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This deck might net you -1 friends

Standard* BRG (Jund) Budget Counters



Artifact (2)

Creature (1)

Land (1)


If you couldn't tell, this is a budget deck based around The Scorpion God . I started it off at just Black and Red for the god himself, but I added green to compliment Hapatra, Vizier of Poisons and a few others. I went through a couple ideas, but this is ultimately how it works:


I went with all deserts, mainly so that I can sacrifice them to Ifnir Deadlands late game, when I no longer need them, or already cast the few large spells in the deck. I also really like the cycling features, also for if you don't need them. I will go into more detail later in the description.

-1 counters

The Scorpion God . Starting off simple here, he is board presence, he can easily get you to draw cards, he is hard to kill, then comes back if he does, and he can trigger his own abilities. Also, don't forget to target Festering Mummy while he is on the field. The counter will just go straight to a different creature, and you get a card.

Liliana's Influence: good board wipe for tokens or a swarm of creatures is now that much smaller. Also fetches Liliana, Death Wielder .

Liliana, Death Wielder . I'll go over the rest later, so for now her + ability to put a -1 counter on a creature. Not only good synergy, but also decent way to protect herself. She is really here for her first 2 abilities, but if you find yourself in a really long game, her final ability is no joke.

Archfiend of Ifnir. If you don't need it, you can cycle it early game. Otherwise, he is a Liliana's Influence on a stick.

Banewhip Punisher Blur of Blades Festering Mummy Grasping Dunes Grind / Dust Merciless Javelineer . For this section, just an extra counter, but might be usefull somewhere else as well.

Cartouche of Ambition. Good way to size one of their creatures down while building one of yours up with some added lifegain.

Hapatra, Vizier of Poisons. Really only gets you the counters when combined with Key to the City or Merciless Javelineer . I'll cover the second ability later.

Ifnir Deadlands. Pain land turn one if needed and late game, it can get rid of unnecasary lands like Painted Bluffs or Survivors' Encampment when your mana gets fixed.

Obelisk Spider. Best for defense, especially because he has reach. Could also be used if they have a wall. They will probably let him through, though, so a little better as a blocker.

Ruthless Sniper. Just a good card for when you cycle or discard.

Torment of Venom. Practically removal with a chance of more removal.

combos with -1 counters

Hapatra, Visier of Poisons. Now to look at the second ability. Get a ton of snakes. Now, these snakes have deathtouch, so you could run with them every time, just to clear the board and keep it clear. Remember, this gets triggered for each creature that gets a counter at once. So, Archfiend of Ifnir would basically get you a snake for each creature your opponent controls, but Torment of Venom would just get you a single snake.

Nest of Scarabs. Hapatra, but better. Harder to blow up, not legendary, and every single -1 counter gives you the token. The only thing that is worse is that these tokens don't have deathtouch.

Obelisk Spider. If they somehow are able to keep too big of a boardstate for you to swing out and win, here is some healthsap. Makes them think twice before swinging at you.

The Scorpion God . Ending easy this time. Card draw. Always good. Even too much card draw can be taken advantage of in this deck.


Archfiend of Ifnir, Desert of the Fervent, Desert of the Glorified, and Desert of the Indomitable . Cycling. As I said earlier, card draw is great. Always have cards. Keep comboing.

Key to the City. Gets you to discard. More card draw. Combos well with Hapatra, Vizier of Poisons.

Merciless Javelineer . Discarding for -1 counter and combat advantage? Count me in.

Discarding Combos

Archfiend of Ifnir. That's right, you could just put one on the field and cycle the rest. Either way, it's the discarding aspect that makes him Liliana's Influence on a stick and also why he doesn't fetch anything.

Biting Rain . I'm just putting this here for its madness cost. I only put it in the deck for the madness part, really. Everything specifically says counters and this doesn't give those. Still a good board wipe, though.

Ruthless Sniper. Just kind of a smaller Archfiend of Ifnir that is only better in the aspect of mana cost. You can get him out early to kill any 1/1 deathtouchers before daddy comes home.


Technically, all of this is removal, as they all can combo and loop back to give out -1 counters, and enough of those can even kill indestructable creatures. But for the sake of your sanity, these are stritcly removal cards.

Banewhip Punisher . I don't really have much to say for these. They are removal. Get rid of a pesky creature.

Biting Rain . Mass removal. Gets rid of tokens. Etc. Perfect with Archfiend of Ifnir.

Grind / Dust. Great way to get rid of zombies or gods.

Liliana, Death Wielder . Her neg. ability is just a Banewhip Punisher on a stick. Enough said.


As a youtuber once said, Your sideboard should just be based on what gets played in your playgroup. Or something like that. He said it in a couple different videos in a couple different ways. Either way, if nobody is playing Solemnity or any other detrimental artifacts or enchantments, then you probably don't need Appetite for the Unnatural. Maybe if they are playing discard or mill, you could add in more madness cards. Whatever you feel like you need.

My sideboard consists of Appetite for the Unnatural solely for Solemnity, but there are other uses for it. There are a few curses out there that can be a bit of a threat. Maybe some large Gearhulks that are still popular.

The rest of it take advantage of how good Soul-Scar Mage is by implementing burn if the original deck isn't fast enough. The burn I put in are just my picks, you could put whatever you want in there. Personally, I went with Deem Worthy as a good cycle card, so that discarding is still a thing, Heaven / Earth for pesky flyers, and Savage Alliance for the utility of getting rid of one creature, a line of creatures, or doing both at the same time, and you never know, Trample might come in handy.

As I said before, you can make the sideboard however you want. Maybe there are good delirium cards? Maybe Lightning Axe mixed with Fiery Temper wile Archfiend of Ifnir is on the field to create a 2 mana combo that creates 8 damage divided and -1's to their entire line? Whatever you want. Go nuts!

Your Personal Better Version

Yes, I'm saying it. This version is not perfect. Going budget means I had to hold off on certain amazing combos. As well as the way I wanted the deck didn't really leave room for other great spells, as I felt that if I added one, I should add the whole combo, therefore changing the whole idea of the deck. Anyway, this is a list of ways you could change out your version of the deck to possibly make it better, or just your own.

Starting off easy with land.

I went with Deserts to fuel Ifnir Deadlands, but if you don't like the idea of no basic lands, there are a couple of ways to change it.

  1. Any way you want. Go all basic land with maybe some Evolving Wilds, or put in Aether Hub. Maybe a Blighted Gorge would combo well. You could have a few copies of Blooming Marsh or the like. Possibly some Canyon Slough to keep the cycling. Whatever you want. This is just what I went with.

Full on Soul-Scar Mage.

Maybe keep all the black creatures for combos, then switch out all the noncreature spells with red burn. Maybe put some Hour of Devastation in there with some Burn from Within. Just about any burn works with this build.

-1 counters to everyone!

Basically make an improved Liliana Planeswalker deck. Ammit Eternal, Baleful Ammit , Channeler Initiate, Defiant Greatmaw , you name it. Just move counters all over the place. There are many ways to do this, but I would think Lethal Sting , Hapatra's Mark, and Decimator Beetle would be practically auto includes.

More cycling.

Simple enough, just put in more cards with cycling and cycling support. Like the Abandoned Sarcophagus so you can cycle then play a card and rarely run out of cards in hand. (Note to self: might be a good way to make a Kefnet deck)

Lands from beyond the grave.

Easy enough to explain. Just put in some Ramunap Excavator and maybe some Splendid Reclamation so that you can cycle, discard, or sac any number of lands and then play them straight from the grave.

Original Ideas.

This one is the best of them all. Looking at the cards available to you and making a deck out of it. This leads to having less likelyhood of a mirror match at a table and improves your deck building, so that all your decks or deck ideas don't come from other user made decks. This isn't to say that you can't look at other decks for inspiration, but wouldn't you feel that much better winning with your own deck that you came up with yourself and not somebody else's guaranteed to win, top tier decks? It's like winning a science fair by downloading instructions and following them to the letter.

Hope you like it ;)



cyclinggamer says... #1

You might think about total cycling with Abandoned Sarcophagus. Let's you cast cards in your graveyard with cycling - so cycle away, draw for what you need, neg counters aplenty, build black insect tokens, joy!

That and of course - Key to the City to give that I just have to do damage discard outlet!

July 10, 2017 11:42 a.m.

AwesomeKyurem5 says... #2

cyclinggamer I will keep both as a nice suggestion for now. I can see the power of Abandoned Sarcophagus, but if you look, I would only be able to bring back Archfiend of Ifnir this way, but as I said, I will keep it in mind, especially if I get more cycling cards.

Also, not going to lie, I forgot to check artifacts for that kind of stuff, so I will have to do that and I believe Key to the City will probably be on the top of the list.

Thank you for the suggestions.

July 10, 2017 noon

Dream3r says... #3

Liliana, Death Wielder is extremely expensive at 7 mana. Also, Ammit Eternal is way too good not to run in this. Also look at Soul-Scar Mage. If you feel frisky, splash green and you get a few cards like Hapatra, Vizier of Poisons, Channeler Initiate, and Obelisk Spider. Just some thoughts. +1 on the idea though.

July 10, 2017 7:19 p.m.

AwesomeKyurem5 says... #4

Dream3r I have looked at all cards in black red standard that put -1/-1 counters on creatures in any way and this deck was my top picks. Yes, Liliana costs a lot, but that's why there is only one. If I'm in a standard game where I get enough mana to bring her out, either she or Liliana's Influence would be in my hand at some point.

I agree Ammit Eternal is a great creature, but just kind of that. I don't have any cards that would be able to move counters from him, or anything like that. (Now that I'm thinking about it, though, he would work great with Key to the City) My point is, I'll keep him in mind, but he really is just a good creature that doesn't really go with anything. I do notice my lack of combat presence, though, which is why I'll keep him in mind.

Finally, the short one. Soul-Scar Mage is literally a 1/2 prowess in this version as all damage I deal is either combat or to player. I'll keep him in mind in case I want to do half burn, half counters, though. (Maybe there are burn spells with cycle? That wouldn't be bad at all.)

If I see better synergy with a green card, I may add it as a splash.

Anyway, thank you for the suggestions, and I'll see what I can do with this knowledge to make this deck better. (Sorry that this got a little long winded)

July 10, 2017 8:01 p.m.

Soulus101 says... #5

What about Soul-Scar Mage with Hour of Devastation? Put's up to 5 counters on every creature, then if you have Hapatra and/or Nest of Scarabs that's potentially a lot of tokens and death!

Make sure you have enchantment removal in the sideboard, as Solemnity will shut you down.

July 11, 2017 12:50 p.m.

AwesomeKyurem5 says... #6

Soulus101 (and everybody else), I think I might put Soul-Scar Mage and burn in my sideboard, just in case this version doesn't run fast enough. Especially with all the comments and suggestions about it.

July 11, 2017 11:19 p.m.

Soulus101 says... #7

Another thought for Soul-Scar Mage in Jund colours is Heaven / Earth. Strictly sideboard, but if your opponent puts out a few flyers you can essentially splurge your mana to put X counters on them all, and then get X scarabs for each flyer hit. You then have an aftermath board clearance which again can leave your opponent empty and you with a hoard of scarabs (in both cases you need the mage on the board when you cast, in the latter he dies).

Also wondering why you don't play Obelisk Spider?

July 12, 2017 3:16 a.m.

Pkrplyr911 says... #8

Ramunap Excavator lets you play your already cycled lands from the graveyard

July 12, 2017 10:30 a.m.

AwesomeKyurem5 says... #9

Pkrplyr911 I'll keep him in mind if he goes down in price at all.

July 13, 2017 9:51 a.m.

jaylawlerrr says... #10

Cool mana base!

July 13, 2017 8:22 p.m.

Mardu_Maniac says... #11

Many of your G/R lands are pain lands... I'd recommend a few mountains and forests for early game and late game when you're low on life

July 15, 2017 1:18 p.m.

ACDAMAN not really. The only land in there where I would lose life is the Ifnir Deadlands. I believe you are thinking of Hashep Oasis and Ramunap Ruins. The only problem I see with this manabase would be most r/g lands enter tapped. I don't believe this to be much of a problem though, as I can get rid of them if I don't need them, this deck is a little black heavy, and has a bit of mana fixing as is. Thank you for your concern, though.

July 15, 2017 2:14 p.m.

gumbogogo says... #13

I'd look into Channeler Initiate

July 15, 2017 2:28 p.m.

I think there is a mana problem. I play tested it four times and two of the times I was unable to play anything until turn five. Another time I played it and it was fantastic, by turn 6 I felt that I would have had the game in the bag in an actual game. Great deck, the only thing I suggest is to get some multicolored lands to improve the flexibility and start playing cards more consistently on turn 1 or 2

July 15, 2017 3:16 p.m.

gumbogogo and Legendary_penguin_of_death, to keep this in the budget range, I may add some cards to the version I make at home as I open them in packs. I don't doubt that more early mana is heavily needed, but the only ones that mana fix and are under a dollar are Survivors' Encampment and Painted Bluffs (and Evolving Wilds), so I'll put more of those on this version as a base for people wanting to build a good deck at home for less than $30 and look at what I have to add to my personal one at home.

July 15, 2017 6:46 p.m.

With all of the filter lands I see no reason to not run Grind / Dust to lose some friends for value and exile their entire board using Liliana's Influence or Archfiend of Ifnir, which was an interaction showcased on the Wizards Card of the Day

July 15, 2017 11:37 p.m.

sagartomar99 says... #17

Hey how has this deck tested against some of the more competitive decks? Would love to know ?

July 17, 2017 8:13 p.m.

sagartomar99 says... #18

Hey how has this deck tested against some of the more competitive decks? Would love to know ?

July 17, 2017 8:27 p.m.

cyclinggamer says... #19

You might look for replaying lands with SBing Ramunap Excavator. So, your cycling / discard outlet is your cycling lands and Merciless Javelineer, but you are sacking your deserts to do things to your opponents. Think about Dunes of the Dead, which, when sacked grant you a 2/2 zombie, while you're sacking it.

Replace my earlier suggestion of putting in the Abandoned Sarcophagus with Ramunap Excavator. Why? Because you're sacking lands and you can continuously do so, all while keeping your other threats going to your opponent's face.

July 17, 2017 9:12 p.m.

sagartomar99 I am still building the deck, so I, unfortunately, have yet to try it out. I have been trying to see if I can't get a good chunk of the cards from trade before buying the rest of it. Also, people keep coming up with good suggestions. For example, cyclinggamer here. I will have to think of Dunes of the Dead, as a zombie wouldn't be bad, as long as my colors are fixed first. As for Ramunap Excavator, someone has suggested him before and I would totally put him in, if he wasn't $6 per copy. I personally am on a bit of a budget, so I don't want to go crazy with price.

July 18, 2017 10:38 a.m.

cyclinggamer says... #21

With all the Ramunap Excavators given out for release weekend as the promo card, I thought it might dip a bit in price.

July 18, 2017 1:09 p.m.

cyclinggamer I'll keep an eye on it, but it started at $5 and now it is $6.

July 18, 2017 2:34 p.m.

Raptorspank says... #23

Just a quick comment but Obelisk Spider does have reach

July 20, 2017 1:14 p.m.

Raptorspank so he does. Guess I missed that when looking him over. Thanks for noticing.

July 21, 2017 9:39 a.m.

Raptorspank says... #25

No problem haha, I missed it at first two because of all the text it gets buried under. Had considered cutting it from my list but the reach really helps it stick. Could be huge into blue-white flash and white weenie match ups if those end up still getting played.

July 21, 2017 5:37 p.m.

Keobr says... #26

Sorry I'm pretty new, is this supposed to be a 64 card deck?

I was under the impression you shouldn't go over a 60 card deck?

July 27, 2017 7:57 p.m.

Keobr Yes, this deck is over 60 cards. The only format that I am aware of that has an exact number of cards that go in your deck is commander at a set 100 cards. This is a standard deck, which says you can have any deck size between 60-80 cards. Most other formats say minimum 60 cards and max of however many you want, as long as you can shuffle it unassisted in a reasonably amount of time.

Most will say not to go over 60 for the fact of, the bigger the deck, the harder it is to get that one card you want, but that is just a rule of thumb.

July 29, 2017 9:52 p.m.

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Compare to inventory
Date added 5 months
Last updated 4 months
Exclude colors U
Splash colors W

This deck is Standard legal.

Cards 64
Avg. CMC 3.30
Tokens 1/1 Snake
Folders not my decks, Developing Competitive, Favorites, Ideas, Decks to look at, fire fire, Standard, Standard, Hapatra Decks, -1/-1 Inspiration, See all 11
Top rank #6 on 2017-07-20
Views 4261

Revision 6 See all

4 months ago)

+2 Grind / Dust main
-2 Splendid Agony main
-1 Grind / Dust maybe