister to put it back on top of our library.

We draw Timetwister.

Repeat steps 5-9 until life total is satisfactory.

Proceed to Twisty loop as usual.

iii) The other possible win con out of ANAG is a double Windfall to mill our opponents.

We cast Brainstorm to put Noxious Revival and a cantrip on top of our deck.

We cast Windfall with our whole deck in our hand and an active Angel's Grace. Everyone discards their hand and draws however many cards we had after casting ANAG. This might already kill some players. We draw our Brainstorm and cantrip.

We cast Noxious Revival targeting Windfall.

We use our cantrip to draw the Windfall.

We cast the second Windfall. Since our opponents still have most of their decks in their hand, it doesn't matter that we're empty-handed when we do it.

My personal flair on the deck also added in some of the storm win cons from Liontide Thrasios. Using the Bomberman combo you can get out Aetherflux Reservoir and cast the Bomberman loop once more to generate infinite life and fishbowl your opponents for the win with Reservoirs second ability.

You can also use Buried Alive to send Angel of Glory's Rise, Auriok Salvagers, and Trinket Mage to the grave. Use Reanimate to bring back Angel of Glory's Rise, which brings back Auriok Salvagers and Trinket Mage. Trinket Mage brings out Lion's Eye Diamond and you Bomberman from there.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

54 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.95
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Spirit 1/1 C
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