Lots of token creatures and counters. It has answers, but often violence is the answer. Basically we make Things that have Thingies.

Sometimes your opponents have better creatures than you. Cryptoplasm, Stunt Double , Clone Legion and Cackling Counterpart can fix that.

Have Ezuri out and need a quick XP boost to start the Sage of Hours loop? Cast Wurmcalling with Kicker to allow recasting to make a couple low power creatures (or a nice Fatty for end game), Kessig Cagebreakers,or my new favorite: Arachnogenesis (followed closely by Hornet Nest

We've got bounces, we've got token generators, and counters? Boy do we have counters!

Want to play a big card cheap? That's here too thanks to Elvish Piper and even with cheap mana from Cryptolith Rite.

With all the mana you'll be ramping with tappable cheap creatures and land tutors, you'll always think back fondly of the days when they removed mana burn from the rules.

Ezuri will swarm you with an evergrowing army that keeps getting stronger and stronger while you grow weary.



Comments View Archive

Grind says... #1

deck looks fun!
i find that simic is a challenge. how does the deck play running only 32 lands? your mana curve is low but i like to build my decks to hit every land drop... i run 38-39 typically.
Cultivate should definitely go in.
Ranger's Path is also playable, especially if youpick up Breeding Pool.
Simic Growth Chamber is good, gets you both colors and an extra land drop.
other suggestions: Propaganda instead of Claustrophobia.
Stunt Double is good and has flash.
Murkfiend Liege is OK.
you have a handful of creatures with ETB effects; Deadeye Navigator is solid in that case

November 2, 2016 4:14 p.m.

Grind says... #2

you could consider Clone Legion over mirror match.

November 2, 2016 4:18 p.m.

Wolfrage76 says... #3

Grind, plenty of mana (as long as I properly shuffle to avoid clumps lol). My CMC is low so it's not a problem EXCEPT my mana ramp cards aren't in yet (tap for mana creatures, etc) and Cultivate is actually in that order I pleaced lol. Will update once they arrive.

Simic Growth Chamber was pulled as I setup my deck to try to avoid stuff that comes in tapped originally, but that was before I started planning my ramping inventory. Been thinking of playing it again.

Stunt Double is neat - I think I'll pick it up for this deck or another I'm building. neat!

And I do like Deadeye Navigator -- that's a neat one. Nifty!

Thanks for the suggestions :D

November 2, 2016 4:23 p.m.

Wolfrage76 says... #4

Grind, hmmm. I like MM being an instant but... Hmm. Need to think on that.

November 2, 2016 4:25 p.m.

Grind says... #5

Terrain Elemental looks really underwhelming. i think of Wood Elves, Farhaven Elf, Mystic Snake, and Reclamation Sage over it.
also Chasm Skulker and Fathom Mage are good.

November 2, 2016 4:32 p.m.

The_Grape says... #6

Get yourself before you wreck yourself a Panharmonicon. Double tokens and quadruple xp. Greater Good for drawing from board wipes. Bred for the Hunt for more crazy draw. Death's Presence you should consider for big beefy creatures if you're into that kind of stuff.

November 2, 2016 4:36 p.m.

The_Grape says... #7

And I agree with Grind's thoughts on the elemental. It has no place here whatsoever.

November 2, 2016 4:37 p.m.

Wolfrage76 says... #8

To be honest, I'm not sure why the elemental is there heh. Doesn't even trigger Ezuri. Hmm. oops.

And Damn... Panharmonicon...

November 2, 2016 4:59 p.m.

The_Grape says... #9

I know right! I thought it was ridiculous in my Brago deck but I am getting more after I playtested it in Ezuri.

November 3, 2016 1:25 p.m.

Wolfrage76 says... #10

OK, so most of my ramp cards and stuff are in. I've added them to the Maybe board, but I'm having a hard time deciding what to use from the Maybes and what I need to remove from the current deck for them.

November 4, 2016 9:52 p.m.

The_Grape says... #11

So, let me go through your maybeboard and tell you what I think you should add/drop.

Animation Module-yesAshnod's Altar-depends on how strong your mana base isBrawn-yesBred for the Hunt-yesBurgeoning-similar to the altar depends on your mana baseCultivate-yesDeadeye Navigator-yesDeath's Presence-yes, if you need altar, you need this and vice versaElvish Mystic-yesExplosive Vegetation-noForgotten Ancient-yesFreyalise, Llanowar's Fury-noFyndhorn Elves-yesGreater Good-really good card i say yes but you choose between this or the altar and keep the presenceGyre Sage-yesHornet Nest-ok card is a bit slow but can help a lot in certain cases i think no for nowHunting Wilds-noJourney of Discovery-noKiora's Follower-yesLightning Greaves-no it gives shroud so ezuri's counters cant target itLlanowar Mentor-noMaster Biomancer-most probably not. this makes it hard to get xp so this would be a late game card if anything, dropping it early ends your gameMycosynth Wellspring-depends if you have spaceNatural Affinity-noNature's Lore-yesOndu Giant-yesPanharmonicon-OF COURSEPriest of Titania-if you need mana fixing, does provide xpPrimal Growth-yes, can proc the presencePrime Speaker Zegana-yes, insane draw late game to prevent drawing deadQuirion Elves-noRanger's Path-yesReap and Sow-noRofellos, Llanowar Emissary-banned in edhSeat of the Synod-i dont understand why this is a card or a good one if it is, so idk for the seatSeedguide Ash-depends, can sack for altar/greater good and proc presence and get landsSkyshroud Claim-noSolidarity of Heroes-yesSprouting Vines-noSvogthos, the Restless Tomb-can't have doesnt fit with ezuri colorsSylvan Scrying-noWild Beastmaster-yesYavimaya Elder-depends if you need mana fixingChampion of Lambholt-such an amazing card get it it is beautiful with ezuri as you can see

November 4, 2016 10:44 p.m.

The_Grape says... #12

Sorry for the spacing lol. I suggest getting a Hardened Scales for those counter fun times.

November 4, 2016 10:54 p.m.

The_Grape says... #13

November 4, 2016 11:04 p.m.

Wolfrage76 says... #14

Oh dunno how rextless tomb got in there lol Thanks for the suggestions,I need to fig out what I need to lose to fit them in.

November 5, 2016 5:26 a.m.

mack10k says... #15

Here is a list of mine. I love this deck so much. My version. I know people want to put board wipes in mandatory but I find that Cyclonic Rift and Ezuri's Predation work well enough for me. Also I would put in more creatures. 27 is a bit light for this commander. Take a look through my list and see if anything is worth it for you. Spike Feeder and Spike Weaver are so good in this deck it isn't even funny.

November 6, 2016 11:10 a.m.

shub says... #16

Mindless Automaton is another great creature to improve card draw.

November 6, 2016 12:58 p.m.

soul22 says... #17

You should consider Plaxcaster Frogling to protect your fatties

November 12, 2016 4:57 p.m.

The_Grape says... #18

Definitely the frogling it is really good. Also, Fathom Mage is amazing draw.

November 16, 2016 1:30 p.m.

Wolfrage76 says... #19

Not sure what I'd pull for Plaxcaster Frogling, Mindless Automaton or Fathom Mage though.

It's amazing how quickly 100 cards goes from "wow that's a lot" to "Crap... i need more slots..."

November 16, 2016 1:47 p.m.

shub says... #20

You have a two color deck with lots of fixing, is Cryptolith Rite doing much for you? Wild Growth is a ramp spell which provides no experience and makes one of your lands a 2-4-1. Would drawing into more gas/ramp be better, or protecting your commander?

November 16, 2016 2:31 p.m.

Wolfrage76 says... #21

Cryptolith Rite has saved my butt a few times, especially against control decks where it's allowed me to pull out other creatures to outrun their bounce threat. It's really come in handy when Ezuri was out and I had to kick casting Wurm Calling for exp when I'm also playing Sage of Hours heh But... I do need more draw as I have a habit of ending up Draw Playing... hmm

Wild Growth - I could replace that with Plaxcaster Frogling, it helps but 1 extra mana isn't a huge deal...

November 16, 2016 3 p.m.

The_Grape says... #22

The fathom mage is a really good card but it is sideboard material for now if you can't decide what to take out. It can help by giving you draw and a big creature to have board presence, but not much else. The automaton must go in for the insane draw, and with these draw cards, consider Lorescale Coatl. Traumatize doens't fit in with Ezuri though so maybe drop that?

November 16, 2016 3:19 p.m.

Wolfrage76 says... #23

Lorescale Coatl is already in.

Traumatize has usually been used to hurt opponents, and has been pure awesome with Kessig Cagebreakers but that pairing rarely pops... It's one of those "dream combos" that sounds good but just doesn't seem to be worth the slots in practice for just those few times you can do it.

So maybe Traumatize and wild growth can go.

November 16, 2016 3:53 p.m.

Wolfrage76 says... #24

I think I'm going to drop both Caller of the Pack and Broodbirth Viper - maybe replace them with token or counter creators. Thought being I don'y need biggies, I need more tokens and counters. Myriad is nice but eh.

November 17, 2016 2:24 p.m.

Wolfrage76 says... #25

Pulled Traumatize but replaced with Imprisoned in the Moon. It's just useful, especially in my 1on1s.

Still waiting on my Frogling and Mindless Automaton.

I think now I'll focus on a sideboard.

November 17, 2016 4:37 p.m.

The_Grape says... #26

Mutant's Prey can be helpful for getting rid of threats. When it comes to dropping cards for others in your maybeboard, let me comment on that.

  1. Broodbirth Viper-doesn't help you much. It gives you decent draw, but it doesn't even give you xp for it's clones.

  2. Caller of the Pack-too expensive, no xp, not even a bonus from dealing damage

  3. Illusory Ambusher-really expensive for what it does, you will only get 1 draw from it in the beginning and it isn't good enough to waste a turn putting coutners on it

  4. Will-Forged Golem-expensive and doesn't give you any benefits

  5. Second Harvest-this seems to only be useful some of the time.

  6. Day of the Dragons-will get rid of all of your hard fought counters-when your creatures re-renter, yes you can get a crap ton of xp and etb triggers, btu all the buffs you put on them go away and the tokens don't come back. a single Declaration in Stone removes your hard work and the enchantment is still on the field.

November 21, 2016 10:19 a.m.

The_Grape says... #27

Check out my deck I am looking for new cards to add.


Commander / EDH The_Grape


November 21, 2016 10:21 a.m.

Wolfrage76 says... #28

The_Grape, agree with most of your suggestions - I have a fondness for Myriad due to having gotten back into playing by doing multiplayer games with coworkers but will be removing them for other stuff listed previously.

Second Harvest is wonderful when I have a ton of tokens on the field. In fact, with I had it today in my Atraxa Spore deck. So that's a maybe.

Day of the Dragons is similar - when I have 10-15 tokens in play, mostly 1/1 and 2/2, they all become 5/5 flying. Having a bounce card at the ready to respond to opponent is useful though, yes.

November 22, 2016 2 p.m.

Like everyone else, I really think you need to add Fathom Mage, that's the best add in my opinion. I have my own Ezuri deck here and she's the best card draw engine you can abuse with this deck. I'd also recommend:

Hardened Scales

Simic Manipulator-lots of decks can't function if you steal their commander

Invisible Stalker

Fungal Sprouting (can get you a TON of XP)

Vorel of the Hull Clade

My recommendations to cut are

Broodbirth Viper - the copies don't come in with counters and don't add experience and he doesn't provide any utility. So he's basically just a 3/3 body that can do an extra 3 damage to each player. You can stack counters on any body and make it huge, so you need creatures that offer either utility or threat outside of their counters Fathom Mage is utility, Invisible Stalker is threat that's hard to kill.

Will-Forged Golem - Same as the Viper above, he's just a body, no utility or threat.

Wild Growth - just not that impactful, you've already got some great ramp in your deck.

Overgrowth - Same as Wild Growth

Lorescale Coatl - Had this guy in my deck for a while, but at the end of the day he's just a body, you get bigger impact from Vorel of the Hull Clade or Wild Beastmaster at the same casting cost.

December 4, 2016 1:24 a.m.

GoldenDiggle says... #30

I would suggest running a Cauldron of Souls to keep nice stuff on the field and have wipe protection. You can put counters back on to negate the negatives (and use it again), and it offers you extra triggers for your commander.

You currently have 13 creatures with 1 toughness that will die on ETB. However, they will still proc Ezuri (0 < 2), and Champion of Lambholt will likely gain enough counters to survive.

January 25, 2017 6:30 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 year
Exclude colors WBR
Splash colors UG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.39
Tokens 0/1 Insect, 2/2 Wolf, 5/5 Wurm, 3/3 Beast, 1/1 Elf Druid, 6/6 Dragon, */* Generic, 1/2 Spider
Folders Commander
Views 1440

Revision 15 See all

1 year ago)

+1 Breeding Pool main
-1 Forest main