The Lich

Commander / EDH CommanderFun

SCORE: 97 | 111 COMMENTS | 31861 VIEWS | IN 56 FOLDERS


Adding removal, losing redundancies —Dec. 8, 2013

Lots of changes since a few months ago.

Firstly, it was clear I needed more removal, so Vindicate, Swords to Plowshares, and Mortify made their way into the deck.

I eliminated some redundancies and cards that just weren't effective at most points in the game such as Soul Echo and Empyrial Plate. I also removed the X spells Debt to the Deathless and Exsanguinate since they almost never were worth the cost of casting them.

I found myself with an extra space I'm not sure how to fill. I think I'm okay with the removal and board wipes for now, but I could fill it with either (a) mana ramp, or (b) permanent protection.

I'm more inclined toward having permanent protection for Lich since my chief problem right now is with Krosan Grip... I only have 3 protections against it atm: Avacyn, Angel of Hope, Fountain Watch, and Greater Auramancy. 2 of those are crazy expensive, and make it difficult to cast the turn I play Lich. So, I've considered adding in some discard mechanics, to remove threats from people's hands. I've also considered granting protection to permanents through clerics like Eight-and-a-Half-Tails. I also am considering Faith's Shield since it can be great protection or even a win condition for a big swing with all creatures after Lich gives me "fateful hour".

Of course, none of these help with Krosan Grip... thoughtsieze or Wit's End maybe? or even Unmask, or Myojin of Night's Reach... or just putting Indestructibility back in...

CommanderFun says... #1

So about Celestial Dawn ...It is a great mana fixer, and combos great with Serra's Sanctum ... so I'm not sure I want to give it up. I also like that Sun Titan can retrieve it. Yes, I'm aware there is Chromatic Lantern , but that doesn't exactly solve my problem, and I don't need it as much when I only am running 2 colors. However, I find myself wishing it would help Skirge Familiar out a little better. SO there are two options for replacing it as I see it.

1) False Dawn - (Mind the oracle, it's explanation of the card makes more sense) It has the same effect as Celestial Dawn except it effects all permanents for the turn, so skirge's ability will let me cast anything. However, it only lasts for the one turn, and doesn't help me much before Lich is on the board unless I'm using it to actually cast Lich . There is a high chance of redrawing the card through Ulamog though, and one turn of mana fixing may be all I need. This is the one currently being tested in the deck, and I'll report my findings soon enough.

2) Mycosynth Lattice - Fixes everything pretty much. However, a lich is very narcissistic, and does not see the point of sharing his power with those who are beneath him, or lack the tenacity to seek true power. Also it costs a lot to play, and I often need some mana fixin' earlier in the game to get my lich on.

So thats that. Of course, Celestial Dawn could just stay, we shall see what makes for the most fun.

November 4, 2013 12:26 a.m.

CommanderFun says... #2

I'm wondering If I'm worried about the indestructibleness too much. So, I'm considering dropping Indestructibility and Darksteel Plate . Obviously I'm always going to be gunning for Avacyn, Angel of Hope first before the others anyway. She's even proven easier to cast via discard+Reanimate after drawing so many cards.

Originally the "indestrucibles" were helpful for comboing with Pariah and Pariah's Shield , but that proved not to be as needed when there are easier ways to curb damage. Empyrial Plate seems almost just as good for Pariah as indestructable.

Considering adding some Animate Dead ... also Bloodchief Ascension is sitting on my desk right now taunting me... hmm

November 6, 2013 10:36 p.m.

CommanderFun says... #3

-1 Indestructibility
-1 Darksteel Plate
+1 Bloodchief Ascension
+1 Animate Dead

I'm trying this out for now. we shall see how we do.

November 10, 2013 8:29 p.m.

CommanderFun says... #4

-1 Forsaken Wastes only had one purpose and it didn't happen that often.+1 Ghostly Prison need to build more control and protection into the early game. This is a step in the right direction I think :)

Avatar of Hope actually really helped me out in the last game I played, too bad I can't get the blocks when I need it most in the early game. Considering Wall of Glare or Guardian of the Gateless as a cheaper option and for the earlier game.

November 13, 2013 6:59 p.m.

CommanderFun says... #5

-1 Avatar of Hope Its fun to cast after lich for the WW, but I need him most before.

+1 Guardian of the Gateless Easier to cast, and can be better at staying alive with that +1/+1 action goin on.

November 13, 2013 10:40 p.m.

CommanderFun says... #6

realizing i desperately need some more removal all up in here... adding Vindicate and another one lickety split!... on the consideration table are Swords to Plowshares , Ashes to Ashes (nice with damage avoidance and exile is good), Reckless Spite (works with life-loss theme, and instant speed), and Mortify (excellent flavor and more flexible + instant speed).

December 3, 2013 12:12 a.m.