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Goal: play as many cards as possible as fast as possible without paying their mana costs. Pretty simple concept in terms of complexity of the deck.
Suggestions and +1's are very much appreciated! :-)
No budget really except for the expensive lands which are a work in progress always.
Alright, so here are the changes. I've also changed playgroups slightly, so I think this is better tailored to the group I'm currently playing with:
-Cauldron Dance too inconsistent in terms of having creatures in both GY and hand.-Kokusho, the Evening Star not powerful enough without having a reliable way to loop him in and out of the GY-Magister Sphinx also not powerful enough. Fun spite card though :-)-Cataclysm not consistent enough, I don't have the board state all the time to pull it off consistently-Lurking Predators too slow in the deck-Decimate kind of random, and too conditional-Unexpected Results definitely too random, and inconsistent-Progenitus just a big creature really, not much use other than that
+Mystic Remora drawing cards is good I hear :-)+Deadeye Navigator there are enough creatures with etb effects that I can justify putting him in here for some fun for now.+Seedborn Muse not sure exactly why he's in here but seems good with the navigator and Leyline of Anticipation and to be able to tutor after tapping out+Thran Dynamo more ramp! The faster and more consistent, the better+Leyline of Anticipation I have few instants that don't tutor, so if all my cards are instants, then that seems good :-)+Mirari's Wake more ramp again!+Consecrated Sphinx card advantage is wonderful+Chromatic Lantern ramp + fixing? Sounds good!
You seriously are in dire need of kikki-jikki! I have a very very similar edh, I do feel mine is much more streamlined. However it I also incredibly toned down as to not make games completely unfun for my friends, as I omitted cards like the eldrazi, blightsteel colossus, deadeye navigator and Iona etc. . I also didn't put in general graveyard recursion like eternal witness so if they for instance destroy sneak attack they can then be in a position where they can win.Here is my decklist: I would consider a lot of changes towards this list. I very rarely have any issues mana wise or cheats/bomb card ratio. You can keep the unfair/unfun creatures, but as far as utility, I don't think this list can possibly get any better.Oh, and you are WRONG about caulron dance, if that card isn't incredible you're doing something wrong.
Creatures:291 Dryad Arbor1 Veteran Explorer1 Coiling Oracle1 Farhaven Elf1 Imperial Recruiter1 Loyal Retainers1 Wood Elves1 Academy Rector1 Gamekeeper1 Karmic Guide1 Kiki-Jiki, Mirror Breaker1 Mulldrifter1 Reveillark1 Duplicant1 Prime Speaker Zegana1 Angel of Despair1 Angel of Serenity1 Phyrexian Ingester1 Rune-Scarred Demon1 Sheoldred, Whispering One1 Thraximundar1 Mindleech Mass1 Scion of Darkness1 Sphinx of the Steel Wind1 Terastodon1 Kuro, Pitlord1 Jin-Gitaxias, Core Augur1 Progenitus1 Worldspine Wurm
Spells:331 Mana Crypt1 Sensei's Divining Top1 Skullclamp1 Sol Ring1 Animate Dead1 Scroll Rack1 Survival of the Fittest1 Sylvan Library1 Cultivate1 Frantic Search1 Intuition1 Show and Tell1 Birthing Pod1 Call of the Wild1 Careful Consideration1 Defense of the Heart1 Dread Return1 Eureka1 Harmonize1 Jarad's Orders1 Natural Order1 Pattern of Rebirth1 Polymorph1 Ranger's Path1 Sneak Attack1 Gilded Lotus1 Living Death1 Through the Breach1 Tidings1 Unburial Rites1 Urban Evolution1 Cauldron Dance1 Tooth and Nail
Lands:391 Ancient Tomb1 Arid Mesa1 Badlands1 Bayou1 Blood Crypt1 Breeding Pool1 City of Brass1 Command Tower2 Forest1 Godless Shrine1 Hallowed Fountain2 Island1 Marsh Flats1 Misty Rainforest2 Mountain1 Overgrown Tomb1 Plateau1 Reflecting Pool1 Sacred Foundry1 Savannah1 Scalding Tarn1 Scrubland1 Steam Vents1 Stomping Ground2 Swamp1 Taiga1 Temple Garden1 Temple of the False God1 Tropical Island1 Tundra1 Underground Sea1 Verdant Catacombs1 Volcanic Island1 Volrath's Stronghold1 Watery Grave
Yeah not really easy to analyze, so I won't. But definitely link that deck and let's check it out :-). Just scanning through the cluster I noticed some good cards/ramp that I haven't been able to get my hands on yet (Mana Crypt , for example), and some cards that are just way way too slow against the people I play with (Urban Burgeoning , for example). But the decks look reasonably similar.