The deck is meant to be played in a tuned/competitive environment. It is built to win fast and does so with great consistency. With Leovold at the deck's helm, it will always be seen as a threat and is therefore not suited for those who cannot handle hate.

It offers several quick, effective and efficient paths to victory. Your success is limited only by your greed.

Below is a somewhat lengthy but necessary discussion of some important points concerning the deck and its gameplay. This will hopefully provide readers with a better understanding and appreciation of the deck and perhaps elicit some suggestions and similar responses that will help me in its continuous improvement.

Leovold is not a fun commander to play against. On it's own, it offers card advantage and prevents opponents from benefitting from the use of cantrips and draw engines. Used alongside cards like Teferi's Puzzle Box and other wheel effects, he strips opponents' hands and limits their ability to interact with you for the rest of the game. Because of this, Leovold has become one of those commanders that get hit with removal as soon as it sees the board. It is also for this reason that you want to keep him relevant enough to be a threat without making the deck too dependent on his presence.

This being said, I have come up with a deck that makes use of a couple of win conditions that are independent from the Leovold gameplay yet benefits a lot from it.

The deck makes use to two slightly overlapping win conditions: Storm and Lab Maniac.


The storm combo is primarily achieved using: Future Sight Helm of Awakening and Sensei's Divining Top. With these three cards, we will be able to draw out the entire deck (building storm counts in the process) then cast Tendrils of Agony for the win. There will be some cases that we might not have enough storm counts to kill off the entire 4-man pod. In such incidents, you can cast Time Spiral to build up more storm counts before casting Tendrils to end the game. Alternatively, you can just cast Laboratory Maniac and draw yourself out for the win.

I know most people, including me, tend to stay away from clunky 3-card combos but this one is an exception. In this deck, we make use of Insidious Dreams to setup the entire combo. With this one card and enough cards in hand to pitch for it, we can search for all three combo pieces, put it on top of our library and combo off from there. This is how we do it:

Cast Insidious Dreams at the end of an opponents turn, discard at least 3 cards and search for the combo pieces. You will now put them on top of your library in the following order. Future Sight (top), Helm of Awakening (2nd), and SDT (3rd). On our turn we will now draw and play Future Sight. This allows us to play the top card of our library which in this case is now Helm of Awakening followed by SDT. Voila!

*Note: _The minimum number of mana you will need to pull this off is 5 mana. Enough to cast future sight. From this point, you can add cards like Mana Crypt or a couple of the cmc rocks to cast the Helm. This would require pitching more cards to Insidious Dreams though. You can also adjust the pile to include Yawgmoth's Will or Noxious Revival as a contingency plan. _

I have managed to pull a turn 3 win using this combo numerous times already. That is how easy it is to do.

Laboratory Maniac

A lot of people are probably familiar with how this one works as it is one of the most commonly used win cons for Leovold, Zur and several other top tier commander decks. In this deck, I make use of two Lab Maniac-based win cons.

Lab Maniac via Doomsday

The general concept is to cast Doomsday to cut the number of cards left in your deck to 5 and win using Laboratory Maniac. Simple enough right? The deck uses at least two Doomsday piles, both of which require at least 1 cantrip in hand prior to casting Doomsday. These are:

*Pile 1:Predict, Laboratory Maniac, Gitaxian Probe , Lion's Eye Diamond and Yawgmoth's Will.

Cast a cantrip to draw Predict. Cast Predict, name Lab Maniac (sending it to the graveyard) to draw Gitaxian Probe and LED. Cast LED followed by GP. You then respond to GP by cracking LED. With 3 mana and LED and GP in your graveyard, you can now cast Yawgmoth's Will (drawn using GP) to recast LED to cast Lab Maniac followed by GP to win.

*Pile 2:Gush, Frantic Search, Laboratory Maniac, Gitaxian Probe , one random card (preferably protection such as Pact of Negation).

Cast a cantrip to draw Gush. Tap returning two Islands to your hand to cast Gush to draw Frantic Search and Lab Maniac. Use the mana to cast Frantic Search (discard the two islands) to draw the two remaining cards. Untap 3 lands, cast Lab Maniac then cast GP to win the game. This pile gives you one protection or Street Wraith which you can cycle in response to any removal targeting the LabMan.

Note: Street Wraith can be used as an alternative to GP. In some cases, it is better since it will be harder to counter than GP. There are many other piles which can be made but I chose these 2 just to show some examples.

Lab Maniac via Demonic Consultation

This one is an alternate win con and is pretty much self-explanatory. Play the LabMan and follow it up with Demonic Consultation. Name a card that isn't in the deck ( Storm Crow ) to exile your entire library followed by a cantrip to win the game.

Other Notable Cards/Interactions

Paradox Engine - not really essential to the deck but functions as an enabler for both combos. It can substitute for Helm of Awakening in the storm combo given that you have at least 1 mana rock that produces . It also helps ensure you have enough mana to spend on cantrips in the Doomsday combo.

Future Sight + Necropotence - here you can keep paying life to exile the top card of your library until you find the card you need. This also mitigates the negative effect of not having a draw phase while Necropotence is in play.

The deck performs pretty well against aggro decks and against its fellow combo decks. It can accelerate to a win as early as turn 2 but wins most of its games between turn 3 to 6. It performs pretty well against pods that do not have a dedicated control deck since it often wins before any threat or anything disruptive to the deck's general gameplay hits the board.

The deck also has a very strong synergy since majority of the cards used in its combos are also quite useful outside the combo they are intended for. With the addition of the LabMan-based combos, most of the engines that make the deck run smoothly have become expendable while keeping their relevance in the deck. Even Leovold can now be played with the sole intention of drawing cards.

Similar to other combo decks, the deck is generally weak against stax and control decks. Cards like Blood Moon, Ruination and Hall of Gemstone have caused me a lot of problems in the past. I have since then added more basic lands and strived to keep the mana requirements of the combos in the deck to a minimum. I believe this would allow for a higher resiliency against the archetypes mentioned above.

Thanks for taking time to browse through the deck's primer-of-sorts. I hope you enjoyed reading it and look forward to your comments and suggestions. Upvotes are very much appreciated!


Winning streak has ended. Seems the guys have made their own adjustments. I have also made some minor changes based on the trends I have seen the past few games.

Anvil of Bogardan out, Nihil Spellbomb in - most of the games I lost, I already had DD in hand but did not have a cantrip to jump start the win. Anvil seems like a logical cut since I almost never cast it unless I have Leovold in play and can cast it the same turn as a wheel. In short, it takes a substantial amount of preparation before it becomes really useful. I am starting to see Teferi's Puzzle Box the same way and might end up cutting it in the future.

Careful Study out, Insist in - was sifting through my old cards in search of cantrips and ran across Insist. It made sense. A 1 cmc cantrip that gives a bit of protection to the Lab Man. And it's green which makes it a bit unique. :)

Tandril's of Despair out, Aetherflux Reservoir in - this has been suggested numerous times in the past. So far I haven't won games using the Reservoir but it is primarily due to DD becoming my primary win con. Will test it just a bit more.

So far the DD win con has been performing splendidly. I am trying to focus on getting more cantrips in the deck and maybe better mana fixing. Suggestions regarding the land base are highly appreciated.

Comments View Archive

Lilbrudder says... #1

Congrats on the recent success :-) As I mentioned in my other post I am vacating my DD Leo build for a combo that is closer to how I like to play magic, so this niche is all yours bud. May it continue to serve you well.

January 28, 2017 9:24 a.m.

Megalomania says... #2

Lol. Thanks! Will keep tabs on your brews, bud.

January 28, 2017 9:40 a.m.

JMCraig says... #3

Hey, looks looks like a cool deck! I love consultation as an alt. wincon to doomsday.

I think the Future Sight/Helm/Top combo is a bit slow and clunky for this deck. requires you to play Sight and Tendrils, both of which aren't great on their own. why not slot in Ad Naus instead and beef up on some more 1 CMC counters? I think you could smooth the curve out a but and win a lot of games with Naus.

Engine seems reall neat here, since you're a bit more stormy than my deck. Really cool card.

Am I missing something with Anvil? One blind Thoughtseize per turn seems pretty low impact. I'm sure itll grind out wins eventually, but I like to be a bit more proactive.

Wild Growth is pretty interesting here. do you ever need to be that fast? I was under the impression the deck wants to play a little slower. Still, you deck is stormier so it may be good for that reason.

Ive never been barve enough to do Insidious Dreams. Always imagined it'd run straight into a counter and Mind Twist me. Does this deck really need that risk with all the decent 1 CMC tutors and draw power? Cutting this would make Naus smoother too.

why reanimate? wont other decks always have better creatures?

Mind's desire would be a great one to consider if you are going for storm. It's less useful to me, but you could get a lot of value. Aetherflux Reservoir too.

What I like about my deck is that it shaves a lot of extraneous wincons and goes all in on DDay. Every other slot is cheap counters and draw, with one slot set aside for puzzle box so Leo can make way for DDay on his own. Although I admit im not an expert, and the archetype has room to grow, my overall take on your deck is that it's trying to do a little too much with the heavy storm package and the Fututre Top combo. Leo makes a naturally good control general, so I prefer to use that to my advantage and set up less complicated, more consistent, cheaper DDay wins when I know the coast is clear. I guess one way to look at it is that while my deck is more all-in on DDay, yours is a more all-in combo deck, and has to play a few sub-par cards because of that, whereas mine can afford to be a bit more consistent.

Still, I learned a lot from your list, and I'll be testing out a bunch of new stuff! Thanks for having a look at my list.

January 31, 2017 10:44 a.m.

Megalomania says... #4

Thanks for the comments JMCraig! After seeing how much success I am having using DD, I was starting to think if I still need the storm combo.

It isn't as clunky as it seems though. I use Insidious Dreams to set up the entire combo and is surprisingly effective. In this sense, it is pretty much like DD but a bit safer. If DD gets disrupted, I lose. With this one, however, there is still enough room for a comeback especially with cards like Necropotence and Sylvan Library. I sometimes add Yawgmoth's Will to the Dream pile as a contigency plan. It is a turn slower but it seems like a good backup plan in case the LabMan gets exiled, stolen, etc.

I have been toying with the idea of just taking Tendrils out since the Labman can sub for it but it brings me back to the problem of making the deck rely too much on the LabMan to win.

The Ad Naus is a meta call. I was using it in the earlier versions of the deck but my meta has aggro players who tries to get rid of me ASAP. This makes AD a couple of turns too slow or just unusable due to my low life total.

Reanimate is just an oversight. I had been thinking of using Magus of the Future instead of Future Sight so using Reanimate instead of Unearth seemed to make sense. Thanks for reminding me though.

I agree on your criticisms and Leovold does well in protecting the DD combo but I am having a ton of difficulty keeping him on the board. I guess it has a lot to do with my playgroup wherein we have guys with fast, removal heavy decks made for Duel Commander in multiplayer games.

Again, thanks for the comments. I will be paying a lot of attention to your deck from now on. Please feel free to leave suggestions in the future.

January 31, 2017 5:01 p.m.

JMCraig says... #5

The points about protecting leo from aggro make sense to me. I'd be inclined to add in Pongify/Turn to Frog, Fatal Push/more black removal to keep that in check and allow for a smooth naus since you're still using mostly 1-drops. There's just so much value there! It's like Insidious Dreams but you don't Mind Twist yourself!

My main question is though, why no reservoir? you may not ever use it to kill anyone, but you will gain plenty of life incidentally and at that point, i think you'll be pleasantly surprised just how easy it is to kill at least one opponent. It adds a little redundancy to the storm plan while also being a solid value choice throughout the game. Maybe replace Tendrils, which can be a bit of a turd when it's not lethal.

January 31, 2017 6:41 p.m.

Megalomania says... #6

Reservoir has been suggested in the past and I have tried it for a short time (replacing Tendrils) but it never seemed to work as well as it sounded in theory. I might be misunderstanding how most people use it though so i'll give it another try. It sounds a lot more viable with Ad Nauseam but again, i'm playing against really fast Zurgo and Kytheon decks. They aren't fast enough to kill me before I combo off, but they deal just enough damage to make Naus very ineffective. Outside the FS combo and Ad Nause, is it would be possible for me to get enough storm counts to win using the Reservoir?

Oh and to address your earlier post, this deck goes balls to the walls. I really try to make it as fast as possible for the reasons stated above.

January 31, 2017 7:32 p.m.

JMCraig says... #7

Reservoir needs <10 spells per turn to kill someone, and represents solid incremental life-gain and a real threat when it's building up. That makes it better than tendrils to me. You can prob nuke the aggro deck at the table just by spamming rituals and cantrips while on the way to a combo. Unless your meta is way more aggro than i imagine, in which case i totally understand the struggle!

January 31, 2017 8:04 p.m.

Megalomania says... #8

I see. But at 5 cmc, i'm not sure I can get it on the board early enough for it to be better than the Insidious Dreams to Future Sight to Tendrils combo. That one is a guaranteed win compared to Reservoir that takes a while. It will more or less end up giving me the same value as Tendrils.

I think I will use baby Jace. It seems to make more sense now that I am using DD.

January 31, 2017 9:58 p.m.

JMCraig says... #9

Res is only 4 FWIW, but i guess i see your point.

Jace is an allstar! Something I've learned is that you dont need to loot every turn, especially if you want to keep him from flipping so you can save him for opening a pile. Alternately, just flash back a Brainstorm and do it that way! loads of utility.

January 31, 2017 10:07 p.m.

Lilbrudder says... #10

Megalomania and JMCraig: I'm loving lurking on this conversation stream.

I have a few thoughts. Baby jace is a very good inclusion. I see you still have engine and top. If you add just one more card Kiora's Follower or Voltaic Key you can draw your entire deck. Follower seems more appropriate for your build given it can tap for BUG and does great things with your best dork Bloom Tender and baby jace. Also given you have ABUR duals and 8 basic islands High Tide is worth an include imo as it is a great and efficient mid game ritual that will help you pay for future sight and whir of invention.

February 1, 2017 12:53 p.m.

JMCraig says... #11

Tide is a fantastic card, and worth a look. it singlehandedly justifies Scroll in my opinion. Kior'as follower seems really interesting too. I may try to find a slot.

I'm currently most curious about Intuition though. the usual line is Regrow, Noxious and your target card getting you access to any card in the deck and any card in the GY (assuming you're given regrow). BUT there is plenty of room for techy GY interactions here, and gaining access to 3 fresh cards could be very solid. with Regrow/Nox/Yawg in hand, it's basically a tutor 3, get 2/3 of them. Any of you guys try it out?

February 1, 2017 2:30 p.m.

Lilbrudder says... #12

Intuition followed by Yawgmoth's Will is insane. With enough ramp it is a guaranteed win with either the engine or future sight combo. Regrowth and noxious revival are pretty nice if you want one specific piece. I also liked going for 3 different wheels and cracking LED in response to casting inruition to immediately cast the wheel afterwards. It is a difficult card to navigate at times, but its well worth the trouble in the right builds.

February 1, 2017 2:41 p.m.

JMCraig says... #13

I'm testing it out for mine but it's still a pretty new deck for me and it has a few secrets left for me. that wheel line is hilarious though. may include it just for that!

February 1, 2017 2:56 p.m.

Megalomania says... #14

Intuition is one of my favorite cards in my Oona deck. I haven't been able to use it as much here but I like the ideas you guys are pointing out.

I'm curious about Lilbrudder's suggestion. How exactly does Kiora's Follower + Engine + SDT draw my entire library? Can I untap the Top in response to the draw then tap it again to draw itself?

February 1, 2017 4:25 p.m.

Lilbrudder says... #15

Correct you will draw a card and top from the top of your library. When you recast top engine untaps follower and the rock/dork needed to cast Top. Its a very efficient combo.

February 1, 2017 5:32 p.m.

Megalomania says... #16

Very interesting. I like the way that the Engine works as an alternative to Helm of Awakening in the Future Sight combo while having it's own combo with the Top and Kiora's Follower.

JMCraig's comment on the deck trying too many things with the DD Storm win cons is still something I am mulling over though.

Now for the harder part -making cuts. Lol. I'll need two slots. I'm going to try baby Jace and Kiora's follower. Any suggestions? I'm looking at Time Spiral as a possible cut for one

I am loving the discussions and suggestions. Please keep them coming.

February 1, 2017 6:49 p.m.

JMCraig says... #17

I'd keep Spiral. It's a fantastic Storm enabler with natural Leo synergy. Best wheel after Twister.

I'd cut Street Wraith, bc he's not needed for DDay piles if you have Probe, Yawg and LED. Ive seen it run in budget DDay decks bc it can make piles work without LED< but you dont need it otherwise. and it's just plain jank on its own.

my other cut would be either Wild Growth or Elves of Deep Shadow, since you dont need more ramp in your off colors. getting the turn 2 leo isnt a very crucial line in a lot of games, and when it is, you can always get there with Birds/Moxen. Autumns Veil, Arcane denial, and Careful study all could work too.

And i'd still test out Tendrils > Aetherflux while youre at it!

February 1, 2017 7:06 p.m.

Lilbrudder says... #18

Yeah there is a natural synergy between those two combos. Honestly I would cut demonic consultation. I also agree on street wraith

February 1, 2017 7:38 p.m.

Megalomania says... #19

Why cut Demonic Consultation? It seems like a very efficient way to win.

I have also been thinking of cutting Street Wraith. Being new to using DD, what is the ideal number of DD piles to have in a deck? I have found the Predict, Lab Maniac, GP, Unearth, Street Wraith pile to be quite effective.

February 1, 2017 9:48 p.m.

JMCraig says... #20

Ive got a little write up on my list Doomsday Leovold. Predict is old hat, wraith is for people who dont have diamond, but youure on the right path. Gush/Frantic search is the new one. usually either free or very cheap, not counting the opener, and you can modify it easily to get around stuff like countermagic and no GY/Yawg. best part is, no bad cards like predict! have a look!

February 1, 2017 10:13 p.m.

Lilbrudder says... #21

It is but consultation is probably not something you cast except with labman in play. The risk to value ratio is much lower outside FC decks with using consultation as a tutor, and you expressed concern about going in too many directions. You have DD and Future sight/engine/top. Thats two distinct win conditions. Do you need a second Labman win condition with limited utility on its own?

February 1, 2017 10:15 p.m.

JMCraig says... #22

My deck doesnt run Future Sight or Engine. Im all in on DDay>Labman. This may be a mistake, but iplay enough counter and control stuff that i usually have no problem establishing control then forcing a win through (esp after Mind Twisting the table!)

If i wanted a second one, it wouldnt be Lab Man based tho, since he could still be exiled somehow to shut me down. I'd prob add dramatic scepter, Druid, or even some Engine thing over Consultation/Pact.

February 1, 2017 10:23 p.m.

Enral says... #23

Very cool deck +1 from me!

February 4, 2017 2:34 a.m.

QKey says... #24

I think you can add Flooded Grove, Sunken Ruins, Twilight Mire and Reflecting Poolsafely to the deck without any afterthoughts.

You might consider playing Woodland Cemetery, Drowned Catacomb, Hinterland Harbor since you are playing the full set of Duals and Fetchlands. You might even think about Snow-Covered Forest, Snow-Covered Island and Snow-Covered Swamp to add Tainted Pact to the deck.

Otherwise, nice deck!

February 15, 2017 7:24 p.m.

mcavian says... #25

Man! Now this is a tight list. Well put together sir! I saw that you were looking for Mana fixing for the list, and if I may be so bold to make some suggested cuts/ additions. Carpet of Flowers is substantially better in a 2 color deck list. There's just not enough islands for you to have it main deck. Have you checked out Burgeoning ? Its absolutely rediculous card advantage/ ramp. So honestly the only substantial suggestions I could make for this sweet looking list would be:-1 Carpet of Flowers +1 Burgeoning-1 Insist +1 Storm Cauldron-1 Nature's Lore +1Horn of Greed

This should allow you to adjust your manabase to allow for a more diversified and less island intensive list, while also allowing you to have a substantial leg up on card advantage and Mana as well in a multiplayer setting. Also if you can get a hold of it and find a place for it, Lotus Cobra with those 3 cards is busted. Cheers, and a +1 from me!! Thanks for your suggestions on my nekusar list :)

February 15, 2017 7:28 p.m.

QKey says... #26

Carpet of Flowers depends on your opponents islands...

February 15, 2017 7:41 p.m.

mcavian says... #27

That makes it even worse :) thanks for pointing that out. Sorry I just worked a 12 hour shift , little loopy. So unless your playing against a monoblue or 2 color blue deck your not going to get the kind of Mana fixing needed.

February 15, 2017 7:49 p.m.

Megalomania says... #28

QKey, The problem I have with filter lands and Reflecting Pool is that they don't produce colored mana if you play them on the first turn. I want and need to get the most out of the first two turns because I often try to go for the win between turns 3 to 5.

The check lands might work though. Considering the importance of getting 2 Islands to my win con, how many of them do you think I can lose in favor of the check lands?

mcavian, Fortunately, my meta has a couple of guys who play blue making it an awesome ramp card. I can probably take Carpet of Flowers out for something like Three Visits though.

Burgeoning is nice and it was in the deck along with Exploration but I really don't run enough lands to really take advantage of it consistently.

Your suggestions are more for a slower control-ish type of gameplay which I like. Unfortunately, my meta has a good mix of aggro and control who are all conspiring to take me out ASAP. This has forces me to go balls to the walls every single game.

I appreciate the suggestions guys. I might not be able to include all of them but they will certainly be considered in future "recalibrations" of the deck.

February 16, 2017 1:15 a.m.

Daedalus19876 says... #29

You said you needed some help with your mana base but honestly, you have something pretty close to a completely optimized tri-color landbase. If you only need the color very briefly, you might get away with Tendo Ice Bridge and Aether Hub. Exotic Orchard and Reflecting Pool can give you the heavy multi-color requirements you need (but are terrible on T1). I've also seen Tarnished Citadel used in these extremely fast and high-devotion decks.

If you could open some non-land slots, you might ameliorate the issue. Since you desperately need the triple black for Doomsday, you could add Prismatic Omen, Coalition Relic, or Bog Initiate.

On another topic, I might cut the remaining basic lands in your deck and add a Hermit Druid combo package, since you have so few basics anyway.

Hope that's helpful! :)

February 16, 2017 3:13 p.m.

Megalomania says... #30

I'm not so sure about the other cards for the same reasons you gave but Tarnished Citadel just might work.

Hermit Druid is interesting. I have seen a lot of players use it but making it stick on the board long enough to be useful looks quite hard, if not impossible, in a multiplayer game. Have you ever tried it?

February 16, 2017 6:37 p.m.

Daedalus19876 says... #31

Megalomania: I've never built Leovold, but I've played him in other decks. In the end, I find that if I can bait a removal/counterspell with a 2-mana spell he's served his purpose. If he survives a turn cycle (not impossible if he comes down T1 or T2) you straight-up win.

February 16, 2017 7:10 p.m.

Lilbrudder says... #32

The problem with Hermit Druid is he needs alot of other cards to work. Most those cards are useless (i.e Fatestitcher; Narcomoeba) on thier own, unlike doomsday, which has mostly useful cards in its piles (i.e Gitaxian Probe; Yawgmoth's Will).

To include both combos would dilute the deck since there is little synergy between the two. HD wouldnt be bad if you went bare bones with it and used him primarily as bait. With Memory's Journey and Deep Analysis you can form a mini dd pile of Gitaxian Probe, Dark Ritual, and Yawgmoth's Will. Just mill your deck, flashback journey, and then analysis in the graveyard you can draw into ritual and then cast yawgwin to win the game off your rocks, rituals, and labman.

At the end of the day though your better off building more around engine than anything else. Its takes almost no dead card slots to have approximately 7-8 overlapping and easy to assemble combos that win the game consistently on turns 3-4.

February 16, 2017 8:04 p.m.

Entrei says... #33

First off, I think you gave me cancer. As for actual advice... Volrath's Dungeon could work. Other than that no real ideas

February 16, 2017 10:03 p.m.

Megalomania says... #34

Entrei, i'm not sure I get the cancer joke. Same goes with Volrath's Dungeon. Lol

February 17, 2017 6:21 a.m.

nibsey says... #35

Not sure whether mentioned previously, have you considered 'Transmute' creatures such as Netherborn Phalanx for tutoring, as they have dual usage? Very nice deck, but sadly too costly for me :(

March 1, 2017 7:52 a.m.

Triton says... #36

Solid list, the only card that seems slightly questionable to me is Insidious Dreams it's a good card, but I feel as though it gets outclassed by Vampiric Tutor. Also Talisman of Dominance seems a little out-of-place, but I'm not all that familiar with it.

As said before, good deck and I think it deserves an upvote from me!

March 14, 2017 11:47 p.m.

Megalomania says... #37

Thanks! Comments as well as upvotes are very much appreciated.

I use Insidious Dreams to setup the Future Sight Combo. It can also be used to launch the Doomsday combo given that I have enough mana.

March 15, 2017 1:16 a.m.

Lilbrudder says... #38

How about Fellwar Stone for chromantic lantern and Dark Petition for tezzret. Both should get you there faster.

April 2, 2017 1:19 p.m.

Mj3913 says... #39

Seems interesting, anyone ever get mad for you taking ridiculously long turns? Seems extremely tight... really hard to make suggestions at this point I think. However, I feel Inverter of Truth and/or Leveler in place of Tezz could be useful if your combo gets disrupted somehow. +1, hope it's helpful.

April 2, 2017 4:34 p.m.

Megalomania says... #40

Lilbrudder I like the Dark Petition for Tezz suggestion. I think I need the Lantern though. I have been screwed by Blood Moon and even Magus of the Moon one game too many.

Mj3913 thanks for the upvote! I see how your suggestions could work but opponents usually let me exile my library and use disruption on the LabMan. Inverter of Truth has some potential. I'll see if I can make it work.

April 2, 2017 6:44 p.m.

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Date added 8 months
Last updated 3 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 1.96
Tokens 1/1 Spirit, Jace, 1/1 Bird
Folders Commander, EDH decks, Interesting Decks, Decks I Like, Competitive decks, Fun, Commanderdecks that do not suck, Decks to Model, Edh, Decks I Like
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