"May you be left with nothing in this life, and the next"
Thought it'd be fun to work some control with the pending renewal of the Orzhov Guild. Sorin, Lord of Innistrad and Lingering Souls work very well together to stall, and with Vault of the Archangel I can keep the board fairly well locked up.
Bloodgift Demon provides fantastic card advantage, on a solid body and helps to dig for answers.
Thanks for the comments all, and please don't hesitate to mention anything you like or what else you think might fly!
UpdatesStab Wound with Arrest to lock down problem creatures. Stab Wound was working more as removal anyways, but in the event it stuck around it was just leaving them a blocker / sacrifice target.
2nd edit of today -
Finally pulled Bloodline Keeper Flip, he just wasn't pulling his weight anymore. Replaced him, and one of my new copies of Arrest with 3 copies of Lingering Souls against the early rush of aggro. Late game they'll still have some ability to stall the board with Vault of the Archangel I hope. Also tweaked the manabase slightly to compensate for the changes.
Brought Soul Tithe (2) and Desecration Demon to the party, seeing better results now. Probably going to bring in something like Cower in Fear to the sideboard against aggro / tokens, as well as Sever the Bloodline.
Curse of Exhaustion in favor of the slimmer, more aggro Ethereal Armor. An armored Vampire Nighthawk is a scary thing indeed.
Altar's Reap, and up Ultimate Price to three from two. With the Bloodgift Demon, Altar's Reap feels like more of a filler and may get pulled altogether. It is nice being able to squeeze a final bit of usefulness just before a boardwipe resolves, but ultimately I don't know if it's worth 3 slots in the deck.
Tragic Slip since you are playing counter removal. I like this idea, Mind if if I borrow your idea for Standard?
December 26, 2012 12:27 p.m.
Please be my guest Baatosan, as long as you let me know how it does! If you find anything that works significantly better I want to know about it!
December 26, 2012 1:32 p.m.
Unfortunately, I felt it slow and so did my colleagues, they helped me out a bit and made into this. Curse of Sorin
December 30, 2012 10:32 p.m.
I love the idea, unfortunately Tap Out's shuffling algorithm is completely bogus. I tried 5 playtests and in the first 4 turns never drew another land. usually started with 3-4 in my opening hand.
December 31, 2012 11:58 a.m.
Binaryraven I feel you bro. But i assume tappedout's shuffling algorithm is equivalent to "Tournament Shuffling". I assume you shuffle while putting 1 land and 2 cards etc. While Tournament Shuffling does not allow you to do that.