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"The Music of Destruction" By Wolfgang M.

Standard

AwesomeKyurem5


Description

Just your "Standard" wolf-werewolf deck. (Bu-dum, tiss) Anyway, I felt like I needed a standard deck, because standard tournaments are easier to find, so I kind of just threw this together.

This deck is mainly just summon wolves, power them up, win. Although, it does have good combos and strategies. For example: Hermit of the Natterknolls goes well with Sage of Ancient Lore. One of my favourites goes something like this: Equestrian Skill on any Werewolf. They get +3/+3 either way, but now they have trample on one side and are stronger and sometimes better abilities on the other. Practically tells the opponent to pick their poison.

Finally, as usual, this deck needs a bit of help for it to become competitive, so I would love any suggestions. Please note though, because of life and reasons, any suggestions won't be able to be acted upon for a few weeks, unless I already have the card(s) suggested in my collection.

Updates

Comments

thuloth says... #1

Well, the biggest thing I'd suggest is add more consistency. There are cheap wolves that can do the job of some cards better. you could run howl pack resurgence and buff ALL your wolves instead of one. and I'd run geier reach bandits to transform your wolves. And silverfur partisan can offer some light protection of sorts as well. Maybe draw from other sets a bit for standard too. you dont ONLY have to use inastrad.

May 31, 2016 9:40 a.m.

thuloth says... #2

Well, the biggest thing I'd suggest is add more consistency. There are cheap wolves that can do the job of some cards better. you could run howl pack resurgence and buff ALL your wolves instead of one. and I'd run geier reach bandits to transform your wolves. And silverfur partisan can offer some light protection of sorts as well. Maybe draw from other sets a bit for standard too. you dont ONLY have to use inastrad. I have a wolf deck I built for fun by scrapping a few cards together if you would like to check it out for some ideas.

May 31, 2016 9:41 a.m.

AwesomeKyurem5 says... #3

thuloth, thanks for the advice. Honestly, I may check your deck out, but I guess green/red wolves aren't uncommon right now at all and I already checked out two on the front page while waiting to see if this got any views. Anyway, I will definitely have to see about some of those cards. I mean, I do have cards from other standard sets, just not as much and not many that really help this deck out. When I said I threw this together, I meant it. I even had to trade with my brother for some of the werewolves, because lately I've been getting individual cards online and not the new card packs.

May 31, 2016 10 a.m.

thuloth says... #4

Also if you just want to make a sweet werewolf deck. That isnt standard legal. Throw in some immerwolves. They keep your wolves from transforming back. great card

May 31, 2016 2:07 p.m.

GeminiSpartanX says... #5

If you can, I'd add more creatures and take out some of the more lackluster instants and sorceries. You'll have problems against control decks the way your deck is set up now if you can't keep more creatures out than a control player's removal spells. I also recommend adding at least a pair of Howlpack Resurgence since it leads to some nice blowouts against creature decks. Try to run 24ish creatures under 5 mana, with only 3-4 creatures that cost 5+ mana. Only use 10-12 non-creature spells with either 22-20 lands. This way you should have plenty of creatures to play and only need to cast a few spells to create a dominant board presence in order to win.

June 1, 2016 9:38 a.m.

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Compare to inventory
Date added 1 year
Last updated 3 months
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.75
Tokens 2/2 Wolf, Arlinn
Views 542