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Quite some time ago, I saw Virlym's Horobi, Death's Wail deck and I knew I wanted to build my own.

Horobi, Death's Wail appealed to me for two main reasons:

Shutting down equipment and being underplayed.


Building around Horobi, Death's Wail

I've been told a lot that I need to build around my general more and that I need to focus the deck around my general more, and by not playing him every game i'm "not worthy of the glory that is Horobi". But the reality of the situation is that he is rarely going to stay on the board for more than a turn, and if my opponent plays a Staff of Nin or something that makes Horobi a liability to me, I will simply not play him.

"Because of how much Horobi, Death's Wail changes the game, most people will want to get him off the field asap (unless it is hindering one of the op players in a multiplayer game, then others will leave him alone). So you throw him out what you need to change up the gameplay, stall for a turn or two, or you really need to get rid of something and don't have another way to deal with it.

To me, a Horobi, Death's Wail deck isn't a deck where you focus on your general all game. It's a deck where you can feel like a little kid again and change the rules of the game in the middle of the game when it favors you. It's not a focus, it's a luxury.

Knowing that you will be able to change the rules, and knowing how they change, you can build around it. Things like Staff of Nin or Oblivion Stone are very common in a lot of decks and have high value, but they get extra value when Horobi, Death's Wail is out (which let's a lot of people benefit if they start thinking differently than they are used to). Then things like Icy Manipulator and Tower of the Magistrate aren't played as much because they aren't spectacular on their own (they still function and help, but aren't game-breaking), but with Horobi, Death's Wail out, they have a much higher value". -Virlym

Knowing this, I've approached the deck differently than when I originally built the deck. I've added cards that can trigger Horobi, but also have use outside of him, so that I can play with or without him. Most of the time you won't need Horobi to win but he's powerful enough to demand an immediate reaction. Most people won't try to kill me off right away because the deck is foreign to them, they don't know what it'll do.


Combos

Cauldron of Souls + Horobi, Death's Wail : Reusable plaque wind

Horobi, Death's Wail + Touch of Darkness : plaque wind for

Mikaeus, the Unhallowed + Triskelion : infinite damage

Basalt Monolith + Rings of Brighthearth + Exsanguinate

Horobi, Death's Wail, Kozilek, Butcher of Truth and Eye of Ugin: reusable 4 card draw.


Any upvotes or suggestions are very appreciated.

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Revision 32 See all

(8 years ago)

-1 Basalt Monolith main
-1 Caged Sun main
-1 Commander's Sphere main
+1 Crucible of Worlds main
-1 Diabolic Revelation main
+1 Duplicant main
-1 Gauntlet of Power main
+1 Lake of the Dead main
+1 Mana Vault main
+1 Mox Opal main
+1 Sidisi, Undead Vizier main
-1 Skullclamp main
+1 Sword of Fire and Ice main
-1 Umezawa's Jitte main
Top Ranked
  • Achieved #22 position overall 9 years ago
Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

41 - 0 Rares

12 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 4.41
Tokens Emblem Liliana of the Dark Realms, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders Cool Decks, Good EDH, new edh decks to make, bootylicious, Deck to get, edh, Commander Decks I Like, Deck idea
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