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This is the first Modern deck I've ever built.
It's a very silly R/W Aggro deck with a focus on Brion Stoutarm and Hamletback Goliath. The idea is to fling big creatures with low mana and deal massive damage directly to players, and eventually beefing up Hamletback for lethal damage by swing or fling! And all while gaining life, of course.
Additionally, we can give all of our upkeep downside creatures haste, and then swing and fling. And just for fun, I have Traitorous Blood in there to gain control of a beefy creature of the opponent and then swing and fling those. EDIT: Thanks to Roboraptor and KanvasKing, we can completely ignore the double edged sword and avoid upkeep conditions with Eon Hub. And Sun Titan can bring our three drop 8/8 from the graveyard to the battlefield again, while Stinkdrinker Daredevil can bring our Giants out more quickly.
I've playtested this on Cockatrice only a few times, against another aggro R/B Bloodchief deck which I won one match (out of one), and against a U/W control Enduring Ideal deck 2-1. It's successful so far, but I'm entirely new to Modern, so I have no idea. Fun as hell to play, though.
So far I've been able to get Stoutarm on the field with Greaves on turn 4 easily.
Oh, and it's only $28+ if you exclude the dual lands. (Yes, excluding dual lands knocks off $80) I didn't create it on a budget, it just ended up being so.
Because I'm new to Modern, suggestions are appreciated! I actually plan on buying this deck excluding dual lands, because it's pretty cheap.
EDIT: I'm excluding dual lands that aren't Ancient Ampitheater for now since I'm not going to purchase the deck with them.
I was looking for ways to get Hamletback out earlier, I wasn't really worried about it since he's my wincon. But if I can get him out earlier, it would definitely be more efficient, especially in beefing him up.
Stinkdrinker Daredevil could probably work, I'll test him out. If I do run Stinkdrinker Daredevil , I should also replace Thunderblust with Sun Titan . He would be far more beneficial. I could get my three drops from the graveyard!
Also, thanks, I thought of the name suddenly when they came up on Random on foobar. Haha!
TheGreatBooster: I wouldn't, considering it would ramp up my three drops a bit too much, but I'll consider it. Goblin Arsonist has been underwhelming thus far, however, and it would be more worth to fling Mudbutton than Arsonist. I'll test it.
samhgreen: Good idea. I previously had Lightning Helix but wasn't sure how valuable it would be, but I suppose it could be more useful than Lightning Bolt.
Okay! After more testing, so far it came 1-2 (we had a rematch) against a Experimental Kraj +1/+1 deck with a friend. First match I was 3 life away from killing him after Brion flinging both Sun Titans for 16 damage (+1 damage from Goblin Arsonist at the beginning of the match), but I lost because I am stupid and his creature became a 20/20 with trample. I came out alive for 1 health, but I only drew Oblivion Ring. So, I was out of luck and died, despite being so close to victory. If I didn't fling those Sun Titans, I would have won! Next match I lost due to major mana disadvantage, so I threw in some fetch lands. And on the rematch I had managed to get Fervor on the field, place Hamletback with Stinkdrinker, next turn place Soulgorger (increasing Hamletback to 14/14), grab his 8/8 with Traitorous Blood and swing for lethal.
So, I'm facing a problem with mana disadvantage. Otherwise, it's a success. Any ideas?