- 4x Choked Estuary
- 2x Evolving Wilds
- 3x Island
- 3x Plains
- 2x Port Town
- 2x Shambling Vent
- 2x Spire of Industry
- 2x Sunken Hollow
- 4x Swamp
- 3x Contraband Kingpin
- 2x Herald of Anguish
- 4x Metallic Mimic
- 1x Noxious Gearhulk
- 1x Torrential Gearhulk
This is crazy good. This combo could honestly dominate standard.
January 4, 2017 2:10 p.m.
Did you consider Mechanized Production? It gives you another win condition by getting to 8 servos... Which with the Hidden Stash card you could do pretty much on upkeep in response to the trigger... Oh shit that's amazing...
January 4, 2017 3:15 p.m.
What he said. Both those cards are what might make this deck tier 1.
January 4, 2017 3:29 p.m.
With Cryptolith Rite it could go infinite as early as turn 4. I'll need to do some brewing with this. Great idea!
January 4, 2017 3:48 p.m.
January 4, 2017 3:58 p.m.
I think you need more ways to re-trigger the combo, since you can't just go off like you can with sword/thopter. Glint-Sleeve Artisan and Weaponcraft Enthusiast would be good cards to keep the combo going and can gum up the board to keep you alive in the meantime.
January 4, 2017 9:23 p.m.
Walking Ballista actually does it one turn faster.
(It's new from aether revolt so not in the database yet)
January 4, 2017 10:20 p.m.
Strengthening Ballista is in the database, just looks like there may be a translation mishap.
January 4, 2017 10:28 p.m.
This deck seem really cool! I will definitely build something off that combo.
Could anyone clarify how you would go inf with Cryptolith Rite? Dont the servos have summ sickness? or am I just being stupid and missing something crucial xD
January 5, 2017 6:56 a.m.
Silverpandaria, you are correct. I thought it was the enchantment that made the mana, not the actual creature. I got excited. No need for green then.
January 5, 2017 7:38 a.m.
I am going to make the deck but trying to win with Mechanized Production
January 5, 2017 9:43 p.m.
I did a thing with a jeskai build. If you're interessted, check it here:
Dem Servr ist nichts zu schwr [Servo Combo]
January 6, 2017 4:16 a.m.
Hey Everyone!! Thanks for all the support. I have read through all of the comments and taken all suggestions into consideration. I will be updating the decklist today with some of the suggestions and some cards that were spoiled yesterday. Thanks guys!!
January 6, 2017 8:23 a.m.
Most of you have to keep in mind that Thopter =/= Servo. So Ornithopter doesn't trigger the combo (except when you have two Shapeshifter, one naming thopter).
January 6, 2017 8:29 a.m.
January 6, 2017 9:45 a.m.
Yeah, but you don't get a trigger. Ornithopter is a Thopter, for the Combo you would have to name "Servo" though. Except when you change your build so you can name "Thopter". :D
January 6, 2017 9:48 a.m.
Hey guys! Updated the decklist partially. Still waiting on a few cards to hit the database. Once it is all done I will make another post about it! Thanks for all the support!
January 6, 2017 12:23 p.m.
You need more ways to trigger making servos. You're banking on about 4 cards to start and they only do it once
January 7, 2017 12:04 a.m.
Yea man. As I said, I'm waiting for some cards to hit the database. Thanks!
January 7, 2017 12:49 a.m.
Still just waiting for 4x Servo Schematic to hit the database. Currently tweaking the sideboard.
January 7, 2017 9:27 a.m.
WhatIsThisFor No, I didn't. I actually was watching their spoiler videos last night and heard him say "this is like thopter/sword In Standard. Disgusting" and I cracked up laughing. Totally get where you're coming from, but it looks like me and wedge were just on the same page lol
January 7, 2017 9:33 a.m.
January 7, 2017 12:24 p.m.
Trophy mage literally doesn't fetch a single card in the entire deck
January 7, 2017 12:48 p.m.
January 7, 2017 1:41 p.m.
Wow, this has the potential to be soooo powerful. Only problem I'm seeing is mana consistency. You have double white, triple blue and double black cards, and though you are running a lot of duel lands I think you should probably cut some splashy expensive cards like Whir of Invention for easy to cast cards that can get you servos. Another potential option is trying to run more artifacts along with Spire of Industry. Anyway this seems incredibly powerful.
January 7, 2017 11:58 p.m.
The combo between ballista and the module doesn't work because they have the counters when they enter the battlefield, the counters are not placed on the servos.
January 8, 2017 7:52 a.m.
January 8, 2017 8:07 a.m.
Walking Ballista will trigger Animation Module. The permanent Walking Ballista ETB, then the effect is put on the stack. So, you have a permanent in play that is getting +1/+1 counters put on it, which puts the module's trigger on the stack.
January 8, 2017 8:59 a.m.
January 8, 2017 11:46 a.m.
Xazrael sadly that doesn't actually work. For Torrential Gearhulk any instant you cast for free is paid for by the gearhulk entirely. So that means all X spells have X set at 0. If it was a kicker or an escalate type of deal then it could work because that's additional costs and modes, but straight X spells don't work.
January 8, 2017 11:50 a.m.
That's a great combo. I'm questioning some card choices like Sram's Expertise and no fourth Animation Module, but this combo is brilliant. Fatal Push is op and will see modern play. 4x? Angel of Invention seems unnecessary as well. I'd cut out white altogether, but you might not want to. Then again, Hidden Stockpile seems really good. Well done!
January 8, 2017 12:05 p.m.
I didn't mean to say ballista doesn't work with it. I meant that Metallic Mimic doesn't work with Animation Module.
January 8, 2017 2:51 p.m.
Token creatures can be given +1/+1 counters just like any other creature VoidDrummer
January 8, 2017 4:10 p.m.
Oooo I'm sorry VoidDrummer I didn't realize what you were saying and your absolutely right! Metallic Mimic's ability is a replacement ability so no counter is PLACED on the servo it simply comes into play with one on it meaning Animation Module will not trigger
January 8, 2017 4:34 p.m.
Metallic Rebuke is a must play, you should make room for at least 3
January 8, 2017 5:31 p.m.
Why the hell is this standard so broken! Seriously, we got this combo, we got jeskai twin, we got dreadnought, and there's probably a bunch of other stuff.
Henryb19 Animation Module's ability will trigger even if a permanent enters the battlefield (no longer: comes into play [C.R. 403.5]) under your control with +1/+1 counters on it, since counters being "placed" on a permanent refers to this case too (C.R. 121.6).
January 9, 2017 7:51 a.m.
I think Cogworker's Puzzleknot is a much better choice than Servo Schematic. As I see it there is no easy way to get the schematic into the graveyard for the second trigger, apart from the Herald of Anguish of course, but that feel more like a win-more move.
With the puzzleknot you can sacc it at instant-speed in an opponents end-step triggering your module combo and making servos with all spare mana whilst also holdup up for example a counterspell. Its like the Herald without the a big body everyone is gonna focus their removal on.
Just a thought :)
January 9, 2017 10:01 a.m.
Thank you for this rule reference I have been going back and forth on this all night
January 9, 2017 12:01 p.m.
No problem, anything to help my favorite decks (read: the degenerate decks) flourish. The day mark rosewater succeeds in making all of magic into just midrange is the day I stop playing.
January 9, 2017 6:48 p.m.
January 10, 2017 2:17 a.m.
January 10, 2017 2:29 a.m.
Why not take your combo to the next level with Fretwork Colony? It pretty much turns it into: pay 1 life and pay X, make x 2/2 creatures per turn.
January 10, 2017 3:35 p.m.
I've been testing it in GW tokens and it's I save there as well, also it doesn't go infinite with Cryptolith Rite be ause the servo's don't have haste
January 11, 2017 3:36 p.m.
Hey, I just played your deck against my Kai's GW Servo Tribal about 20 or so times and I have a few comments.
One, I don't think you should be playing white. But if you really think you want you, I think you should really increase the number of lands that produce white mana and increase your investment in white. 30 of those 20+ games you were stuck doing nothing for 4 turns because all the cards in your hand needed white and you had none (Hidden Stockpile, Anguished Unmaking, Sram's Expertise). Additionally, I feel you should make room for Yahenni's Expertise for somewhere in the 75.
January 11, 2017 6:40 p.m.
Tezzeret the Schemer and Tezzeret's Touch just don't seem good in here. They do nothing the deck wants to be doing, and I would cut both for another Animation Module, two Reverse Engineers and a Yahenni's Expertise
January 11, 2017 7:52 p.m.
January 11, 2017 8:59 p.m.
This isn't a bad deck. It's neat. But there's no way this could be tier 1, because as soon as you get disrupted, you're done. Natural State, Structural Distortion, a bunch of cards that can kill tokens before they get huge...it's just too easy to sideboard against. You should at least have some Selfless Spirit in there to prevent board wipes (other than the -2/-2 Madness card in black).
January 13, 2017 2:08 p.m.
It works very well.
January 17, 2017 4:01 a.m.
January 19, 2017 12:49 p.m.
Please login to comment
|Date added||3 months|
|Last updated||3 months|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Fatal Push, Herald of Anguish, Hidden Stockpile, Metallic Mimic, Metallic Rebuke, Reverse Engineer, Spire of Industry, Sram's Expertise, Tezzeret the Schemer, Tezzeret's Touch, Disallow, Mechanized Production|
|Folders||Decks to Play, Standard, ideas/deck edits, Cool Stuff, Awsome decks i need to build, Standard Decks I like SOI, EMN, Kaladesh Block, Standard Stirrings, AER Standard Insp, See all 50|
|Top rank||#1 on 2017-01-10|