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Thoroughly Standard Mill Deck

Standard* Competitive Control Mill




The name sums it up pretty well-- I'm gunning for your library and I'm hoping to do it as quickly as possible.

There's almost nothing here worth explaining, it's a classic mix of control and mill kicked up a few notches. It was inspired by a combination of Saffron Olive's Bounce-n-Mill and the spoiler for Fraying Sanity. The sideboard will likely change once the meta for HOU gets settled.

The ideal scenario:

A more realistic way to go (doesn't rely on grabbing 3 of 4 Minister of Inquiries in the first 4 turns) would be:

To consider:


I used to have two mainboard, but I only ever got to use them a few times in play testing. Usually the game is long over (one way or the other) by the time I have that much extra mana to copy a spell.

Aether Hub

I'm not convinced the energy is worth potentially diluting my Engulf the Shores.

Scavenger Grounds

Might need more of these if people start sideboarding in shuffle-GY-into-library type cards.

Sphinx of the Final Word

Might be useful as a one-of in the SB. Good vs control heavy decks which are probably one of the bigger threats (along with very fast aggro).

Ipnu Rivulet

I thought this was a good idea but I'm less sure now. They dilute my Engulf the Shores and losing land/mana is a hard thing to justify in any deck with control tendencies.

Credit where it's due:




Comments View Archive

n0bunga says... #1

I think running Ipnu would be correct here. It's just too potent not to run. Plus, what creature in standard is more than 20 toughness? You can afford a few less Islands. Or even the Aether Hubs since you'd rather use on the Minister.

With those in the main, Unquenchable Thirst is a very strong enchantment.

You can probably afford the GY exile Desert as a side entry, especially because it kinda messes with Manic Scribe.

Your Minister seems pretty underpowered here; most energy packages run Glimmer of Genius and Aether Meltdown as they're non-exhaustible ways at generating energy, unlike Aether Hub. Might be something to consider, if that's the route you want to go.

Best advice I can offer is to visually map out the mill cards you have in your main. At a quick glance You've more than enough to mill close to 100 cards, without factoring in Fraying Sanity's multiplier and without incorporating Manic's Delirium Trigger. Startled Awake is the real deal, but I've found that you can get away with having 2; but definitely keep 4 Fraying Sanity, as the stack effects are just enormous.

And if you want to improve the potency of Manic's Delirium Vessel of Paramnesia is a nice fit.

I like where you're heading, and it seems to be in the right direction, but this could definitely use some fine tuning.

One thing to consider is to splash to run Fog effects like Commencement of Festivities and Haze of Pollen. This is the gameplan for standard (and Frontier) mill, as it allows you to stall aggressive decks while you're assembling your mill package. Not only that but it allows you to run Vessel of Nascency which tutors for your mill creatures, or Fraying Sanity.

If you'd like to take a look at any of the standard legal cards I have in my Frontier build, I absolutely encourage it:

Sandman, the Endless

Frontier* n0bunga


+1 from me, regardless. The stars rarely align for decent mill decks but it looks like we're here at the right time.

July 26, 2017 11:34 a.m.

Zienem says... #2

n0bunga So I agree with you slightly, I wouldnt use Unquenchable Thirst , Spontaneous Mutation is just so much better it is less mana, has flash and could easily replace, Imprisoned in the Moon plus works really great with Winds of Rebuke which is really usefull at getting rid of planeswalkers and it mills, two for one. The lands are just to great not to have, its a late game finisher, you can mill 16 in one turn with 2 of them. Also I think Vessel of Paramnesia is terrible considering Strategic Planning is a thing its an anticipate that supports delirium heavily.

I am listing my deck here I am trying a creatureless approach just to help eliminate creature kill.

July 26, 2017 12:35 p.m.

n0bunga says... #3

Unfortunately, looking at this build, the only types that are reliably in the GY are Instants and Sorceries. That's why the Vessel Works.

I'd also still consider running green, because I agree, Paramnesia is garbage compared to Nascency. That and the fact that even Frontier builds run Simic Fog/Tutelage packages, because you just need that extra step to ensure you're not dying.

True, Spontaneous Mutation is definitely faster, but the idea is to work synonymously with a Desert, which again, any Mill Deck should run Ipnu Rivulet. For starters, it mills for 4, which goes bonkers with Fraying. Finally, it hits delirium; since Standard doesn't have great fetch lands, this is also fairly important.

I think it really comes down to what the OP really wants for their deck. There are a bunch of diff mill spells but the energy variant here is significantly underpowered. I'd almost consider cutting it entirely for Winds of Rebuke and Strategic Planning. Gotta go with that OG art.

July 26, 2017 1:04 p.m.

ianknox says... #4

Wow, some very high quality discourse here! Thanks so much for the feedback n0bunga and Zienem! I'm seriously thinking of taking this deck (or a variant thereof) to the GP in Denver in a few weeks so I really appreciate the input.

A few thoughts (in no particular order):

  • This deck is likely due for a bit of a re-vamp post pro-tour this weekend. Right now a lot of the choices are based on my understanding of the meta from rumblings heard in /r/spikes and my own guesses both of which aren't always so accurate. :)

  • Both Imprisoned in the Moon and Commit / Memory were put in for combating planeswalkers (something Unquenchable Thirst and Spontaneous Mutation can't do). I put them in when a superfriends type deck was looking strong. If the pro-tour shows otherwise I'll drop them in a heartbeat since they're much more expensive than I would like.

  • I'm not super concerned about energy or delirium because I expect to do a lot of board bouncing. The goal here isn't so much to keep using Manic Scribes and Minister of Inquiries's abilities, rather to bounce and re-cast them with Baral's Expertise or Engulf the Shore and use them to chump if it becomes necessary. Based on that concept, I should probably get rid of The Aether Hubs. They're really just there because they enable a second version of a T4 mill out, which is a silly reason to keep them.

  • Ipnu Rivulet is such a tough call to me. Pros: Mana early when you need it and mill later when you don't. Cons: Dilutes Engulf the Shore, the late game mill is too late (meaning that I rarely feel like I have enough mana to be ok with dumping a land). I'll do some play testing, but I suspect that I'll end up with a few in the sideboard for more grindy matchups but not 4 of.

  • Both Glimmer of Genius and Winds of Rebuke are on my "should try" list. Winds in particular seems like a good idea for certain matchups (and can target PWers) but the few times I tried it in past builds I always end up milling my own best cards. I know that statistically my opponent might also mill their own best cards as well, but with all the GY synergy these days (Zombies, God-Pharaoh's Gift, etc) it probably hurts me more than them.

  • It would have helped if I had penned a better description of what I'm up to here (mea culpa on that one). The goal is to mill out my opponent as fast as is possible. An aggro-mill if you will.

Anywho, thanks for the comments and upvotes! Check back after this weekend for an updated look post pro-tour!

July 26, 2017 10:32 p.m.

-Arcanity- says... #5

I have a similar deck that does not rely on startles awake of engulf, which makes it standard legal even after rotation:


October 11, 2017 10:30 a.m.

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Compare to inventory
Date added 10 months
Last updated 4 months
Exclude colors WBRG

This deck is Standard legal.

Cards 60
Avg. CMC 3.32
Folders WIP, ..., Decks, Cool Concepts, Standard Ideas, Possible deck, Control, Inspo
Top rank #13 on 2017-07-21
Views 2641

Revision 10 See all

4 months ago)

+3 Island main
-2 Pull from Tomorrow main
+2 Commit / Memory main
-3 Ipnu Rivulet main
-2 Scavenger Grounds side
-1 Censor side
+1 Imprisoned in the Moon side
+2 Commit / Memory side
+1 Scavenger Grounds maybe
+1 Ipnu Rivulet maybe