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There's no shelter from the storm

Modern* Aggro Burn Competitive RW (Boros) Tempo

Nixin72


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Maybeboard


Looking for a cheap modern deck that's fun to play and still a tier 1 deck? Look no further, modern burn is as far as you have to go. Utilizing quick and incredibly efficient creatures along with many spells dealing damage directly to your opponent, modern burn is one of the best aggro decks out there. Early game we're capable of applying a lot of pressure with some creatures, then once they finally pick our board clean, we can throw all our burn spells at their face for the win.

Goblin Guide- 1 mana for a 2/2 is already pretty good in an aggro deck, but throwing haste on top of it makes it incredible. Guide is almost always our preferred turn 1 play. He puts on a lot of pressure and gives us information as to what our opponent will be drawing into or what they have in their hand. It will sometimes give your opponents a land, but usually you have around a 60-66% chance of them revealing a non-land card. (that's an average of 20-24 lands)

Monastery Swiftspear- Like guide, but with prowess! Unfortunately she has one less power, but a few extra spells and she can get up to goyf sizes. Great early game, but you've gotta keep the tempo going with her on the field. Using your mana poorly can lead to her not dealing quite as much as she's capable of. Forces you to play a little more proactively, so keep that in mind. Use sorceries before combat and instants during combat.

Eidolon of the Great Revel- A controversial card in burn among people who are new to the format, let me explain this one to you. Yes, I hit myself with all my spells, and yes I'm okay with that. Modern is a format where the vast majority of spells are less than 4 CMC, so you end up with a bunch of decks that absolutely must answer an eidolon as fast as possible, otherwise they're dead. Burn decks aim to be the aggressor in most matchups, and so having one card that throws your opponent so far onto the back foot until they can kill it is really important for the deck. Burn aims to land threats that your opponent must answer in order to A) deal damage to them and B) to stall the development of their board state while using their mana to answer threats. Eidolon dishes out damage better than a lot of cards in the deck and as such is a real must answer card. He can also just simply shut down certain more niche decks, like storm or combo elves.

Grim Lavamancer- Another card that a lot of people don't like because he's too "slow". Sure, lavamancer would be a hell of a lot better if he had haste, but let me tell you how great it is to exile two card types from your graveyard and ping down a 3/4 goyf with this thing. It gets around the problem a lot of burn decks have with larger creatures in needing to 2 for 1 themselves to kill something big, like a goyf. It's also a great way to aim some board control at your opponents creatures while slinging your better spells at their face. When they have no creatures, he's just a way to gain card advantage by not needing to use cards in your hand to deal damage. Plus he can get in the damage without attacking. Super versatile in the deck, he's a must include. Definetely a better card slightly later in the game where you can activate him while playing your tempo.

Lightning Bolt- 1 mana for 3 damage is simply the best ratio of mana cost to damage that you can get, without paying any other costs, without having other dependencies and can still hit your opponent in the face. This card is a must have, and is generally the card I use to compare other burn spells to in determining if they're worth running. To play a card less efficient than this, it has to have some serious upsides to it.

Rift Bolt- It's a lightning bolt that's delayed by 1 turn. It's often nice against decks like infect since casting it can keep them off a creature for a turn, knowing it will die, as opposed to them casting it and then I kill it.

Lava Spike - the deck primarily aims to hit the opponent in the face with spells, so while being able to hit creatures makes them more versatile, something you just need to bolt the face. Also can't be redirected to a spellskite since it deals 3 damage to a player and therefore spellskite isn't a legal target

Boros Charm- 2 mana for 4 damage. Pretty damn good. The other abilities become relevant from time to time, but not too often. If you've got a heavy creature game going, indestructible can be nice, and double strike gets around Leyline of Sanctity.

Lightning Helix

Searing Blaze

Skullcrack- plain and simply, it prevents life gain, the bane of burn. Stops things like Martyr of Sands and Feed the Clan , cards that can be a real pain for burn. Because damage can't be prevented, I can also have something like Master of Waves block my creatures and then skullcrack to make the damage dealt by my creature not get prevented due to the protection. Running this over Atarka's Command for now.

Bloodstained Mire- fetches out my basic mountains and my shock lands.

Wooded Foothills- fetches out my basic mountains and my shock lands.

Sacred Foundry- a fetachable source of white in the deck to easily cast Boros Charm and Lightning Helix.

Stomping Ground- a fetch able source for the green splash in the sideboard of Destructive Revelry.

Mountain- my basic land for an almost mono-red deck.

NOTE: these are for tier 1 versions of decks you'll see. This section might not apply for decks that have some form of variation from the norm.
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I've decided that being a college freshman I no longer have the time to build or maintain a primer, so this is just a deck again.

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Date added 9 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

21 - 2 Rares

27 - 13 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 1.65
Folders my folder, Decks, Burn, AS, 5. Inspirations
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