I'm giving you a +1 simply because you made a goddamned Wurm deck. lol
September 23, 2012 5:28 p.m.
So FROZR2, two questions: 1) Why don't you think this is his deck? and 2) Why did you plug someone else's deck?
September 27, 2012 6:43 p.m.
1) The cards may be different but the idea is not original.
2) It doesn't have to be my deck, I saw the deck about 3 weeks ago, etc.
September 27, 2012 6:48 p.m.
It is original though. This deck isn't even the same colors! That other deck uses fewer wurms and uses Splinterfright /reanimator tactics. People have similar ideas sometimes. It happens. Do you think every single Golgari deck made recently is "unoriginal?" Everyone has their own ideas, and this is certainly not a copy of that deck. Ooh, so they both have wurms. Big deal. I checked out your profile, and saw this deck: deck:loleth-troll-meet-gravecrawler. That looks a lot like other Golgari Zombie decks. Hmm. My point is, don't go around slandering the decks of others on no reasonable basis.
September 27, 2012 6:56 p.m.
Like I said, cards are different, but the premise is the same. Get Worldspine Wurm out in turn 5. No longer original, sadly.
You can also check the date on the deck. It was made within the first day Lotleth Troll was spoiled. That's why it has one of the highest rating. 4th highest in it's hub, I believe?
September 27, 2012 7:08 p.m.
So any deck with Worldspine Wurm is the same? Huh, you learn something new every day. [/sarcasm]. I saw you made it a while ago, congratulations. Other Golgari decks still came first, and others came after without "copying" your deck.
September 27, 2012 7:10 p.m.
September 27, 2012 7:13 p.m.
This has to be the least constructive, most YouTube conversation I have seen on tappedout in my two weeks of membership.
September 27, 2012 7:52 p.m.
I made this deck because I though it would be fun...not because i saw it somewhere else. I haven't seen anything like it until you posted that deck anyways. So to me it is original and my deck. Anyways, I asked for advice not arguing haha
September 27, 2012 10:35 p.m.
Well, it is a nice version of wurms. I did find myself a little mana shy, to the point where I used orders to grab an elf to cast my hand in a couple of quick and dirty play tests. I particularly like decendants path as I don't remember it being in the other Wurms I looked at. You might consider Gatecreeper Vine if you also feel that mana can be lacking and want an extra early defender.
September 27, 2012 11:40 p.m.
Yeah mana has been my main problem. I have been doing the dame thing with card:Jarad's Orders haha. Thanks for the advice tho! I really like that idea! Imma work it in and see if it helps any!
September 27, 2012 11:55 p.m.
September 28, 2012 1:44 p.m.
September 28, 2012 2:16 p.m.
@Cepican I apologize for the bickering. I admit, I fed the troll. I wasn't expecting such immature behavior on any site other than Youtube. lol As for actual suggestions, I would put in four more creatures to target with Unburial Rites instead of possibly card:Descendants' Path? You only really have 6 useful creatures to reanimate.
September 28, 2012 4:11 p.m.
Thanks for the suggestions everyone! I really liked the Worldspine Wurm + Mwonvuli Beast Tracker + card:Descendants' Path combo so i decided to add it it. I also dropped one Unburial Rites and worked in 3 Farseek . Thanks again everyone! =)
September 30, 2012 11:01 p.m.
Wow yeah i really like this alot. I have been trying to find good ways to use card:Descendants' Path myself. I had never even realized the synergy between that and the Mwonvuli Beast Tracker . That's pretty ridiculous.
October 1, 2012 3:23 p.m.
Ignoring the immaturity... Awesome deck and +1! But wouldn't you want one more land? I play tested a few times and noticed that without card:Descendants' Path out, the mana was a bit short to actually cast something. I mean this is your personal preference but just a suggestion. Maybe 22? Anyways go Wurms!
October 1, 2012 3:32 p.m.
Thanks for the suggestions and the +1s everyone! =)
Woshi15: Yeah the immaturity was really annoying...Thanks for the +1 and your input! I have been thinking of adding in one more land for the last couple of days. I just can't decide which land I want to add. Any suggestions?
October 2, 2012 1:20 a.m.
I don't have the answer, but I do have a bunch of answers. Evolving Wilds will let you pick what you need, at the cost of tempo. Forest will help you out with your must used mana. Selesnya Guildgate or Golgari Guildgate would give you another duel land, at the cost of tempo.
October 2, 2012 2:29 a.m.
I think the 3x Unburial Rites are unnecessary because you don't have a whole lotta targets. That's probably be the best thing to drop for another land.
October 2, 2012 8:25 p.m.
Who gives a shit if this deck isn't technically original? I doubt every single deck you make is one-of-a-kind. That's what Magic is. Someone discovers good cards and strategies, then others play it because it's better than everything else.
October 2, 2012 8:49 p.m.
well you can... but it you would have to do some Hypersonic Dragon -esque shenanigans to cast unburial rites as it hits the yard.
October 2, 2012 8:54 p.m.
Yeah bro I know I can't use Unburial Rites on Worldspine Wurm . Thanks for looking out for me though! Unburial Rites ] are more or less in there for when I use card:Jarad's Orders and Grisly Salvage . It was a smaller idea I added because I thought it was fun =p. I've gone down from 4 to 2 though.