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The Vampires, They're Mad(Suggestions Wanted)

Standard* Aggro Discard Vampires

Shpigster


This is a Black Red Vampire Aggro deck that focuses on madness and discard abilities. I am hoping to slap this together by game day and hopefully win a few matches. All suggestions/tips are appreciated.

The way the deck works:

Creatures:Drana, Liberator of Malakir: A nice flier that can be devastating in the early game, but still assists with buffing in the late game.

Falkenrath Gorger : A decent turn one play that turns all yourTormenting Voices into pure value.

Incorrigible Youths : If you can madness it out turn 4, it is a great beater that can hit hard and fast.

Kalitas, Traitor of Ghet: A good card for vampire tribal, as the sacrifice ability can get you ahead in the late game, if it ever comes to that.

Stensia Masquerade: Another Tribal booster, making all your vampires slith can boost them for the late game, but the low cost and madness could make for a good way to close out the game.

Olivia, Mobilized for War: While this card is incredibly powerful on its own, in a deck full of low cost beaters, I believe it will really shine.

Sin Prodder: The main source of draw for this deck, synergies well with Incorrigible Youths , as you should almost never be paying the full five, but they will have to take that much damage.

Other Spells:

Call the Bloodline: A great enchantment for surprise blockers(with lifelink), and for casting your madness cards(potentially as more surprise blockers!).

Fiery Temper: A great burn spell, most often just a lightning bolt that is cast in addition to Call the Bloodline of Tormenting Voice.

Lightning Axe : A decent removal spell, especially when working with Fiery Temper, getting you 8 damage for 2 mana. Also, works with other madness spells.

Sinister Concoction : A cheap, indiscriminate removal spell that works well with madness.

Tormenting Voice: As mentioned before, a great draw spell for this deck, as it allows you to madness something out, and draw 2 essentially free cards for 2 mana.

Ultimate Price: Another cheap removal spell, good as a combat trick or for getting rid of larger threats.

Land Base:

This should work pretty well, but any ideas here are also appreciated.

Once Again, any suggestions would be very helpful, and it would be great if you could leave a +1

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Date added 8 years
Last updated 7 years
Exclude colors WUG
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

14 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.56
Tokens Vampire Knight 1/1 B, Zombie 2/2 B
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