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Hey man, I saw an earlier you comment you left about having a match on MTGO? It seems your comment is somehow no longer here. Anyways, I am up for one if you are! Always great to see another knight list :)
May 24, 2014 5:07 a.m.
Yeah that's weird. Maybe they delete "challenges" But add me on your friend list. Insomniacs hours.
May 24, 2014 5:26 a.m.
I was wondering, could you give me an opinion on my deck Selesnyan Evenings?
May 26, 2014 1:59 p.m.
I would strongly suggest putting in a play-set of Knight of the Holy Nimbus he is so deadly from the start and gives that double white for Light from Within .Who you take out is dependent on your opponent's deck but give him a chance.
May 26, 2014 11:48 p.m.
May 26, 2014 11:54 p.m.
Now now, I don't like Leonin Relic-Warder any more than the next guy (I would prefer to run only aggro cards if I could), however this deck NEEDS some sort of enchantment/artifact removal to stay in the game against some of the other decks out there. You have no idea how many times he has saved the day against WB Tokens, Affinity, Pod, Infect, RW Soul Sisters, Tron, even Bogle and Hatebears. He is just a bear versus jund, UWR/UWx, storm, RDW, etc, but that's what the sideboard is for. He can prevent auto-losses in the first game because an opponent plays an Oblivion Stone , Vedalken Shackles , Wurmcoil Engine , Ratchet Bomb , early Mindslaver , etc. Now I may be willing to go down to 2 in the MB but that would have to mean one is added to the side (or a Disenchant is added in his place).
I know how epic Knight of the Holy Nimbus is. I have actually been considering him for a while and I think he has some good connections here to warrant 4 slots. You guys forgot to mention how epic he is with Suppression Field added in. The hard part is, if I just take out Relic-Warder for him then the deck loses its edge against many, many decks out there. And I can't just dump all my answers into the SB. A Revoke Existence on legs is extremely useful and is the deck's only first-response answer to some of the shenanigans/$$ cards out there.
May 29, 2014 5:07 p.m.
Forgot to mention any of the ultra-common affinity cards in that list.
Brandon I also added you on MTGO.
May 29, 2014 5:11 p.m.
Knight of the Holy Nimbus is definitely my least favorite of the ** Knights. If having a creature vs running Disenchant suits your deck, then I would say that is the right move. Because Banisher Priest is kind of crummy.
May 29, 2014 5:15 p.m.
Yeah, Priest is great for standard but is probably outclassed by even Fiend Hunter for modern. Now, what we really need is a knight that does what clerics can do. Or a knight other than Puresteel that gives us a draw engine.
May 29, 2014 5:57 p.m.
I've been following your deck for a long time now (probably since the first version). I've realized something. Have ever noticed that while Clausewitz premise of concentrated force works great against itself, it works only marginally against decks which will use Sun Tzu's strategies?
If you consider your deck is effectively reacting to the meta and how we can evaluate strategies, you'll see that:
- While the "force" of your aggro deck will break the lines of decks which are weaker in "force" (outnumbered and outgunned), the center of gravity is met; but control decks will still manipulate the "will" of your army, will still sway them from their objectives, simply because your deck will not meet it's center of gravity.
Reason being that while you are willing to put up a fight with your army, the control decks are willing to take that army away from you. You can still use your army, but... What army? Against what? It's control's objective to lure your army into the field and remove it, one by one. Deception.
Eh, just a reflection. By the way, thanks very much. I had already read Sun Tzu, but never heard about Clausewitz before this deck. This is MtG creating knowledge at the spot!
June 20, 2014 5:07 p.m.
Very good! I am certainly aware of the distinction that you have made, it is one of the perils of an aggressive approach to a controlled situation. It parallels your example of how control decks manipulate the "will" of the stronger army because it is failing to adapt and chasing an elusive objective that it will likely be unable to reach... a sort of easy real-life scenario for this west-east, attrition vs. psychological comparison was America's strategy during the Vietnam War.
As such, to combat both aggro AND control strategies the deck has had to continuously expand with versatility rather than specialization. MTG's Modern format preys upon anything that is too fragile, circumstantial or even "fair" in its approach. The requirement of maintaining a tempo to win also shuts down many decks that are too linear, i.e. are all combat but too few removal/counters. In many ways, knights are a deck that essentially DO play fair (vial does help), as creatures don't do extra things for free on their own and there is no draw to compensate 2 for 1 losses. This is why it's so satisfying to defeat your opponents with sheer numbers + combat efficiency (first strike and good P/T), something that is often overlooked. Thus this deck compensates against control situations with, namely:
- More creatures than they have removal (and a means to survive sweeps, such as Knight Exemplar for wrath effects and Light from Within for Pyroclasm /Anger of the Gods .
- A means to sidestep counterspells, i.e. Cavern of Souls (and vial)
- Versatile sideboard options - i.e. Kor Firewalker , Rest in Peace , Suppression Field . This is mainly a perk of using white.
Against blisteringly fast matches like Storm, RDW, Elves, Affinity, etc. I think Clausewitz would approve of the T4 kill this deck can execute with Silverblade Paladin , but it would fail without its sideboard options, or its "unconventional methods" of defeating the enemy (breaking their will/singular approach instead of directly engaging their armed forces). So in that way the deck deviates from the integrity of Clausewitz' beliefs a bit, however I think he would have seen the deviation as necessary - things just move too quickly sometimes.
The name "The Western Way of War" actually comes from Victor Davis Hanson, a renowned scholar who has made amazing contributions to military theory (ex., why the West has done so well on the battlefield). It essentially involves using scientific/rational inquiry, using the latest technology and tactics, adapting to your opponent (ex., Clausewitz says the best attack is counterattacking after deflecting a blow, as if warfare can be distilled to a physical duel between two entities), discipline and shared belief, etc. A lot of links in a very firm chain - but something this deck ultimately does stay true to.
And I am glad this deck was able to introduce you to Clausewitz! MTG FTW! His work "On War" is a great read, but a little dated today. If you were to try and directly transcribe his work to strategy without some adaptations we would have already faced total nuclear annihilation. If you look into him, just read about his theory and observations (it's a massive read) - he is famous for the assertion "war is politics continued by other means". Jomini and Machiavelli also are great reads for theory, and the book I referenced in the deck description is an amazing 10/10, it distills all major approaches quite nicely.
I am amazed you have followed this deck for so long, thanks for the support!! It has come a long way and has been doing pretty well in the ultra, hyper-competitive environment. It is very challenging running only one colour when the majority of tournament-level decks run 2 or more. I am thinking of splashing blue and pushing the deck to a firm midrange position, with a little more security but still maintaining of its creature numbers and combat effectiveness.
June 26, 2014 4:59 a.m.
Terrible joke alert !!!
Check out my new deck ((Ludwig Wittgenstein))
See? It isn't really there.I apologize in advance
June 26, 2014 2 p.m.
Waves a hot poker, demands an example of a moral rule.
"Don't threaten visiting speakers with pokers."
Is the threat real, or just a linguistic puzzle? So long as Wittgenstein doesn't storm out, we will never know.
July 4, 2014 3:10 p.m.
Hey, man. I've been experimenting with mono-white Knights for a bit recently, and I've found some things that may be helpful to you.
Firstly, I tried a 1-off of Heliod, God of the Sun and found that, while neat, he is substantially weaker than a 1-off of Hero of Bladehold . Simply put, Hero of Bladehold wins games. Heliod does not. "Win card" > "Win-more" card.
Secondly, have you considered the card Concerted Effort ?
While it does nothing on it's own, a knight deck can easily take advantage of what it has to offer to an almost ridiculous degree. ( + = all knights have protection from every color save blue, and double strike.) With Leonin Skyhunter , they all have flying. With the right combination of knights, and a moderate presence on the field, dropping this enchantment can easily end the game a turn later.
The caveat, of course, being that this is something you would need to build around.
August 12, 2014 12:26 p.m.
Oh, I almost forgot the big one: My mono-white knight deck runs 2x of Mentor of the Meek . Dat draw, man. It keeps the aggro engine going. (although it's better with Aether Vials, as you do need mana open.)
August 12, 2014 12:42 p.m.
slovakattack - I experimented with Concerted Effort in my Modern Format White Knights Tribal Deck Make an Exemplar Out of You because I wanted to love the card - I REALLY wanted to have 5 Double Striking Indestructible Knights Flying Around with PRO Everything.
But, all it did was take away my Oblivion Ring and in addition, slow me down. Of course, this is only a personal opinion.
Good luck chaps!
August 12, 2014 3:01 p.m.
I dont think Silverblade Paladin should have a place on the 75, think better about it. Btw, u have an excellent buid and Light from Within take them out of the bolt range. If u have time, take a look on my purestell knights build, I know u re building one so u can give me some tips or it can provide u some options Horse with no name (Knights)
October 29, 2014 9:05 a.m.
Silverblade Paladin is a pretty good "pseudo-target:" it's not what the enemy wants to use their target removable, but eventually will especially when it's linked to a knight of meadowgrain or 3/3 student on turn 3. It essentially becomes a vanguard to laying down an exemplar, because usually your opponent will always save one for the exemplar.
In my opinion, it's much better then what people give credit for just because it's a 3 drop knight. I ended up going to same ratio of 3 mirran: 2 Silverblade like this deck forgoing 4 mirran simply because of the redundancy in doublestrike. It's a good split when you run 4 meadowgrain. Doublestrike + Lifelink 2/2 = 8 damage split if it connects on turn 3... which happens on occasion.
Also, his 4 drop is not Kinsbaile Cavalier , but Light from Within which I agree is a better choice as a finisher, but since it's not a creature, the player has to start spamming monster advantage. Unfortunatley when you spam without a draw source you have to go efficient (which is overall a better plan for a fast paced game) so Silverblade can maximize that final push with whatever you have left.
October 29, 2014 9:41 a.m.
Here's your 150th upvote man, great deck! +1
Honestly I really like your deck. I am a fan of tribal, and have my own tribal vampire deck that I like to play aginst yours (gives me a good run for my money!).
Here's my deck if you wanna have as much fun playtesting with it as I have with yours:
October 30, 2014 2:34 p.m.
Thanks so much for all your comments guys! I willy try and respond to them all properly as soon as I can
Thanks for the upvote madgremlin! Since I have been using a different version on MTGO for a while I decided to update it to the most current iteration. The matches may play out differently now! Haha. And I will get back to you once I get a chance to playtest our decks! I love Vamp decks, they are tons of fun to play against.
November 3, 2014 1:17 a.m.
Hey man, whenever possible take a read on ur prime again. A few things are already different from ur dek like
"As you can see, the majority of difficult matches are those against control. AEther Vial would help but I am reluctant to run it (and trade my Brave the Elements for it)."
November 24, 2014 1:23 p.m.
Yeah, i'm definitely going to give it a full update in December, DH_Cell. Probably mid-late December. It needs an overhaul and it will be much more of a primer per se than what it currently is. Hopefully with new pictures and a better breakdown of everything. I'll also see if I can include it in the modern primer database being made on this site.
If I didn't have so many exams coming in the next few days I would do it all right now, lol
November 26, 2014 10:12 a.m.
I love it, but every time I test this deck out, I feel like it needs more draw power. I always run out of steam.
January 14, 2015 12:36 a.m.
Thanks so much tain! I agree, draw power has been something that has plagued this list since day 1. I have tried literally every avenue available to me (from Infiltration Lens to grave recursion to scry), and my conclusion is using Sword of Fire and Ice and Horizon Canopy. Since canopies have gone up in price substantially, I haven't acquired any for this deck. I have been using 2x SoFaI for some time on my MTGO list, so I have updated this list to reflect some changes.
In my experience, the way to get around draw power is to capitalize on sheer card value. This involves using - primarily - bolt-proof creatures, spells that trade favorably against your opponent, and excellent support cards. This is all tied together with a great build synergy (i.e. a smooth 2-3-4 mana curve, cards that compliment one another, creatures that are resilient / will always kill the creatures they face). Pod did this well.
You want to mask as many cards in your opponent's hand as useless as possible. Then it's like they never had draw power to begin with. Against those common UR lists, Light from Within + Cavern of Souls / AEther Vial is perfect for this.
I have often found a knights list consistent in these principles strong enough to contend with top tier decks. If you can have answers for the most prominent threats in modern, you won't need draw power to win. And with Treasure Cruise and Dig Through Time finally banned, the draw engines of our opponents are a little less potent.
February 9, 2015 10:22 p.m.
Thanks for sharing your thoughts. I agree with you, as usual. I tried adding Haakon, Stromgald Scourge to go the recursion route but it was just too slow. I'll need to set aside some time to try your updated list as I think you're right about the sword and canopy.
February 10, 2015 6:02 p.m.
I noticed you left out how good or bad burn is against this deck
March 19, 2015 9:08 p.m.
Knights do fairly well against burn. It doesn't lose life activating lands and others abilities (in mono white anyway) and can gain a small amounts of life through cards such as Knight of Meadowgrain forcing burn to do even more damage. On top of that siding against burn is easy.
March 20, 2015 10:41 p.m.
September 8, 2015 8:51 p.m.
February 17, 2016 3:43 a.m.
I'd take a look at this deck and make some updates especially since twin is banned. In your maybe board the only card there worth staying in there is Brave the Elements.
March 1, 2016 10:45 p.m.
Splash green for Collected Company? Good SB cards in green too
March 23, 2016 1:58 p.m.
nice deck hey if u like tribal check out my kor tribal! =)
May 22, 2016 2:30 a.m.
Don't know if you still care to update this deck, but Gideon, Ally of Zendikar, as he is not only a more flavorful addition, but he spawns knights, and can make his emblem immediately, plus he can do it repeatedly if you play smart.
May 30, 2016 9:22 p.m.
Thanks for your comments everyone! It's been a long absence from Tapped but i'm going to try to address everything tommorow. In the meantime I have modified the decklist to reflect the one I have been using in tournament play - this one is tried and tested against tons of T1/T1.5 decks and has a relatively strong win record
June 18, 2016 8:02 p.m.
Replies to comments from over a year ago - sorry if this is a surprise in your inbox!
@Tyrannosary: You're right, I didn't really discuss how to approach burn. I've since modified the deck from when you last saw it to match the MTGO version I have been using, which has had a VERY strong success rate in the competitive meta (I believe around a 60% winrate). When dealing with burn, as Xinofos mentioned, the incremental life from Knight of Meadowgrain and sideboard potential (mainly in the form of Kor Firewalker) gives you a strong edge over burn in rounds 2 and 3. Against Storm you pretty much HAVE to have a Kor Firewalker out or its GG. Rest in Peace is similarly very strong against Storm but you will ideally want some sort of lifegain before the combo starts. Against goblins and RDW, the emphasis is again on Meadowgrain/Firewalker. Against Zoo, it's a relatively even match, and it will come down to how reasonable your draws are. Also to Atony1400, I'm going to thoroughly update my deck description and formatting in about a week or so.
@ tain: The Immortal Servitude suggestion isn't a bad one. With my newly modified list, however, there are fewer knights in the 2cmc slot and I don't think it would be as relevant as it would be for 3 drop knights - although that is realistically asking for too much mana in most games. I've always been intrigued by Return to the Ranks to pick up some Student of Warfares and other 2 drops in a late game, but the sorcery speed is a little rough. I may yet give it a try, though!
@ car: Thanks for your comment - i've played a few pure human decks on MTGO's "Tournament Practice" mode (so I am assuming these are competent human tribal decks), and usually I don't have a problem with them. Dealing with a bunch of first strikers ganging up on a single large attacker and hitting first is crushing for them. Against B/W tokens decks, which usually use a lot of humans (and name "Human" via Cavern of Souls) can be challenging, but as long as I draw Knight of Meadowgrain and/or Leonin Skyhunter I can usually disrupt their tempo, turtle, and then overpower them.
@ Trupianom and IZZETannoying: I actually just left a rather large post of this topic on Nensou's Knight Tribal page. My belief with Gideon AoZ is that he is a little too slow and situational. The +0 for a knight token is some great value, but he doesn't bring himself any closer to using his ult while doing it. To use his ult right away is to suicide himself, and his +1 right away doesn't do anything (but does set him up to the Path'd). When he does swing as a 5/5 indestructible on turn 5, your opponent has had a turn to get ready for him and he will probably be chumped by a waiting token. I would probably prefer to have dorks get him out on T3 so that he has more impact on T4, but even then I would probably prefer Elpseth's +3/+3 and flying on a doublestriker instead. WITH that being said, however, I have yet to try him out in a real match. He may function well as a glorified Heliod, God of the Sun, although as a planeswalker he is unfortunately always open to being attacked directly on your opponents turn. I won't rule him out yet until he's had a chance to prove himself.
@ ninjaclevs13: Thanks for the comment! If I were to splash green, I would want to add more than just CoCo - probably also Knight of the Reliquary, Qasali Pridemage, Wilt-Leaf Liege, Rancor, etc. This would fundamentally change the essence of the deck, and the midrange power offered by Light from Within and Hero of Bladehold wouldn't have the same kind of support. If you're interested in seeing a knights deck like this, Nabbydian (from the MTG Salvation forums) runs a Knights Primer page and has a very well-tuned GW list. I made a copy of it here for playtesting purposes: Modern Knights - Selesnya. In the event that I did ONLY splash CoCo, it would be competing with my other 4 drop slots (likely Hero of Bladehold) and could probably work. My only issue, however, is personally not owning any fetchlands. Exclusively using 4 Temple Garden and 4 Sunpetal Grove may not be enough. The SB options may be a justifying factor: having access to Choke, Dromoka's Command, etc. would be very useful. I'll have to give it a try sometime!
June 25, 2016 1:51 a.m.
Hi there! Actually, it was the thread for Nensou's Knight Tribal that I came across your fantastic and thorough advice, which was oddly summarily dismissed. I'm looking for advice for one of my decks: http://tappedout.net/mtg-decks/orzhov-brutal-hero-blitz/
I've got no illusions that I would come out on top at a tournament - I would just like to have a good showing. Win some, lose the rest, have fun.
My overall goal is spend the first part of the game doing control as much as possible, then coming in when I think it is more clear for my creatures, try to keep them alive in the process, and overrun them while gaining life as well as making my opponents lose life.
ANY help you could give me would be greatly appreciated!
December 20, 2016 6:08 p.m.
@ thundering1: Thanks for the kind words! I am sorry this reply is four months late. I would be happy to take a look at your deck and give it an honest analysis. It would seem you are looking for a sort of defensive-aggro strategy, where you secure your position/lock down threats, and then strike hard when the time is right. Give me a few hours and i'll have a post made.
April 4, 2017 4:28 p.m.
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|Date added||6 years|
|Last updated||1 month|
This deck is Modern legal.
|Tokens||2/1 Cleric, 2/2 Cat, 1/1 Soldier|
|Folders||Decks I Like, maybe, Stuff I like, mono colour, Favorite decks, Deck, Kinigths, Legacy/Modern Decks , Favorites, Favorite Decks, See all 155|
|Top rank||#36 on 2013-06-09|