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The Mind's Delusions

Standard* Mill Tribal

yohanboy


Sideboard


This is a mix of a Jace Illusion deck with some of his signature milling combined. I have a splash of white in here for some additional control and protection but mostly this is for my lord Augustin who helps my blue creatures.

Creatures: My Lords are all cost effective and have a lot of cross over in abilities as well as Power and Toughness. First and most important is Lord of the Unreal. A 2 cost for a 2/2 is fine but his two abilities are his big selling point. Powering up all Illusions by +1/+1 is great but cancelling out some of my Illusions crippling "Fade" ability is the main selling point. Grand Arbiter Ausgustin IV and Mist Form Warchief tackle similar areas with the ability to cut the cost of Illusions but Augustin's ability goes further into cutting the cost of White and Blue spells in general while also adding more cost to the opponent's spells. Warchief's other benefit is also being an Illusion so all of the boosts the rest get, apply to him and allow him to stay on the field longer. Grand Architect and Adaptive Automaton are here to simply increase the Illusions further with more +1/+1's and Automaton will only get stronger by his combo with Architect and the other Lords power ups for Illusions.

Phantasmal Bear and Jace's Phantasm both come in as the cheapest with a cost of 1 Blue for decent creatures on their own. They have easily been summoned on my first turn and a great to add on at any time to either turn the tides or just apply the pressure. Unreal makes Bear even more of a bargain while the milling side of the deck brings out Jace's Phantasm's true strength. Krovikan Mist is a fantastic weapon in this deck as it is easy to get out with a cost of 2 and will only get stronger with the more you bring out and with the Lords assistance. It also doesn't have the signature "Fade" ability that a lot of the tribe does. Phantasmal Image is another key component in this deck as its main purpose is to be a psuedo-Lord and copy Lord of Unreal to power up itself and gain the type bonus while Unreal being just a Wizard doesn't. Phantom Warrior comes in as an almost broken card with a cost of 3 for an unblockable 2/2 which will only get stronger in this deck and doesn't have the "Fade" trade off.

Phantasmal Abomination and Hover Barrier act as the walls to defend from enemy fliers and just absorb hits in general. Both are sturdy on their own for respectable costs of 3, with Abomination being more aggressive and Barrier needed some assistance to get some bite but has more toughness.

Phantasmal Dragon and Jace's Mindseeker are the heavy hitters with the highest costs in creatures of 6 for Mindseeker and 4 for Dragon. These however won't come out till later in the game when I should have multiple Lords out to make them cheaper and even stronger. Dragon is pretty straightforward but Mindseeker is primarily here for a kick ass ability of robbing the opponent of their resources with its milling and then an added bonus of stealing any of the spells they discard for no additional cost.

Planeswalker: I was always going to have Jace in this deck but I went with Cunning Castaway over Memory Adept because he can add Illusions to the field with his -2 ability. Also the text flavor of this allows for these tokens to get the boosts from my cards abilities and requires my opponent to use an actual card on them to make them vanish which is a neat change. Also with Lord of Unreal, that is taken care anyway. His -5 allows me to make more of him and in-turn replicate all of his effects again and again. Planeswalkers for me are here to assist and distract in MTG and this guy does that in spades. Most of these Illusions allow for the activation of his +1 with their effects so it's easy to build up himself and his copies if needed.

Instants/Sorceries/Enchantments: Ponder, Think Twice and Brainstorm are all bargain ways for me to keep up the momentum and have options while also controlling what's to come later in my deck. I think they are all fantastic staples.

Disperse and Negate are pretty standard bouncers that offer protection for mostly my Lords and can help shift control back to me at any point for a bargain price of 2 or even one if Augustin is on the field. Mana Leak does this as well but for an even better effect of forcing the opponent to possibly pay the cost and rob themselves of an additional move.

All of my Enchantments are here for insurance. Oblivion Ring is here to take care of any enemy permanent I find troublesome for a respectable cost. Mind Control can allow me to take problem creatures and make them my own. Memory Erosion is here to apply a great deal of pressure while also triggering possible milling combos.

Artifacts: All of these are here to replicate what my Lords all ready do. Kefnet's Monument is the cheapest at a cost of 3 and is the stand in for Augustin and Warchief with the added effect of leaving the opponent open for hits the next turn. Door of Destinies is a cost of 4 that simply powers up my Illusions more while Banner does the same but at a cost of 5 while adding more momentum with drawing benefits.

Lands: All of these are pretty simple. Glacial Fortress gives me the White support I need while also the Blue and obviously Islands are more important than the Plains here.

Sideboard: Most of these are copies of what I have or simply other cool ways to do what I am all ready doing. Nivix Barrier has flash but I find pricey so I keep it to the side. Illusory Servant and Labyrinth Guardian are solid creatures that I can swap out with something I have. Ring of the Evos Isle I put here because I never really ended up using it and it's main purpose is to protect my Lords. It's not bad at all I think but I just never managed to pull it out so I put it here as a possibility. Summoner's Bane works with the theme of the deck but is very expensive for just a Token that Cunning Castaway all ready does. Traumatize I find to be a great card but again is expensive and I find would be sitting in my hand waiting for either enough resources or the time to use. Jace Memory Adept used to be here to help with the milling but as I said before I find Castaway to be a better fit. He's still fantastic though.

Concerns: The milling side of things present here I find might be an unnecessary detour simply to make Jace's Phantasm really sing and also add pressure. I do enjoy coming at the opponent with multiple and varied obstacles to worry about but I do acknowledge it may be holding back the overall deck's streamline.

Lord of the Unreal, Grand Arbiter Augustin IV and Grand Architect are all fantastic Lords but they aren't Illusions so they don't get the combined protection the Illusions get. Architect and Augustin do help each other out with their abilities applying to color instead of type but Unreal has no such luck. Also his ability is key and if he's gone or Phantasmal Image doesn't get a chance to combo with him, it slows down a good chunk of the deck. I also get anxious around strategies that depend almost entirely on one card but I do feel my other Lords give adequate support.

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Date added 5 years
Last updated 5 years
Exclude colors BRG
Splash colors W
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

19 - 2 Rares

8 - 7 Uncommons

21 - 3 Commons

Cards 70
Avg. CMC 2.51
Tokens Illusion 1/1 U w/ Flying, Illusion 2/2 U, Illusion 2/2 U w/ Phantasmal, Labyrinth Guardian 2/3 W
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