So after a bit of tweaks, a lot of goldfishing, and minimal live testing, I've decided to stick with this build of Shu Yun. While it's skill-testing and a lot of micro-management, I've had a lot of fun playing the deck, though I do realize it isn't perfect, and I'm not sure if the card draw or the interaction is where I want it to be (or if I even want interaction to begin with), but I digress. This is what I've arrived at so far, and I've won tables and killed many players with it.

The idea is simple; cast spells, draw cards, find things that generate mana, cast them, draw more cards, cast more spells, and Storm out to win. The execution of this deck is much like the Storm variants you've seen around here that I'm sure you're used to by now.

There are twists that make this one interesting, though. For one, the first and most important reason you play this archetype; Jeskai Ascendancy. This deck is heavily influenced by the Modern Jeskai Ascendancy combo deck, but where you lose 4-ofs, you gain Ponder, Preordain, Turnabout, High Tide, Mind's Desire and other cards currently illegal in Modern. Plus, Jeskai Ascendancy combo in EDH; what's not to love?

How does the combo function? You utilize a creature that can "tap for mana" (Fatesticher, Silver Myr, "Paradise Mantle"), and then cast a 1-mana cantrip. When you do, your creature will untap while you draw a card, add storm count, and not lose mana. If you have either multiples of these, or if Fatesticher is untapping a permanent that can generate two or more mana, you're actually gaining mana as you go off!

Usually, your win condition is casting Mind's Desire into Ignite Memories. Mind's Desire is always the Storm card you want to resolve first, as it almost always flips a card that generates mana, or will draw you into something that will. More importantly, you add to Storm count, so it's just the right line of play to cast Mind's Desire first.

If players have hexproof, fear not; Jeskai Ascendancy can also make it so your creatures are that much more powerful with the +1/+1 they're getting every time you cantrip, so your army can actually battle. If Anger is giving them haste, you can also legitimately win by attacking with a massive army of tokens generated by Talrand, Young Pyromancer and Monastery Mentor.

If both of those options are unavailable to you, fear not; the deck is quite adept at drawing cards, and on the turn you go off, you might find yourself running high on cantrips and low on cards to draw. In this scenario, Laboratory Maniac is there to save the day and win you the game by drawing your deck. If they remove the Maniac, then they're just a god, and you can't do much about that.

I'm looking for thoughts, though. I'm rather unfamiliar with Storm in EDH and I'm not sure if I'm missing something, aside from Timetwister, which is far too expensive for me to obtain. Please lemme know what you think! :)

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

31 - 0 Rares

23 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.53
Tokens Drake 2/2 U, Elemental 1/1 R, Monk 1/1 W
Folders I like your idea, EDH
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