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The whispers of madness

Modern BR (Rakdos) Discard Vampires

Natmis


Description

Here's to my fellow demented Malkavians!

This is a fairly straight forward deck. It mainly tries to abuse the madness mechanic. As a vampire tribal deck, this isn't exactly the most competitive modern deck you'll find. Don't think it cannot perform however, this deck does perform much better then I initially expected and, provided you can pilot it well, can give impressive results. Still, FNMs are probably the biggest events you'll steal with something like this and it will be an uphill battle. Any tips are welcome!

Few thoughts about the deck:

I've been ridiculously impressed by Voldaren Pariah  Flip. While it definitely has match-up where it's underwhelming, it just outright wins games in some others. Asylum Visitor seems to attract an absurd amount of removal after my opponents figure out how quickly I tend to go in top-deck mode with this deck and yet it does usually net me a few card as this deck tends to go hellbent quite often. The built in madness makes it more reliable then some of our other vamps as it doesn't rely on Falkenrath Gorger. However it is rarely ever a threat as it lacks evasion and trades with, well, everything.

Bloodghast's synergy with the other cards of this deck is even better then I thought it would be, and that's saying something. Discarding him with Faithless Looting, Heir of Falkenrath  Flip, Stromkirk Condemned or Olivia, Mobilized for War just feels dirty. Sacc'ing him to Voldaren Pariah  Flip to simply reccur right away with haste and swing after Abolisher of Bloodlines  Flip as cleared the way for him is even better then it sounds.

Updates

What's gone:

-3 Gatekeeper of Malakir ~ Clunky sometimes. Restrictive cost. Irrelevant in some match ups. Doesn't really synergize with anything else in the deck besides for the fact that he was a vampire.

-2 Lightning Axe ~ Now in the sideboard. Good discard outlet and can kill some very big targets, but it's uses can be limited and it can be dead weight in some games.

What's new:

+2 Liliana of the Veil ~ Finally bitten the bullet and added what is probably the best discard outlet in the deck. Synergize very well with the fact that Asylum Visitor can net us draws if our opponents is hellbent too.

+2 Kolaghan's Command ~ Now maindeck instead of sideboard, replacing Axes as it is much more versatile and is never dead weight. Raise Dead'ing a dominatrix has probably been the most useful thing this card has done in most of my matches.

+1 Stromkirk Condemned ~ I wanted to try and run one more of these. When I ran two, I rarely ever regretted drawing him and the card performed better then I expected.

Sideboard:

Added one more Big Game Hunter and a Thoughtseize and took out the 2 Bedlam Reveler

Comments View Archive

Natmis says... #1

You know, I get why you're recommending Collective Brutality. You're, on the surface, the card seems to do everything you'd want for the deck. It really is a great card.

But I actually tried it already in this format with this deck.

And it just doesn't work. It's kind of stinky in most situations. I know that it's great in some OTHER shells, but in this one? It does nothing that will really help you out. Kolaghan's Command and Faithless Looting are both much better for this deck and for many different reasons.

Why I don't like in this deck:

  • Its sorcery speed (every other discard outlet besides this beauty is instant speed)

  • -2/-2 doesn't hit enough relevant targets in modern.

  • It's two mana. I run only 21 lands in this deck, which means that sometimes I just don't see more then 3 to 4 lands a game. That really limits what I can abuse the escalate with.

Sure it does have a few benefits. It does help throw Bloodghasts in the yard, but so does Faithless Looting who also helps filter through my deck and can help in grindier games as well. The biggest appeal is the hand disruption, but I'd run more Thoughtseize or put in some Inquisition of Kozilek instead. The drain 2 life is nice but hardly justify running it. Kolaghan's Command tends to have more impact in more matchups. Returning one of my biggest threats back into my hand is huge and it still kills almost anything Collective Brutality would anyway, while also giving just as much reach. It's not as good of a discard outlet however.

But, the truth is, this deck doesn't need much more discard outlets. I've never ran in a situation where I really wished I had more and the few times where I didn't have any available, I would have lost regardless at that point in time even if I had one. I could add in maybe one or two more but that would definitely be it. Could I be wrong? Sure. But yeah, I've played with the card and this particular deck can't abuse it all that well. No delirium, no delve and no dredge to make use of what IMHO makes this such a brilliant card.

Regardless, I'll try it again and play two (I really think running four would be a bad idea) and see what happens at my LGS.

January 1, 2017 11:22 p.m.

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Date added 3 weeks
Last updated 1 week
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.44
Views 526