Lightning Greaves
- Haste and protection. The shroud can be obnoxious, but most of the time you'll win at sorcery speed and have two creatures. Mainly for Kydele.
Sword of the Paruns
- Worse
Umbral Mantle
. I hate when people don't explain why it's worse, so here: it's 4 mana, so not as easy to tutor with transmute or
Treasure Keeper
. The effect of tapping and untapping isn't as strong, either. You'll get infinite mana but you better do something with it! With Umbral at least you can snipe someone.
Alhammarret's Archive
- Lifegain isn't used in this deck. The card draw clause goes nuts. I cut
Consecrated Sphinx
for this, and have no regrets, as it makes
Brainstorm
draw enough cards for Kydele to throw infinite mana (I.E. enough to cast
Umbral Mantle
, equip and untap). It's also a strong threat that eats removal so your
Paradox Engine
or
Isochron Scepter
can land. Generally, you'll get value.
Rings of Brighthearth
- I hear that doubling card draw effects can be good! 3CMC is a good thing in this deck with the tutor suite. Infinite mana with
Basalt Monolith
.
Mana Vault
- Part of the point of this deck is to win, ASAP. mana is very useful, and can be with
Paradox Engine
,
Kiora's Follower
etc.
Basalt Monolith
- Decent mana rock, especially if you can untap it a few times. 3CMC is important for tutoring, also goes with
Rings of Brighthearth
.
Umbral Mantle
- 3CMC tutorable, check. If you can draw four cards and have a Kydele to , you go . If you can get Thrasios online, you draw your deck.
Thran Dynamo
- This card wins games. Especially with effects, which we have a few of. The mana rocks in this deck are kind of flex slots, so run what you have. Mine are far from optimized, and I am slowly adding more color. Thran will probably be one of two rocks that make the final cuts.
Thousand-Year Elixir
- Not haste, but good enough for Kydele! the effect will absolutely become useful immediately as well. At 3CMC, also tutorable.
Thought Vessel
-
Reliquary Tower
in a mana rock, wonderful!
Swiftfoot Boots
- Great effect in this deck, Haste is wonderful and you will very quickly have things removed. Chances are you will be hated off the table once people realize how hard you are going to steamroll them!
Staff of Domination
- Tutorable wincon. Infinite mana can the field, draw your deck, etc. 3CMC!
Sol Ring
- If you play multiplayer, you know you play a 99 card deck.
Simic Signet
- Gotta have that colored mana!
Paradox Engine
- Discussed in the Synergy section. This should absolutely win you the game.
Isochron Scepter
-
Dramatic Reversal
is the best target. Don't forget this also casts a spell so if you have a
Paradox Engine
online you don't need the reversal. This is when you target
Cyclonic Rift
or a card draw spell.
Drift of Phantasms
- Mainly a tutor. Like 99.9% of the time. Sometimes, you really need a flying blocker. Dual purpose is something I try for in a highlander format.
Quirion Elves
- or dork! This should be a
Birds of Paradise
but I only have one and it's in my Abzan Hatebears deck.
Trophy Mage
- Tutors out our wincons! Seriously 3CMC is a theme here, apparently.
Sylvan Caryatid
- The hexproof is helpful. The booty is nice, too. Mana is why she's in here.
Seedborn Muse
- Just dumb with Thrasios. Exponential ramping is hysterical!
Lotus Cobra
- Constantly being told to cut this card. It does work with Thrasios activations, and can turn ramp into mana for more activations to push you to infinite when needed. Plus everyone always thinks landfall combo or something and wastes removal!
Llanowar Elves
- DORKS! we all love dorks, since alpha. Fuel early turns and fun with
Paradox Engine
or other .
Laboratory Maniac
- Draw your deck, win. My personal rule is I only run one deck with LabMan. For this deck
it's a 3CMC wincon, on theme. More in the Synergy section.
Kiora's Follower
- anything.
Thran Dynamo
, Kydele after drawing seven cards...
Jace's Archivist
- Dump your opponents crafted hands and dig for the win! , and repeat!
Eternal Witness
- Our spells get countered, our creatures die. Let's bring them back on a stick and use DeN if needed to refill after a blowout.
Elvish Mystic
- Mana Dork Train CHOO CHOO!!
Coiling Oracle
- Mini Thrasios effect on a stick, simic staple. I like it for flavor, and it's foil in my deck. Could easily be cut if you want a flex slot open.
Whir of Invention
- A more expensive second copy of whatever artifact you need. Since most of them are 3cmc this is a 6cmc spell most of the time. can be a PITA though.
Muddle the Mixture
- Finds both halves of the
Isochron Scepter
match of your hearts content, and can counter a spell. Seems like a no brainer?
Rapid Hybridization
- removal staple. Really run this if you don't, it's great. Just bring Frog Lizard tokens, not everyone has them.
Pull from Tomorrow
- Draw a bunch of cards! Great addition from Amonkhet.
Mystical Tutor
- Lots of targets, but it's always funny to me to grab
Tooth and Nail
and win. Or a
Counterspell
to save your board hahaha!
Evacuation
- A worse
Cyclonic Rift
but Elves and Edric decks are faster than we can deal with. We can generally float enough mana to rebuild our boardstate and execute this. I also play a hatebears deck, and I build my decks with answers to my own decks.
Dramatic Reversal
-
Isochron Scepter
's BFF. Generally useful if you have mana dorks/rocks, acts like a ritual of sorts in a pinch.
Disdainful Stroke
- Decent counterspell.
Counterspell
s to me are a personal preference. This one is a Meta flex spot.
Pact of Negation
- Pulled this gem in M25. Great way to protect your combo, could be risky, but hopefully you'll win that turn, eh?
Cyclonic Rift
- Well, we run so, might as well play one of the most game swinging cards in the game.
Counterspell
- Just say no.
Brainstorm
- This is why is so powerful in other formats. Draw 3 is useful for Kydele, play this on your mainphase and you have four cards drawn for turn. Enter
Umbral Mantle
.
Blue Sun's Zenith
- So you don't deck yourself when some smartass bounces your labman. Or so you can snipe someone when you have infinite mana.
Beast Within
- Great removal! Any permanent, at cost of a beast token... Great tradeoff.
Windfall
- Generally, this is to get Kydele to go off. Most games unless I'm losing, I have the most cards in hand, so it allows the opponents to dig a bit, so be careful. But nothing feels better than wheeling away your opponents perfectly sculpted hand.
Fabricate
- Looks for all the artifacts we need, but mainly
Paradox Engine
as most of them are 3CMC.
Training Grounds
- This card got pricey! Really does wonders in this deck, with Thrasios especially.
Rhystic Study
- Do you pay the ?
Retreat to Coralhelm
- Just a BEAST with Thrasios and Kydele out, of you don't draw a card, Kydele to float mana, , repeat. Doesn't always chain off into a win, but can be backbreaking and ramp you out of control if you don't win.
Ash Barrens
- Deck-thinning and color fixing, I don't own
Misty Rainforest
.
Myriad Landscape
,
Blighted Woodland
- Ramp and colorfixing.
Ancient Tomb
,
Temple of the False God
,
Simic Growth Chamber
- Double mana.
Reliquary Tower
- You will have lots of cards in your hand while piloting this deck!
Halimar Depths
- Testing this. The hope is to put it into play with Thrasios, in which case it's awesome. CIPT is a bit worrying.
Alchemist's Refuge
- All star! Haste is a challenge, so
Flash
ing in Kydele is a great play. People tend to forget about the utility lands, too.
Command Beacon
- We rely on our generals. A lot.
Yavimaya Coast
- Pain lands aren't aweful because they come in untapped.
Command Tower
- Better than basics!
Flooded Grove
- Why not. Filter lands are nice, especially with our lean mana base/high dork ratio.
Lonely Sandbar
,
Tranquil Thicket
- Cycling Lands, card draw in a pinch for Kydele and great to get better cards in hand late game or if you are flooded. I avoided these for years in my decks stupidly.
Added 4.16.18:
Viridian Joiner
- This guy is a 3CMC alternate infinite mana generator. Talk about under the radar! Be careful, you need to have enough mana to start the engine. Think of this one as a hand crank Model T.
Riftsweeper
- My meta runs tons of exile, and even
Jester's Cap
. Seriously. Maybe
Walking Ballista
would be better here, but at least you can transmute with
Muddle the Mixture
Birds of Paradise
- Mana dorks make the deck run, and she's the best.
Moss Diamond
- Need colored mana and I have enough untap effects.
Vedalken Orrery
- Made it back in the cut. It will either eat removal or you can get value out of it. We can usually ramp it out early, and EoT Kydele is worth it.
Concordant Crossroads
-
Instill Energy
Might be better, as this can let our opponents go off in response. Haste is huge when you rely on tapping.
Foil
- Sometimes a free counter. We run lots of basics and draw effects, so should be free, still testing.
Force of Will
- YES! The "free" counters are worht the card disadvantage to protect your combo, or slow someone down enough so you can win instead. We ramp enough to hard cast this sometimes. Seriously.
Remand
- Best use is in a counter war to counter your own spell, but also useful against high CMC spells to make a player whiff. Card draw synergy is real.
Forbid
- We have tons of counter wars in my meta, and I draw lots of cards. Sort of a pet card.
Nature's Claim
- Efficiently remove threats. Four life is nothing, and we don't really care about life totals so much in this deck.
Daze
- Narrow, but useful. Can really be a ninja attack on someone when you're tapped out.
Sky Diamond
- Blue rock!
Sylvan Library
- This should have been in since the beginning. Honestly I had it in a pet deck that i don't enjoy playing as much. The interaction with
Kydele, Chosen of Kruphix
is amazing, hitting that draw 3 reliably.
Arbor Elf
- Would be better with some form of dual land, and this will happen as i trade into it. T1 dorks are very important.
Fyndhorn Elves
- Needed more dorks, plus this one has icicles in it (Ice Age block).
Instill Energy
- I've been meaning to put this in for a while, and has lived in the Cards to Consider section since inception. Finally put it in when I cut the remaining creatures from the DeN combo. This helps
Kydele, Chosen of Kruphix
tap twice on your turn for shenanigans aplenty. Can help fuel another Thrasios activation for more mana on the second tap!