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They Might Fling Giants



Score: 13


This is the first Modern deck I've ever built.

It's a very silly R/W Aggro deck with a focus on Brion Stoutarm and Hamletback Goliath. The idea is to fling big creatures with low mana and deal massive damage directly to players, and eventually beefing up Hamletback for lethal damage by swing or fling! And all while gaining life, of course.

Additionally, we can give all of our upkeep downside creatures haste, and then swing and fling. And just for fun, I have Traitorous Blood in there to gain control of a beefy creature of the opponent and then swing and fling those. EDIT: Thanks to Roboraptor and KanvasKing, we can completely ignore the double edged sword and avoid upkeep conditions with Eon Hub. And Sun Titan can bring our three drop 8/8 from the graveyard to the battlefield again, while Stinkdrinker Daredevil can bring our Giants out more quickly.

I've playtested this on Cockatrice only a few times, against another aggro R/B Bloodchief deck which I won one match (out of one), and against a U/W control Enduring Ideal deck 2-1. It's successful so far, but I'm entirely new to Modern, so I have no idea. Fun as hell to play, though.

So far I've been able to get Stoutarm on the field with Greaves on turn 4 easily.

Oh, and it's only $28+ if you exclude the dual lands. (Yes, excluding dual lands knocks off $80) I didn't create it on a budget, it just ended up being so.

Because I'm new to Modern, suggestions are appreciated! I actually plan on buying this deck excluding dual lands, because it's pretty cheap.

EDIT: I'm excluding dual lands that aren't Ancient Ampitheater for now since I'm not going to purchase the deck with them.

KanvasKing says...


Run Eon Hub, it's amazing in this deck.

September 14, 2012 9:15 p.m.

Doodleyman says...


Oh, you're right, that does sound excellent. In both decks I faced on Cockatrice all of their power was found in the upkeep, so obviously that could be excellent in this deck with no upkeep conditions. Nice.

September 14, 2012 9:19 p.m.

KanvasKing says...


That and all your upkeep notations on your creatures are negated. 3 drop for a 8/8?Sure, 3 drop for a 7/6 trample? Please please.

September 14, 2012 9:24 p.m.

KanvasKing says...


Run Sacred Foundries as well.

September 14, 2012 9:24 p.m.

Doodleyman says...


Oh, didn't realize that. Holy hell, that's perfect! Hahaha!

I had Sacred Foundries in this deck before I had the ISD lands, I'll switch to them.

September 14, 2012 9:28 p.m.

KanvasKing says...


I know right?Run both.

September 14, 2012 9:28 p.m.

Doodleyman says...


Oh, I could run both couldn't I, given that Sacred Foundry is a Mountain Plains. Cool.

September 14, 2012 9:30 p.m.

KanvasKing says...


Yes yes it is. That's why it' so effin expensive.

September 14, 2012 9:30 p.m.

Roborapter says...


I loooove that deck name, and brion is my favorite commander. but could use fetches and maybe try testing out if Stinkdrinker Daredevil helps? gets out hamletback and brion out faster

September 14, 2012 9:43 p.m.

Doodleyman says...


I was looking for ways to get Hamletback out earlier, I wasn't really worried about it since he's my wincon. But if I can get him out earlier, it would definitely be more efficient, especially in beefing him up.

Stinkdrinker Daredevil could probably work, I'll test him out. If I do run Stinkdrinker Daredevil , I should also replace Thunderblust with Sun Titan . He would be far more beneficial. I could get my three drops from the graveyard!

Also, thanks, I thought of the name suddenly when they came up on Random on foobar. Haha!

September 14, 2012 9:50 p.m.

Ultra says...


plus one just for the name

September 14, 2012 10:57 p.m.

BadumPsh says...


Ancient Amphitheater can be a cheaper dual-land.

September 14, 2012 11:29 p.m.

Doodleyman says...


Yeah you're right. If I order this deck, I'll order it with those, but for now I'll keep the current dual lands in this list.

September 14, 2012 11:39 p.m.

dranglupus says...


To make the deck run faster, so that everyone needs to hang on tight - just to keep from being thrown to the wolves.

September 15, 2012 1:38 a.m.

hubatish says...


Maybe try Boros Signet to fix mana and ramp out Brion Stoutarm a turn sooner. I noticed you didn't have very many two drops.

September 15, 2012 11:52 a.m.

Doodleyman says...


Oh, I was looking for two drops. That might help. Thanks!

Any ideas for what to move? I'll record them in the next comment.

September 15, 2012 noon

Doodleyman says...


-1 Goblin Arsonist -1 Stinkdrinker Daredevil +2 Boros Signet

September 15, 2012 12:05 p.m.

Upvoted for cool theme, unique strategy, and clever deck name. Well done! Might try building this deck myself!

September 15, 2012 12:41 p.m.

Doodleyman says...


Cool, thanks! I hate following the same strategy as everyone else, gotta be creative and unexpected.

I'm going to reduce Eon Hub by one and add in the Goblin Arsonist I had removed.

September 15, 2012 12:47 p.m.

Might want to consider Mudbutton Torchrunner . Does a tad more damage than the Arsonist, though it costs 2 more. Just a suggestion.

September 15, 2012 1:12 p.m.

samhgreen says...


I would run 4x lightning helix instead of bolt especially if you want to maintain your gaining life

September 15, 2012 1:58 p.m.

Doodleyman says...


TheGreatBooster: I wouldn't, considering it would ramp up my three drops a bit too much, but I'll consider it. Goblin Arsonist has been underwhelming thus far, however, and it would be more worth to fling Mudbutton than Arsonist. I'll test it.

samhgreen: Good idea. I previously had Lightning Helix but wasn't sure how valuable it would be, but I suppose it could be more useful than Lightning Bolt.

September 15, 2012 2:21 p.m.

Doodleyman says...


Okay! After more testing, so far it came 1-2 (we had a rematch) against a Experimental Kraj +1/+1 deck with a friend. First match I was 3 life away from killing him after Brion flinging both Sun Titans for 16 damage (+1 damage from Goblin Arsonist at the beginning of the match), but I lost because I am stupid and his creature became a 20/20 with trample. I came out alive for 1 health, but I only drew Oblivion Ring. So, I was out of luck and died, despite being so close to victory. If I didn't fling those Sun Titans, I would have won! Next match I lost due to major mana disadvantage, so I threw in some fetch lands. And on the rematch I had managed to get Fervor on the field, place Hamletback with Stinkdrinker, next turn place Soulgorger (increasing Hamletback to 14/14), grab his 8/8 with Traitorous Blood and swing for lethal.

So, I'm facing a problem with mana disadvantage. Otherwise, it's a success. Any ideas?

September 16, 2012 12:33 a.m.

Doodleyman says...


Er, both Sun Titans for 12 damage.

September 16, 2012 12:34 a.m.

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Low Avg High
$57.29 $83.63 $144.81
1 missing from calculation
Date added 1 year
Last updated 1 year
Legal formats Legacy, Vintage, Commander / EDH, Modern
Cards 60
Avg. CMC 3.00
Top rank #6 on 2012-09-21

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