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Hi, I'm TittyMcSwag, this is my first deck in a loooong time; luckily I had some (a lot of) help from Giubbaforca. The deck is mostly mid-range, with very few creatures, aiming to win with a big Nivix Cyclops or for attrition with Delver of Secrets   and Thermo-Alchemist + face damage spells. It has a lot of 1 and 2 cost spells, so it can burn through the hand pretty quickly, that's why we play quite some draw and a bit of land cycle.

I include some examples of basic card sinergies, just to give a gist of the Deck:

-Delver of Secrets   + Ponder or Halimar Depths: almost guaranteed delver   flip on the next turn.

-Nivix Cyclops + Lightning Bolt and/or Firebolt and/or Piracy Charm: 1+3+3 damage with one card, if you have more than one in hand you can reach 1 turn lethal pretty easily ( Lightning Bolt and Firebolt and Piracy Charm it's 1+3+3+3+2+2+3=17 damage with mana).And this is without counting Temur Battle Rage...

-Thermo-Alchemist + 1-cost cards: tons of free damage, something like 4/5 damage/turn. Just imagine having 2 alchemists on the board...

Let me know if you like it, comments and suggestions are welcome!

Draw: we have Ponder for card selection, but no net card gain; togeter with Halimar Depths it's used to ensure ma boi delver   is flipped as soon as possible, and to draw the right answers. The real draw engine of the deck is Accumulated Knowledge, with a card gain of +0,+1,+2,+3. Playing the Deck I noticed that a lot of games arrived very very late game, as this Deck does not combo hard most of the time, and you eventually find yourself without the necessary spells to fuel Thermo-Alchemist and Nivix Cyclops. That's why I included Ash Barrens, that lets you filter out of the deck unnecessary lands to draw moar spells.Forgotten Cave and Lonely Sandbar are used to mitigate flooding too, should it still happen.

Bounce: we play Vapor Snag at , preferred over Unsummon because 9 out of 10 times you will be bouncing opponent's creatures rather than saving yours, and the extra damage adds up nicely with Thermo-Alchemist. Echoing Truth is really a strong card, giving you exceptional value in many situations.

Damage: we have Lightning Bolt, of course, wich is a 1-mana trigger for Nivix Cyclops, and can be sometimes be aimed face for burst. On the other hand Firebolt is usually used for creature removal, and can provide an unexpected activation of Nivix with flashback. Flame slash and Forked Bolt are purely for (respectively) big and small creatures removal, for pre-Electrickery games and particularly resilient foes (Spire Golem the delver   eater anyone?). Then we have Temur Battle Rage, wich is not really a damage spell, but... 10/4 double strike trample Nivix with 4 mana (in the optimal case). Yep. That's a finisher.

Creature: delver   is a staple among pauper decks, and for a good reason: the amount of instants and sorceries in the deck provide a quick flip, and the boy   rewards you with early presence and free damage on the opponent. Thermo-Alchemist is used to burn down your opponent, and to provide a good 0/3 body to block. Dont underestimate the damage the old madman can do, together with our collection of 1-cost spells. Nivix Cyclops: it's him. The big bad Nivix will often be your victory condition, with 10+ damage in a single turn if left unchecked, and its 1/4 body makes him quite hard to kill too.

Counter: we run just 4 Rune Snag, mainly to disrupt early and protect our (few) creatures. You can easily bluff counter leaving mana open after showing one Rune Snag just to draw in end turn with Accumulated Knowledge. We run this instead of Mana Leak because a lot of the time you will be going late game, thus getting more value out of the card, as the 2nd, 3rd and 4th casts are a lot better, and remain impactful during the course of the game (Mana Leak becomes useless pretty quickly). I sided 3 Annul, but just to target particular enemy strategy (artifacts/enchantment dependant decks). Why not Counterspell? Because the double is sometimes hard to have early enough, and is a pain to leave open anyhow.

Piracy Charm: yes, this card has its own section. It's the utility card, very versatile; each of it's effects can be useful, and pretty unexpected for the opponent:

  • islandwalk: if the opponent has blue in his deck (and it often does), Jackpot! Your boy is now unblockable!

  • +2/-1: it's a +5 damage for an unblocked Nivix, or a 5 damage Delver. It doubles down as a removal for those pesky 1-constitution creatures, as Porcelain Legionnaire.

  • discard a card: A blue instant discard. For . Sounds pretty neat, especially when you got hand advantage.

This card provides some of the "surprise element", but should usually be the first to be sided out when you need a specific answer.

-Annul: artifact and enchantment hate in the same card, for : yes please. Only flaw: it's a counter, so it requires you to have it in your hand when needed; but with the scry effects in the deck shouldn't be that hard.

-Electrickery: AoE board clear against creatures too small for your removals, it's a necessity and a lifesaver in many matchups.

-Smash to Smithereens: artifact hate and face damage, so you don't have to think too hard about what you are siding out: usually 2 Piracy Charm for 2 Annul and 2 Lightning Bolt for 2 Smash to Smithereens, or something similar, so the Deck can continue to function correctly, with the answers in place.

-Tormod's Crypt: some graveyard hate, just to be sure.

-Mizzium Skin: extra life saving power if you feel the need against some particularly removal-heavy Deck, since you have so few creatures.

-Oona's Grace:good card in particularly lenghty matchups, where the game goes 10+ turns and you don't really need the lands anymore. Provides with a good spell engine to fuel Nivix, as long as you keep lands in your hand.

Dispel: overall better than Negate, as it answers most spells you want to get rid of.

Pyroblast + Red Elemental Blast : really good card against blue, and there is a lot of blue around.

Kiln Fiend: adding it as an extra creature rises the creature count of the Deck too much in my opinion, and we risk not to have the spells to fuel it. Could be an option instead of Thermo-Alchemist, but then i should also add things like Distortion Strike and Assault Strobe, that benefit both Nivix and the angry dog. Sounds like a lot of fun (Elusive Spellfist too maybe?), and I will definitely try that out in the near future, but for now I'm concentrating on optimizing on this "base".

Gitaxian Probe: very nice card for a combo Deck, as you need to be sure your opponent can't disrupt your turn. However, I found that is sub-optimal with this setup, since you often play longer games, where Oona's Grace is more valuable.

Manamorphose: I really like this card, as it is a mana fix, a free spellcast, and a way to cycle trough the Deck faster. However, it's cost ($$$) compared to the other pauper cards has steered me away from it fot the time being.

Simian Spirit Guide: I see the point of this card, as it speeds up a lot the Deck; on the other hand, I'm afraid it will mill the hand too fast if I use it for the mana. The extra 3-cost creature can be very useful though... I'll have to try that out to see how it goes.

Thanks for the suggestions! They were really helpful :)

16/02 11.53: Resumed playing after somewhat of a pause, making some changes: Ash Barrens replaces some of the other lands, Temur Battle Rage replaces Faithless Looting, Oona's Grace and one of the Piracy Charms. Added Mizzium Skin and the second Tormod's Crypt for Pyroblast in side, replaced Annul with Oona's Grace and Piracy Charm.

2/12 20.29: Changing deck after some playtests: Rune Snag replaces Mana Leak, Oona's Grace and Faithless Looting replace Preordain, Forked Bolt and Flame Slash replace Searing Blaze.Pyroblast replaces Archaeomancer and Essence Scatter in side.

22/11 19.26: following suggestions, Dispel substitutes Negate in side

16/11 12.32: cambiati gli unsummon con vapor snag, i memory lapse con piracy charms. Aggiornata la side provvisoria, carte definitive: 3x electrickery, 3x Smash to Smithereens, 3x Annul

13/11 00.34: aggiornato alla versione finale (-2 isole -2 brainstorm, +4 accumulated knowledge rispetto alla versione provvisoria) manca da sostituire 2 preordain con 2 ponder. aggiunta side provvisoria

6/11 15.42: aggiunto 4x nivix cyclops al posto dei lancer e degli altri tizi, cambiato boomerang con echoing truth, cambiato 2 counterspell con spiketail drakeling

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Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 1.62
Folders pauper, liked decks
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