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Famine from the Four Horseman of the Apocalypse

Commander / EDH Infinite Combo Tokens U/R (Izzet) Weenie

KayneMarco

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Deck one of my Four Horsemen of the Apocalypse series.

Deck two is Pestilence from the 4 Horsemen of the Apocalypse. That deck is being helmed by The Scorpion God.

Deck three is War from the Four Horsemen of the Apocalypse. That deck will be helmed by The Scarab God. W.I.P.

Deck four is Death from the Four Horsemen of the Apocalypse. That deck will be helmed by Nicol Bolas, the Ravager  Flip. He will be bringing the other three together in the same deck. W.I.P.

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Draw many, many cards, have many, many children.

This is my competitive casual build of The Locust God. What I mean by competitive casual is that the deck has the potential to get the locust god out on t1 and win by t5 and but isn’t consistent at it because I want to keep what are considered some of the more casual cards in the deck. Hell, one card I have in here is nothing but flavor for it, Swarm Intelligence has the perfect artwork and flavor text to be in this deck. It’s ability is pretty nice as well though but with the high cmc it makes it a more casual card. A couple other cards that have been suggested I should remove because of their being “casual” are Arjun, the Shifting Flame and Mindmoil. With the draw potential that both of these cards have to offer in the mid to late game you can get hundreds of children out in a single turn with either of these in play. A few other casuals are Rite of Replication, Mindwrack Liege and Omniscience. This deck, like pretty much all decks can stall out from time to time which is why there are some good defensive cards in here. Cards such as Opposition, Earthquake, Cyclonic Rift and Firestorm and some counter magic.

The main win con I like to use is the swarm. It is after all what the locust god does is make lots of hasty children. In the event that my opponents are able to lockdown my commander I have a few other ways of winning and that is decking everyone, or myself if I have Laboratory Maniac in play. Most of the ways to do that involve Mind Over Matter. The most obvious way to deck opponents is Mind Over Matter + Temple Bell . Tap the bell, discard your card with matter to untap the Bell, rinse and repeat till u discard Ulamog, the Infinite Gyre, shuffle your graveyard into your library and keep drawing till the table is decked. Another way to deck the table in one shot without the god is to use Arcanis the Omnipotent, Tap to draw 3 cards, discard to untap him, draw 3 more and repeat till you have your deck in hand, then tap any your mana rocks that tap for 3, discard a card to untap it, rinse and repeat again till you have about enough mana to deck everyone with Blue Sun's Zenith. Only works for 1 opponent at a time but you can still deck the table in one turn with it as long as you have Ulamog or Kozilek, Butcher of Truth in your deck.

The funnest combo to pull off is The Locust God + Kindred Discovery + Mind Over Matter + Ulamog, the Infinite Gyre. You can truly draw infinite cards by having the 1st 3 on the table then start the infinite loop by drawing a card. Once you have drawn your last card start discarding cards with mind over matter tapping and untapping anything you want until you discard ulamog and then continue the loop with a full library.

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Took out Whirlpool Drake to make room for Nezahal, Primal Tide . Being able to draw a card for every non creature spell opponents cast couldn’t be passed up. Also helped that it can’t be countered and is damn near impossible to kill.

Comments

Casual

98% Competitive





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Date added 1 year
Last updated 2 months
Key combos
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.43
Tokens 0/1 Insect, 1/1 Elemental, Dack
Folders My decks, Commander Decks (Interesting and Budget), want
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