o woops saw the black on ur wheel just assumed it was black red
Thunderbolt is strictly better than Searing Spear . At sorcery speed and targeting only creatures, Mizzium Mortars is great. At its worst, it's only slightly less useful than Flame Slash , and at its best it's a field wipe--or at least it will make your opponent's >4 toughness creatures reconsider blocking.
Actually scratch that; Thunderbolt is ALMOST strictly better.
I feel like Hound of Griselbrand is a card no one will be expecting
And what if I want to burn non-fliers.....?I will take a second look at Hound of Griselbrand , I actually used to use it a lot and it slipped my mind.
But then again what competes better in the 4-drop slot?
Hellrider and Hound are both good cards. I'd say just play around with the idea, undying and doublestrike are two of the best abilities
Yeah very true. Thanks for reminding me. I think 6 might be too many in the 4 slot but I'm gonna try 3 of both.
Mortars is a bit odd for an aggro deck, and I doubt you can get to 6 very efficiently since you only have 22 lands. I'd rather have Thunderbolt because the big 4 toughness creature you'd want to kill is Restoration Angel anyway. Hound is cute, but completely sucks in a standard environment where everybody with red plays Pillar of Flame because it's the best option for 1 cmc removal in that color. If you like the double strike, then I recommend Stonewright instead of Vexing Devil .
Ehh... Stonewright.... Not a huge fan. I feel like Thunderbolt will fuck me if I need to kill something like zombies or humans. I see the logic but I don't want to get screwed by it..
Yeah I'm trying to find more reliable burn and red instant/sorceries. Should I use Faithless Looting ? I don't really care much for it, but idk. Desperate Ravings if I don't care about flashback. I grabbed Reforge the Soul because I tend to run out of a hand after a while.As much as I'm going to see Desecration Demon , and Rakdos, Lord of Riots, and Archon of the Triumvirate , I think Thunderbolt will be a little more reliable. I can pair it with my own attacking first strike to kill those if they defend with it. Otherwise, I can look into some better flying to pair it with.
It's hard keeping this deck at 60 cards.
I like the deck, but suggest replacing Reforge the Soul . In theory it's great, but it's really not. I mean, yeah, you draw a whole new hand of burn and creatures, but then your opponent draws a whole new hand of potential answers and if you don't win that turn it could cost the whole game.
Dangerous Wager would be better in my opinion, as only you draw cards even if it's just two it's better than your opponent getting a fresh 7 cards.
Yeah but I also like the idea of killing a good hand for them and getting 7. I tend to think as "My deck should be reliable if I pull 7.... to deal with the 7 they pull"
I'm gonna try all options.
I know your view, I played it in my RDW and it is awesome pulling that full hand and burning the opponent out but against Delver new or old and the control decks and zombie decks that'll be in Ravnican standard I see more harm than good. I suppose, however, it'll come down to playtesting and preference.
Hi. Reforge the Soul is a card I am always leery about in mono red ( or in multiple colors for that matter )because of the way and pace that WE have to win.Meaning we should ideally end the game by turn 5,6 or 7. If we don't the chances of opponents setting up their pieces, locking us or countering and subsequently ending the game gets better. Imagine if you will by turn 5 or 6 you cast reforge. You end your turn with a full hand but totally tapped out and awaiting a full handed, full mana based opponent. By the next turn even with bountiful burn spells you end up from being an offensive player to one who is catching up and defending. That is why I tend to look at Wild Guess , Desperate Ravings or Faithless Looting . Just my 2 cents.
.... You win this round, sir. Thank you very much.
I don't know how I missed that T_T...Any good 2 drop red ideas?
You could get some use out of Past in Flames in this deck
Sorry, Geoxis, I wiped comments before I could read yours :/ Can you say again?
Do you really have you heart set on Rakdos Cackler ? How about Blistercoil Weird ?Also like myself I see you've taken Guttersnipe out of the main board. I just don't think he's going to be as good as we thought he would be. A 2/2 that will be protected, not try to block or attack and will be, in any meta easily removable by any color. If thought of that way, he is more a card liability than a plus.
I would prefer the Rakdos Cackler just for some early game "First turn, I'll play a 2/2 and intimidate you into blocking with your 1/1 and kill it" kind of an idea, but I know it probably won't play out that way a lot. Blistercoil Weird ... Idk. Seems just as situational as the Cackler. Maybe it's better with it's untapping and growing flexibility. I'll test it out and see how it runs. I'd definitely be more motivated to try it out if I had more instants to play on their turn for the untap.
Don't really like Cryptborn Horror . Seemed more like a dead card in hand most of the time. I mean, T1 Rakdos Cackler , T2 Ash Zealot , generally t3 ends up being Flames of the Firebrand or something, because by then they will have blockers. If for some reason they have absolutely no board presence yet, and you manage to hit for 4, you get a 3 Mana 4/4, which isn't bad. But thats generally the best it will be, which is hardly better than Loxodon Smiter . Maybe try something like Lightning Mauler ? Or maybe that's just redundant with the haste you already have. card:Krenko's Command has ok synergy with Hellrider if you want to try that.
Also, I think Wild Guess is OK, but not great. That is because the deck is so fast, I would almost want to always burn with the mana I have to remove blockers, or drop a creature. The games generally didn't last long enough to warrant the discarding of extra mountains, as I was usually playing a land per turn and playing threats. Overall the only thing I would want to discard to Wild Guess would be another copy of itself, and this would only be in situations where I had nothing else to play. But if the cards were actual threats, then I wouldn't have that problem anyways.
i would put in Mizzium Mortars . the card has good early game removal potential, 4 damage for 2 mana, which is better than the 3 damage for 2 mana Searing Spear , but the overload cost makes it a great late game sweeper, which you may need because i feel like this deck may run into problems if your opponent managed to draw the game out (which is unlikely but still). true Searing Spear has the added bonus of dealing damage to the player, but in a deck where your creature curve hovers at about two, dealing damage to a player shouldn't really be a problem. i think i would take out a Cryptborn Horror , Wild Guess , and a Mountain for 3 Mizzium Mortars .
I do enjoy using Searing Spear on people on occasion, but yes, I figured I'd wind up using Mizzium Mortars . I only really had Wild Guess in for things like getting friggin' Stromkirk Noble s and Rakdos Cackler s late game. I also figured that would slow me down, though. Thanks for the suggestions, guys. I get a little uneasy about 22 Mountain xD so I'm not gonna play with that right now, but I will trade Cryptborn Horror s and Wild Guess es out for Mizzium Mortars and Rakdos Shred-Freak s.
It will probably eat at me seeing a higher 2 in the mana curve than 1, though :/
I may try the card:Krenko's Command over Rakdos Shred-Freak s to aid the Hellriders, and I'm goign to throw a 4th Hellrider back in since I'm running more lower casts to help it.............. Anyone think Thatcher Revolt would work better than card:Krenko's Command? Probably not if they're not permanent.