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Jund Zombie Beatdown. Aim: Kill the opponent as fast as possible. Be nice about it though. :)
Pillar of Flame against zombies or Naya Blitz.
All suggestions welcome! If you like the deck, I'd appreciate the +1's. :)
Well, some people want to go BR or BG. However, I thought that by going Jund I would be able to get the best parts of each: aristocrat and burn from red; rancor, lotleth troll, and dreg mangler from green, as well as a variety of removal and utility spells from both.
I like the Jund approach to zombies I think it'll end up being the top zombie build. Not a big fan of the mana setup for this deck though and I agree I think Rakdos Cackler is a must have. I don't think 4 Blood Artist are really needed and I think you could probably get by with less aristocrats. But all in all I like the direction you're headed in.
Do you think my Blood Artist s are necessary at all? I could just do the swap with Rakdos Cackler four for four. I know some decks it is really good against though- tokens, decks with sweepers, and burn. Not sure if it will benefit my deck or just slow me down, as Rakdos Cackler fits better aggro-wise.
Thanks for the advice guys: I switched out the Blood Artist s for Rakdos Cackler s. In my meta there are quite a few control decks, so I'll probably keep the caverns in for now- although I do see how they limit casting the multicolor instants and sorceries.
As for sideboard, I have Rakdos Charm and Golgari Charm . I was thinking of maybe using Naturalize instead, as it can be easier to cast in some cases. Do you think the other abilites of the charms are relevant? card:Ghoulcaller's Chant is another card i was thinking for a sideboard, maybe against a control deck or a deck with burn/sweepers.
golgari charm while being under rated is amazing..I use them as a mini sweeper against tokens, delvers, etc...a counter against bonfire, supreme verdict, and athoer destroy or dmg based sweepers, and a way to get out from under O-rings, detention spheres, arrests, etc. not to mention killin intangible virtues n safety spheres. Rakdos seems much more conditional though I had some in my jund builds sideboard and never used them really or boarded them so I put in some naturalize to back up against heavy control decks using enchantments or decks rockin runchanter's pikes or keyrunes. I wouldn't swap caverns out for guildgates.
and as far as ghoulcaller's chant..I have been using them but I think the big bonus to them is in a green black zombie deck especially if you are running the slitherhead with lotleth troll..given the right hand..1 black mana for a 6 x+1/+1 counters=killer combo...I don't know how much witchbane will help out a deck like this really good card but most purn is gonna be aimed at picking off your creature.
So do you think I should run Smelt instead of Rakdos Charm . There is a lot of graveyard hate now: Rest in Peace , card:Grafdigger's Cage, card:Tormod's Crypt, etc. Is Witchbane Orb too slow altogether? Maybe I could replace that with card:Ghoulcaller's Chant or increase the amount of other sideboard cards.
Pithing Needle Doesn't stop card:Angel of Glory's Rise. Coming into play is not an activated ability. The best ways for this deck to stop card:Angel of Glory's Rise would be depending on the deck and wether they are hard casting her or re-animating her. Deathrite Shaman or card:Tormod's Crypt vs. re-animator decks. Or against' decks trying to hardcast her(which mind you unless they are ramping you should have them beat long before she is allowed to be hard cast). Appetite for Brains or Slaughter Games . Slaughter Games is probably the best addition since it has many numerous uses amd I think Deathrite Shaman would be another good sideboard add, beacuse in games where you get locked up or run out of steam with only a few life to go you can finish them off.
for a 3 color deck you would KILL yourself tryin to run with 20 lands...it's already troublesome hittin the right color mana let alone not getting any at all. You probably could lose the caverns for guildgates n help with the getting the right color part mostly with your non creature spells.a down turn on one mana is way better than droppin a land n holdin a key spell in hand with no way to do anything with it
Actually, 20 mana is perfect. Its what I play with, and I never get too much or two little, also farseek is just too good not to use. Caverns stop u from early board kills. U top out at 4mana, so 20 mana is perfect. 4s of all the duals and your fine. Trust me.
Blood Artist is still great in BR zombies. Went to FNM today, these were my results.
Round 1: Played a ridiculous 5 color deck using the most expensive cards in standard. Game 1 beat him by turn 4, all he played by then had been lands so I had no idea what to sideboard in.
Game 2, I lost to Door of Nothingness. Yes, very sad I know. Ended the game with 14 lands on the field, just got really unlucky and only had 3 creatures the whole game.
Game 3, he had 4 Thragtusks that got to blink and were pumped up with Kessig Wolf Run - 'Nough said. Lost 1-2.
Round 2: Played a Golgari deck, wasn't very good. Stomped them within the first 15 minutes. Won 2-0.
Round 3: Played a Junk Tokens deck. Very solid- lost game one to masses of pumped up lingering souls.
Won game 2 with 2 Aristocrats and Geralf's Messengers- no spirits for him that game.
Game 3- Was very close, but won with Rakdos Charm mid-combat making his tokens deal damage to him.Won 2-1.
Round 4: Played against BR Zombies, really interesting games. Game 1 he won as it came down to who got more 1-drops down first.
Game 2 won with Aristocrats and Lotleth Troll, as well as more sided in removal to exile the Messengers.
Game 3 won the game with 1 life, his Blood Artists doing a lot of work but not enough. He was mana screwed and drew no red.Won 2-1.
Top 8, Game 1: Lost 1-2 to Jund Control. Won the first game 1 quickly. The came in all of his removal and I just got stomped by Thragtusk , Huntmaster of the Fells Flip , and Olivia Voldaren . Also got mana screwed, no red source whole game.
I'm taking out one Tragic Slip and adding in another swamp after this FNM. Had to deal with a lot of hands where I would have caverns and innistrad/m13 duals only. With 11/23 lands being able to enter untapped, should happen slightly less often.
Also seeing if I could somehow put in Brimstone Volley . Still looking into it- Might do -2 Tragic Slip , +2 Brimstone Volley . Having 3 Rancor s seemed like a bit much at times. 2 may be all I need. Any ideas? Would really love to make this better. Might even take out one more rancor for another Brimstone Volley, or could run 2 Blood Artist s or Deathrite Shaman s? Any ideas would be great so I can test them. :)
It depends on your local meta. Since you say you have a lot of control and mid-range in your area, I would go with the Golgari Charm to stop board wipes. Control decks don't usually have too many 3-drops, so Abrupt Decay wouldn't be helpful in that situation. Keep the Deathrite Shaman s in the main, as they are one of the best utility creatures right now in standard
My list has 4 less creatures. But I have been tweaking thoroughly for the last 4 months since the release of the jew set. I was running rb zombies for awhile and then decided that kind was a little stronger. Not much. But we have answers to most of the format. Like enchantments. I don't care for any of the artifacts. Its the controls. Look at my jundead decklist. I run same list but with out the deathrites mainboard. But with 2 in the side
Golgari Charmis great for removal of tokens, enchants like RIP and some board wipes.
I'd switch the mainboard Dreadbore-Searing Spear ratio to 2:2, just for planeswalker control.
An alternative to illness in the ranks is Electrickery, it can also take out a lot of the most irksome humans (Champion of Parish, Invisible Stalker, Avacyns Pilgrim) that seem to be everywhere. Instant speed is nice too.
If you are going aggro with green... Rancor?
Rancor would be good to see, but there is more of the problem of getting two for oned when using rancor. The best things for Rancor imo is Souls and Sigarda. No one wants to waste a spell in a soul =) , and obviously hexproof is just always good.
This deck is already pretty good against sweepers (except Terminus), and I have Abrupt Decay for enchantments like Rest in Peace and Detention Sphere. I used to have Golgari Charm in my sideboard, but always found I wish I had Abrupt Decay instead (uncounterable), especially now with Boros Reckoner. I agree with Electrickery though. It is also really good against Naya Blitz, basically a mini-bonfire for 1. I used to use Rancor but could not seem to use it as consistently as I wanted to. Thanks for the suggestions!
I think you're quite (perhaps even too) heavy on the 3-drops. Perhaps 2x Rancor instead of 2x Dreg Mangler so you can curve out in an optimum way more often? I really like this deck, but I don't know about the Deathrite Shaman . In STD I like them more as value-creatures in midrange-decks, here you perhaps want some Rakdos Cackler instead?
+1 from my side nevertheless :D
Before GTC, I ran this deck with 3x Rancor
and 4x Rakdos Cackler
. It didn't work out. This deck can be really fast, but if it comes out mid-game or even late game, Deathrite Shaman
will be better than Rakdos Cackler
. I also love having a mainboard way of dealing with an opponent's graveyard, and if an opponent has blockers, it will deal more damage. I only choose to run 2 because as you said, they are more mid-range and not very aggressive.
@chrismast55 Right now, the deck isn't really built to support him. The creatures that I scavenge wouldn't be that great- a Varolz, the Scar-Striped deck likes Vexing Devil and other good power/cost creatures. I'm running the full 4 Cavern of Souls as I have all zombies except for Falkenrath Aristocrat as well. He looks fun to build around. I may have to adapt my other Jund build to include him: Summoning Sickness is for Noobs. Any ideas on how?
@nocturnalreaper It may kill things more consistently, but I'm not sure that I'll be able to cast it more consistently, running 22 lands with 8 green sources. I suppose it may depend on your meta, if you are facing a lot of Jund and zombies, then Victim of Night
is the worst card ever. I do like the "can't be regenerated" on Putrefy
, too. Not sure how relevant the artifact destruction is at this point. I'll do some testing in real life and see how it works out, thanks for the suggestion.