Vorel of the Hull Clade EDH, built with reference to

Suggestions are welcome!

To use Vorel of the Hull Clade's ability multiple times before your next turn, you can use Illusionist's Bracers, Teferi, Temporal Archmage, Thousand-Year Elixir, Kiora's Follower, Murkfiend Liege, Kiora, Master of the Depths, Umbral Mantle, or Pemmin's Aura. Time Warp is also helpful since it allows you to take another turn to set up your combo. To protect Vorel of the Hull Clade, you can use the Shroud granted by Lightning Greaves or Pemmin's Aura. Kalonian Hydra can also help Vorel of the Hull Clade by doubling +1/+1 counters.

Cards that proliferate, such as Contagion Engine, Inexorable Tide, and Thrummingbird allow you to make each use of Vorel of the Hull Clade's ability more impactful. Proliferate can also increase counters on planeswalkers and on players, such as the poison counters from Thrummingbird and the experience counters from Ezuri, Claw of Progress.

Gilder Bairn acts as a more expensive version of Vorel of the Hull Clade, which is harder to activate. You can untap it if you attack with it, loading it with +1/+1 counters and giving it evasion via Champion of Lambholt, or fogging with Spike Weaver are good ways to protect it.

One way to use Vorel of the Hull Clade is to double the amount of counters on lands such as Mage-Ring Network, City of Shadows, Hickory Woodlot, Saprazzan Skerry, Hollow Trees/Rushwood Grove, and Sand Silos/Saprazzan Cove, so that they can produce more mana. Doubling the amount of counters on Tendo Ice Bridge or Gemstone Mine doesn't allow them to produce more mana, but does allow them to act as dual lands that come into play untapped. These lands, and any other useful lands such as dual lands, ramp lands (Nykthos, Shrine to Nyx), or utility lands (Alchemist's Refuge, and Oran-Rief, the Vastwood), can be tutored for using Tolaria West. Note that you can also use Tolaria West to tutor for Astral Cornucopia, Everflowing Chalice, and Hangarback Walker.

There are many ways to use Vorel of the Hull Clade's doubling ability to help you win. Doubling the +1/+1 counters on Champion of Lambholt can make all of your creatures very difficult to block. Doubling the +1/+1 counters on Spike Weaver can prevent your opponents' creatures from dealing any combat damage to you. Doubling the charge counters on Darksteel Reactor can allow you to win the game. Doubling the charge counters on Eternity Vessel can allow you to have an extremely large life total. Doubling the charge counters on Magistrate's Scepter can give you infinite turns (and can be untapped with Kiora's Follower). Fabricate can tutor for any of these artifact win conditions.

Sage of Hours combined with Ezuri, Claw of Progress or Forgotten Ancient and enough counters can also give you infinite turns.

Cauldron of Souls works nicely with many of the cards in this deck, since -1/-1 and +1/+1 counters cancel each other out on the same creature. Nissa, Voice of Zendikar, Forgotten Ancient, Ezuri, Claw of Progress, Spike Weaver, and Oran-Rief, the Vastwood can each add +1/+1 counters to creatures after they've entered the battlefield, removing -1/-1 counters from Cauldron of Souls. With the -1/-1 counters removed from these creatures, they can be brought back once again from the graveyard.

For mana acceleration, you can use Sol Ring, Crystalline Crawler, Coalition Relic, Astral Cornucopia, Everflowing Chalice, Gyre Sage, Kiora's Follower, and Thrasios, Triton Hero.

For card advantage, you can use Skullclamp, Teferi, Temporal Archmage, Kiora, Master of the Depths, Fathom Mage, Lifeblood Hydra, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Rhystic Study, Nissa, Voice of Zendikar, Eternal Witness, Regrowth, Dig Through Time, and Fabricate.

For countering spells, you can use Draining Whelk, Counterbalance, or Disallow.

For removal/copying, you can use Relic of Progenitus, Song of the Dryads, Strip Mine, Bane of Progress, Contagion Engine, Kiora, Master of the Depths, Umezawa's Jitte, and Cyclonic Rift.

For token production, you can use Kiora, Master of the Depths, Nissa, Voice of Zendikar, Hangarback Walker, and Mycoloth.

Umbral Mantle can get you an arbitrarily powerful Gyre Sage if she has three +1/+1 counters, an arbitrarily powerful Kiora's Follower if you have three storage counters on City of Shadows or three charge counters on Everflowing Chalice or Astral Cornucopia. If you have at least four counters instead of just three counters in the combos above, you can also generate infinite mana (green, colorless, colorless, any combination of colors, colorless, and any combination of colors, respectively), which you can store as colorless mana using Kruphix, God of Horizons.

Mystical Tutor is an incredible tutor, able to search for any one of the various instants or sorceries in this deck. Green Sun's Zenith is extremely powerful as well, as it allows you to search for and cast any green creature in the deck, while Uncage the Menagerie lets you tutor for up to X creatures with converted mana cost equal to X. Birthing Pod lets you sacrifice creatures to put more creatures into play. Momir Vig, Simic Visionary allows you to tutor for creatures when you cast green creature spells. Propaganda is a great way to dissuade opponents from attacking you with large numbers of creatures.

Teferi, Mage of Zhalfir by Volkan Baga

Champion of Lambholt by Christopher Moeller

Fathom Mage by Ryan Pancoast

Vorel of the Hull Clade by Mike Bierek

Kiora, Master of the Depths by Jason Chan

Rashmi, Eternities Crafter by Magali Villeneuve


UnleashedHavok says... #1

Another fun deck! I love the fact that you have a Daring Apprentice in here, it makes me happy. +1 sir

October 13, 2016 1:04 a.m.

Haha glad you saw that! It came in the first Magic product I ever got, the blue Seventh Edition deck. Good times, good times. :)

October 13, 2016 2:42 a.m.

UnleashedHavok says... #3

I am liking how this deck is developing DaringApprentice! I have been looking at buying the Ezuri, Claw of Progress precon for a while because I like his effect and the deck has some good cards. Do you think it would be a good base to go off of if I decide to do Vorel instead of Ezuri at the helm?

May 11, 2017 10 p.m.

Thank you, UnleashedHavok! That's an interesting thought, the first thing I saw when looking over the Swell the Host precon is that there are only 10-15 cards that involve counters. This can be problematic if Vorel is helming, since without counters to double, Vorel is basically dead weight. There are a lot of quality cards in the precon, notably Solemn Simulacrum and Eternal Witness, but if you want synergy, I think Ezuri does a much better job. The large number of high-quality weenies is essential for triggering Ezuri's ability as many times as possible. Ezuri also has an inevitability to him that Vorel doesn't, since the experience and +1/+1 counters will pile up, and your opponents can't interact with the experience counters. I think both Vorel and Ezuri work well in the 99 when the other is helming the deck, but as far as using the precon as a shell, I think you're better off having Ezuri helm it with Vorel in the 99.

May 12, 2017 4:04 a.m.

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Date added 1 year
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.17
Tokens 1/1 Thopter, Kiora, 0/1 Plant, 8/8 Octopus, 1/1 Saproling, Teferi, Experience
Folders new budget, edh decks, Budget Simic EDH, Edh, Deck, Decks that i liked, Xtra Cool Decks
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Revision 18 See all

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-1 Venser, Shaper Savant main
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