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The Path of Nonviolence

Commander / EDH

batpogo


Okay, here's the plan:

1) Ramp super hard - ideally we can cast Kruphix (plus mana up for a counterspell) by turn 4.

2) Hang out in "draw-> ramp spell-> go" mode for a while. Be prepared to counter anything too threatening, but we're primarily looking to bank mana. Silent Arbiter, Constant Mists, Sunstone, etc. keep us from dying at this point.

3) Draw, like, twenty cards somehow. Stroke of Genius, Blue Sun's Zenith, Consecrated Sphinx, etc.

4) If all goes according to plan, by turn ten we'll have half of our deck in our hand, and more mana banked than we'll ever need. Cast Doubling Cube, Time Stretch, Regrowth, Time Stretch, etc. and finish with Helix Pinnacle.

If opponents Bitter Ordeal our Helix Pinnacle, we disregard the path of non-violence and cast Rite of Replication targeting whatever can stomp the most faces the most quickly. Admittedly, it's not the strongest backup plan, but our fifteen counterspells help us stick to plan A most games.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

22 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Ape 3/3 G, Beast 3/3 G, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C, Morph 2/2 C
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