My take on Kuldotha Forgemaster MUD. Originally, I had four Thran Dynamo and four Voltaic Key, but then I saw Greg Price's 12-post version and fell in love. His was identical to mine, except for the Cloudposts.

I really miss having Mishra's Factory in this list, especially with Crucible of Worlds. I want to fit them back in, but I'm already playing 25 lands.

Here is a great article on costs related to Trinisphere. I suggest reading it to understand how Trinisphere interacts with a plethora of "free" cards available in Legacy.


Round One: Elf Combo-- 2-1
Round Two: Elf Aggro-- 2-0
Round Three: Intentional Draw-- 0-0
Top Four: Elf Aggro-- 2-1


APPLE01DOJ says... #1

could Paradise Mantle find a home in this deck?

July 16, 2013 3:06 a.m.

sylvannos says... #2

@APPLE01DOJ:: Unfortunately, it's a bit too slow since the only creature I would put it on would be Metalworker , who taps for mana anyway.

July 16, 2013 3:56 a.m.

APPLE01DOJ says... #3

i c ur point lol

July 16, 2013 4:19 a.m.

CalciferDK says... #4

This looks like fun. I've play-tested it a couple of times and it seems pretty consistent. What decks have you tested against? How does it fare against control like U/W Miracles?

Could a single Trading Post be a worthy addition? maybe in the SB...

December 6, 2013 5:43 a.m.

sylvannos says... #5

@CalciferDK: I just switched to the 12-post build (before I was running Mishra's Factory and Darksteel Citadel ) and I can say this version with Cloudpost is a lot easier to mulligan with. I don't know that I'd play with Trading Post since Staff of Domination makes infinite....everything...once you have a Metalworker and three artifacts in hand. The decks I've played against:

December 6, 2013 6:10 a.m.

CalciferDK says... #6

Ahh didn't realize the infinite combo there.. I thought the tradingpost could be a real beating against the miracles (recurring/sacing wurmcoils and sundering titans). But i guess it is quite inefficient compared to the staff:)

December 6, 2013 6:27 a.m.

XTowelie says... #7

Haha so this is legacys tron? every time I want to buy the cards I need to turn my burn deck viable to legacy I see a spooky deck like this :'(

July 23, 2014 8:49 p.m.

XTowelie says... #8

why no Emrakul, the Aeons Torn ? to much mana?

July 23, 2014 8:50 p.m.

XTowelie says... #9

also what about Expedition Map find your nice glimmerposts

July 23, 2014 8:53 p.m.

sylvannos says... #10

@XTowelie: Emrakul, the Aeons Torn indeed costs too much mana. I have trouble casting Blightsteel Colossus from my hand. He's also not an artifact, so I can't dig him up with Kuldotha Forgemaster . Nor does he add mana with Metalworker . Lastly, any Lodestone Golem s are going to make him cost one more mana. These are the same reasons I don't play Karn Liberated .

I've thought about Expedition Map s before and you'll see 12-post decks with them, but this one is running Chalice of the Void . On turn one, I'm either playing Metalworker , Chalice of the Void for one, or Cloudpost into play tapped. Voltaic Key untaps Metalworker and Grim Monolith , so I'd be more inclined to pay that (it leads to stupid things like turn two Blightsteel Colossus ). Seeing as how I'm not playing Voltaic Key , I'm hesitant to include Expedition Map . It's even more problematic if I get hit by Wasteland , in which case, I may not be able to even activate it.

But anyway, this archetype is the reason Cloudpost is banned in Modern. Tron wishes it were this consistent lol.

July 23, 2014 11:26 p.m.

Spazik007 says... #11

Can you explain the combos here? I'm assuming Staff of Nin and Staff of Domination aren't just in there because they're good cards.

April 26, 2017 12:50 p.m.

sylvannos says... #12

@Spazik007: Staff of Domination creates infinite mana with Metalworker once you have 3 artifacts in your hand. You tap Metalworker, reveal the 3 cards, add to your pool, then use to untap Metalworker with Staff of Domination, then untap Staff of Domination. This nets you each time. You then rinse and repeat until you've added an arbitrarily large amount of mana to your pool. With that mana, you use Staff of Domination to draw infinite cards, gain infinite life, and tap down/untap infinite creatures.

You can also use Staff of Domination by itself to just durdle and mess with your opponent. Tapping down Griselbrand each combat step against Show and Tell, drawing cards, untapping your Wurmcoil Engine to play defense, etc. make Staff of Domination strong even when you don't have Metalworkers out.

Staff of Nin is mostly there for value in grindy matches. A lot of the midrange and control decks can't keep up with the extra card each turn on top of having their life total and planeswalkers pinged. It also kills off cards like Thalia, Guardian of Thraben, Dark Confidant, Ichorid, etc.

You can also go infinite with Staff of Nin using the mentioned infinite mana combo. What you do is draw your library with Staff of Domination, play Karn, Silver Golem, then use Karn, Silver Golem to animate Staff of Nin. Then, you just tap and untap Staff of Nin infinite times just like you would Metalworker using Staff of Domination.

April 26, 2017 7:23 p.m.

chicagobearz says... #13

Doug Stanhope is the best.

September 25, 2017 5:32 p.m.

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Compare to inventory
Date added 4 years
Last updated 2 months
Exclude colors WUBRG

This deck is Legacy legal.

Cards 60
Avg. CMC 3.75
Tokens 3/3 Wurm
Folders Constructed Decks, Artifact, Legacy, Colourless decks with ideas, Me Gusta, JaWn, Legacy, Ideas, Liked Decks
Views 5375

Revision 3 See all

5 months ago)

+1 Staff of Domination main
-1 Staff of Domination main
+1 Staff of Nin main
-1 Staff of Nin main
-2 Grafdigger's Cage side
+1 Silent Arbiter side
+1 Spine of Ish Sah side
-1 Silent Arbiter side
+2 Steel Hellkite side
+2 Grafdigger's Cage side
-2 Relic of Progenitus side
-1 Spine of Ish Sah side
-2 Steel Hellkite side
+2 Relic of Progenitus side