Description

Vorel of the Hull Clade EDH. Inspired by the Unhinged card Ambiguity (not included), counters on counters.

Built with reference to http://edhrec.com/commander/vorel%20of%20the%20hull%20clade/.

Suggestions are welcome!

To use Vorel of the Hull Clade's ability multiple times before your next turn, you can use Illusionist's Bracers, Aphetto Alchemist, Kiora's Follower, Murkfiend Liege, Kiora, Master of the Depths, Umbral Mantle, Pemmin's Aura, or Experiment Kraj with a +1/+1 counter on Aphetto Alchemist or Kiora's Follower. You can also have Experiment Kraj put a +1/+1 counter on Vorel of the Hull Clade, and then Experiment Kraj will have Vorel of the Hull Clade's ability. To protect Vorel of the Hull Clade, you can use the Shroud granted by Lightning Greaves or Pemmin's Aura. Kalonian Hydra can also help Vorel of the Hull Clade by doubling +1/+1 counters.

Cards that proliferate, such as Contagion Engine, Inexorable Tide , Thrummingbird, Contagion Clasp, and Viral Drake, allow you to make each use of Vorel of the Hull Clade's ability more impactful. Proliferate can also increase counters on planeswalkers and on players, such as the poison counters from Thrummingbird and the experience counters from Ezuri, Claw of Progress.

Gilder Bairn acts as a more expensive version of Vorel of the Hull Clade, which is harder to activate. You can untap it if you attack with it, loading it with +1/+1 counters and giving it evasion via Champion of Lambholt, or fogging with Spike Weaver are good ways to protect it.

One way to use Vorel of the Hull Clade is to double the amount of counters on lands such as Mage-Ring Network, City of Shadows , Hickory Woodlot , Saprazzan Skerry, Hollow Trees / Rushwood Grove , and Sand Silos/Saprazzan Cove, so that they can produce more mana. Doubling the amount of counters on Tendo Ice Bridge doesn't allow it to produce more mana, but does allow it to act as a dual land that comes into play untapped. Doubling the amount of +1/+1 counters on Llanowar Reborn means you can use the graft ability more than once. Simic Growth Chamber can return lands such as Tendo Ice Bridge, Hickory Woodlot , Saprazzan Skerry, and Llanowar Reborn to your hand in case the counters run out. These lands, and any other useful lands such as dual lands or utility lands (Alchemist's Refuge, Mosswort Bridge, and Oran-Rief, the Vastwood), can be tutored for using Tolaria West and Crop Rotation. Note that you can also use Tolaria West to tutor for Astral Cornucopia, Everflowing Chalice, and Hangarback Walker.

There are many ways to use Vorel of the Hull Clade's doubling ability to help you win. Doubling the +1/+1 counters on Champion of Lambholt can make all of your creatures very difficult to block. Doubling the +1/+1 counters on Spike Weaver can prevent your opponents' creatures from dealing any combat damage to you. Doubling the +1/+1 counters on Triskelion can allow you to deal large amounts of direct damage to your opponents. Doubling the charge counters on Darksteel Reactor can allow you to win the game. Doubling the charge counters on Eternity Vessel can allow you to have an extremely large life total. Doubling the charge counters on Magistrate's Scepter can give you infinite turns (and can be untapped with Aphetto Alchemist or Kiora's Follower). After +1/+1 counters are placed on Sage of Hours, doubling those can let you take multiple extra turns. Fabricate can tutor for any of these artifact win conditions.

Cauldron of Souls works nicely with many of the cards in this deck, since -1/-1 and +1/+1 counters cancel each other out on the same creature. Bloodspore Thrinax, Master Biomancer, and Llanowar Reborn can each remove -1/-1 counters from your creatures just as they enter the battlefield from the graveyard via Cauldron of Souls by putting at least one +1/+1 counter on that creature. Nissa, Voice of Zendikar, Forgotten Ancient, Experiment Kraj, Ezuri, Claw of Progress, Spike Weaver , and Oran-Rief, the Vastwood can each add +1/+1 counters to creatures after they've entered the battlefield, removing -1/-1 counters from Cauldron of Souls. With the -1/-1 counters removed from these creatures, they can be brought back once again from the graveyard.

For mana acceleration, you can use Sol Ring, Crystalline Crawler, Astral Cornucopia, Everflowing Chalice, Gyre Sage, Kiora's Follower, Kiora, the Crashing Wave, Thrasios, Triton Hero, Bounty of the Luxa, and Experiment Kraj with a +1/+1 counter on Gyre Sage, Birds of Paradise, or an animated Lumbering Falls.

For card advantage, you can use Kiora, Master of the Depths, Fathom Mage, Lifeblood Hydra, Overbeing of Myth, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Rhystic Study, Nissa, Voice of Zendikar, Jace, Architect of Thought, Eternal Witness, Bounty of the Luxa, and Fabricate.

For countering spells, you can use Ertai, Wizard Adept, Draining Whelk, Voidslime, Disallow, or Experiment Kraj with a +1/+1 counter on Ertai, Wizard Adept. Venser, Shaper Savant can return spells or permanents to their owner's hand, which can slow down opponents. Venser, Shaper Savant can also allow you to save your own permanents or allow cards such as Hickory Woodlot , Saprazzan Skerry, Draining Whelk, Progenitor Mimic, Spike Weaver , Triskelion, Contagion Clasp, Contagion Engine, Jace, Architect of Thought, Kiora, Master of the Depths, Kiora, the Crashing Wave, and Nissa, Voice of Zendikar to enter the battlefield with replenished counters or reused enter the battlefield effects. Venser, Shaper Savant's enter the battlefield effect can be used multiple times if Cauldron of Souls is out and there is a way to put a +1/+1 counter on him.

For removal/copying, you can use Contagion Clasp, Contagion Engine, Kiora, Master of the Depths, Progenitor Mimic, Triskelion, Lux Cannon, and Cyclonic Rift. Experiment Kraj can also use the activated abilities of any creatures your opponents control with +1/+1 counters on them.

For token production, you can use Kiora, the Crashing Wave, Kiora, Master of the Depths, Nissa, Voice of Zendikar, Hangarback Walker, and Mycoloth.

Umbral Mantle can get you an arbitrarily powerful Gyre Sage if she has three +1/+1 counters, an arbitrarily powerful Kiora's Follower if you have three storage counters on City of Shadows or three charge counters on Everflowing Chalice or Astral Cornucopia, or an arbitrarily powerful Aphetto Alchemist if you have three charge counters on Everflowing Chalice or Astral Cornucopia. If you have at least four counters instead of just three counters in the combos above, you can also generate infinite mana (green, colorless, colorless, any combination of colors, colorless, and any combination of colors, respectively). If any of the three creatures mentioned above have a +1/+1 counter on them, Experiment Kraj can take their place in the combos mentioned above.

Similarly, you can arbitrarily double counters on permanents using Experiment Kraj if Gilder Bairn is out with a +1/+1 counter on it, along with either Gyre Sage with three +1/+1 counters or Kiora's Follower/Aphetto Alchemist with a +1/+1 counter and Astral Cornucopia with three charge counters.

Mystical Tutor is an incredible tutor, able to search for any one of the various instants or sorceries in this deck. Green Sun's Zenith is extremely powerful as well, as it allows you to search for and cast any green creatures in the deck. Propaganda is a great way to dissuade opponents from attacking you with large numbers of creatures.

Venser, Shaper Savant by Eric Deschamps

Champion of Lambholt by Christopher Moeller

Fathom Mage by Ryan Pancoast

Vorel of the Hull Clade by Mike Bierek

Kiora, Master of the Depths by Jason Chan

Rashmi, Eternities Crafter by Magali Villeneuve

Comments

UnleashedHavok says... #1

Another fun deck! I love the fact that you have a Daring Apprentice in here, it makes me happy. +1 sir

October 13, 2016 1:04 a.m.

Haha glad you saw that! It came in the first Magic product I ever got, the blue Seventh Edition deck. Good times, good times. :)

October 13, 2016 2:42 a.m.

UnleashedHavok says... #3

I am liking how this deck is developing DaringApprentice! I have been looking at buying the Ezuri, Claw of Progress precon for a while because I like his effect and the deck has some good cards. Do you think it would be a good base to go off of if I decide to do Vorel instead of Ezuri at the helm?

May 11, 2017 10 p.m.

Thank you, UnleashedHavok! That's an interesting thought, the first thing I saw when looking over the Swell the Host precon is that there are only 10-15 cards that involve counters. This can be problematic if Vorel is helming, since without counters to double, Vorel is basically dead weight. There are a lot of quality cards in the precon, notably Solemn Simulacrum and Eternal Witness, but if you want synergy, I think Ezuri does a much better job. The large number of high-quality weenies is essential for triggering Ezuri's ability as many times as possible. Ezuri also has an inevitability to him that Vorel doesn't, since the experience and +1/+1 counters will pile up, and your opponents can't interact with the experience counters. I think both Vorel and Ezuri work well in the 99 when the other is helming the deck, but as far as using the precon as a shell, I think you're better off having Ezuri helm it with Vorel in the 99.

May 12, 2017 4:04 a.m.

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Date added 1 year
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.22
Tokens 1/1 Thopter, Kiora, 0/1 Plant, 8/8 Octopus, 1/1 Saproling, */* Generic, 9/9 Kraken, Experience
Folders new budget, edh decks, Budget Simic EDH, Edh, Deck, Decks that i liked, Very Cool Decks
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