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The Sheer Madness!!!

Commander / EDH BR (Rakdos)

Faidian


Sideboard


Maybeboard

Instant (1)

Creature (1)

Sorcery (1)


Worldgorger Dragon + Animate Dead, Necromancy, or Dance of the Dead infinite mana combo. Using loads of discard, draw card mechanics this deck rummages very quickly and has cards that take advantage of this. Life gain, raw damage to opponents, mana gain, etc. Using this infinite mana combo we can set ourselves up for an instant win by following a few conditions.

  1. Have Worldgorger Dragon in your graveyard. With this deck there are many ways to do this, one as simple as using Entomb and throwing it straight into your graveyard from your library. The biggest way this is going to happen is through our deck's core mechanic. Using our commander Anje Falkenrath to discard card a card and then draw a card. We'll especially want to discard cards with Madness. This will let us untap Anje Falkenrath and discard another card to draw yet another card. Anje Falkenrath is going to be the main work horse of this deck however, there are other cards in the deck that are going to allow us to discard cards and draw more.

  2. With our core mechanic being rummaging we have a higher chance of just pulling these win mechanics as we play, however there are ways to speed up that process. Using Doomsday you can "Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up." by tutoring 5 cards to the top of our library it should be easy to attain a few if not all of these cards by using our commander or other draw mechanics in a single turn. Besides the main mechanic of our deck there are a few cards that can let us tutor out Doomsday from our library. Some of those being:

We can use Diabolic Tutor or the transmute cost on Brainspoil, Dimir Machinations, or Shred Memory and with all of the rummaging this deck is going to be doing the chances of getting any one of these four cards is very likely. Ensuring that we can proceed with Doomsday

The 5 cards you'll most certainly want to pull to top of your library if you didn't get the luck of getting Worldgorger Dragon into your graveyard early would be: 1. Worldgorger Dragon 2. Animate Dead, Necromancy,or Dance of the Dead 3. A card to use all of this infinite mana to slaughter our enemies, such as Comet Storm, Cut/Ribbons,Torment of Hailfire

Discard Worldgorger Dragon as soon as you can using any one of the various methods this deck employs to the graveyard.

By using Worldgorger Dragon and Animate Dead, Necromancy, or Dance of the Dead we can tap all of our mana before the lands become exiled, thereby "floating" that mana, exile all of the lands with Worldgorger Dragon ETB trigger and as Worldgorger Dragon leaves the battlefield again due to Animate Dead, Necromancy, or Dance of the Dead our lands become un-exiled and untapped. We can then tap our lands again for more mana. Float that mana once again and then we continue to do this until we have more than enough mana loaded up to wipe the board.

To end your infinite mana loop simply target another creature other than Worldgorger Dragon in any graveyard with Animate Dead, Necromancy, or Dance of the Dead and then dump your mana into a kill mechanic such as Comet Storm, Cut/Ribbons,Torment of Hailfire.

As a note when using this combo. This combo is an unstoppable looping combo. What this means is that this combo will force the game to a draw as it will forever continue its iterations. The only way to stop it is to meet the following criteria:

  1. Counter the abilities or Animate Dead, Necromancy, or Dance of the Dead when it is a spell.
  2. Remove Worldgorger Dragon in response to its ETB ability.
  3. Have another creature in any graveyard.
  4. Call a judge and ask what to do if the above cannot be met.

So this chain can be interrupted by other players using method number 1 and 2 mentioned in the above criteria. You may want to load cards 4 and 5 with Pyroblast and Red Elemental Blast

Now lets talk other strategies with this deck. Here's how we're going to stay alive long enough to win if we for some reason fail to achieve our primary win mechanic:

Survivability:

K'rrik, Son of Yawgmoth, Nihilistic Glee, Alhammarret's Archive, Bontu's Momument, Trading Post, Curse of Fool's Wisdom, and Urborg Syphon-Mage.

These cards not only gain us life but also tie into our main mechanic. So with all of the life we're getting why not use some of it to cast our spells, make K'rrik, Son of Yawgmoth bigger, swing harder, gain more life, and then do it all over again?

Monster Presence:

This deck is not without some meat on its bones either. Using cards like Cryptbreaker, From Under the Floorboards, and Honor the God-Pharaoh we can produce us some chump blockers if we need to soak some incoming damage. Using other creatures such as Archfied of Ifnir allowing us to discard and place negative counters on creatures. This alone can help us keep the board state of our opponents from getting too beefy to handle. As an added bonus since they are negative counters this allows us to get rid of pesky indestructible creatures. Archfiend of Spite and Mogis, God of Slaughter provide some major creature presence as well as forcing our opponents to make hard choices.

Along with creatures that allow us to make things harder on our opponents we also have some that allow us to deal direct damage to our opponents. Hazoret the Fervent while not only fitting this deck perfectly allows us another nice blocker on the field. Glint-Horn Buccaneer and Psychosis Crawler also allow us to deal damage as we continue to rummage the deck and with how often that occurs it's going to add up very quickly.

One of the most flexible cards in the entire deck is undoubtedly Bone Miser with the ability to perpetuate the deck depending on the type of card discarded. Adding a lot of usefulness out of just a single card.

Some other cards that help us benefit from our opponents demise are cards like Waste Not and Gibbering Descent. Sure, we take a little damage but we can more than make up for that with the life gain of this deck. Painful Quandary ties back into Bone Miser again creating a tough spot for our opponents while we benefit.

Utility:

We've got Bedevil,Chaos Warp, Pyroblast, and Red Elemental Blast. Blasphemous Act can help us level a good sum of creatures if our opponents are getting a bit rowdy and Fiery Confluence for some added flavor giving us a choice of damaging creatures, opponents, or destroying an artifact or three.

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94% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

37 - 6 Rares

16 - 6 Uncommons

17 - 10 Commons

Cards 100
Avg. CMC 3.36
Tokens Goat 0/1 W, Zombie 2/2 B, Zombie Army 0/0 B
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