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PREMISE

To chain as many wheels as you can. Politicking plays a big role while playing with Nekusar, the Mindrazer

  1. Draw: You want your opponents to know they'll be getting card draw early in the game; which is a huge advantage to them but disadvantage to you. So reassure them there is no need to disrupt or target removal anything in the early rounds.

  2. Discard: You definitely do not want them to know all that drawing will come with the negative of discarding. Until you feel you have your mana, mana rocks and wheels assembled, then by all means let the wheeling begin.

  3. Sit back, Smile and Win without dealing any combat damage to an opponent. If you have players start to complain about you draining their lives away, just say "Hey! He attacked you, I haven't attacked you at all yet"

Please +1 Upvote if you enjoy my take on Nekusar, the Mindrazer

FYI: This deck is not meant to hold onto or babying any kind of card, so therefore some cards might be considered iffy, such as our counters which can be replaced with life loss-draw/mana cards such as Street Wraith and Simian Spirit Guide

INTRODUCTION

This was my very first commander deck that I purchased. The mechanic behind Nekusar, the Mindrazer; affecting the whole table at once is what I felt was the way to go! So throughout the years, it's become a love/hate relationship. Hope you enjoy my take, and again critiquing of any kind is welcomed.

At first, I had originally built this deck competitively to my liking (Fastest win being T3) but I no longer use this deck in tournaments, I've since detuned it, hence you'll notice little to no infinites of any kind. I will continue to update the deck as I revise it. I'm always open to suggestions, If I have already played or thought of something you might suggest, I'll let you know and give you my reasons as to why I took it out.

STATS

You'll notice there is no infect. Why? Well:

  1. Its not the premise of the deck

  2. Having One or Two infect attachments such as Tainted Strike or Glistening Oil will take up unnecessary slots for other valuable cards.

  3. I do not contain enough creatures that ping my opponents to take advantage of the 10 poison counters needed to win. I also rarely ever bring out Nekusar, the Mindrazer, he's more of a decoy to keep counters at bay.

Sure, I can add in all the tutors that will fit this deck; adding in all infect creatures and infect attachments but this is not an infect deck. You'll also have to optimize the deck to take advantage of infect. In short, I feel is too slow for the way this deck is built. I would rather have the deck rely on wheels.

There are a ton of wheels that suite this deck but you'll notice quite a bit of those wheels have been excluded due to the fact of their high CMC. Although the premise of this deck is to chain as many wheels as you can. Chaining those wheels have become a lot more difficult with the ban of Paradox Engine, which is why if you haven't noticed, the copious amounts of mana rocks added, in hopes to offset the difficulty in chaining these wheels.
Believe it or not, when I used to play Nekusar, the Mindrazer Competitively, the majority of counters I had would be dead cards. I was either ganged up on and targeted first by everyone, resulting in my counters being useless as I couldn't counter every player.

Or

I simply would instantly start wheeling, chaining my wheels, resulting in those counters taking slots for additional wheels. In short, counters would mostly be dead cards. I rarely ever used them. Out of 100 games, I might have used Mana Drain twice and Arcane Denial four times and that was if I had them in hand with the mana to spare to take advantage of the effects with either counter. Other than that, when the deck was loaded with counters, I never used them.

I tried and I failed. When I did have it in this deck, it took away from its wheeling theme and it actually took a lot longer to pull off a Doomsday win. The deck has to be more optimized around Doomsday if you truly wish to pull off a win with it. I'm not going to discuss this as this is far off theme, so if you need ideas on Doomsday lines, you can check them out here: The EDH Doomsday Primer

MAYBE BOARD EVALUATION

There are so many but here are a few:

Dramatic Reversal + Isochron Scepter = Essentially Paradox Engine

Demonic Consultation + Jace, Wielder of Mysteries or Laboratory Maniac + Tainted Pact or mix and match any of those = Draw/Mill your whole deck and win

Mind Over Matter + Temple Bell = Infinite Draw/Mill. Works in Conjunction with Jace, Wielder of Mysteries, Laboratory Maniac and Kozilek, Butcher of Truth. Discarding Kozilek, Butcher of Truth allows you to keep milling and/or to retrieve either Laboratory Maniac or Jace, Wielder of Mysteries incase they get countered.

Curiosity + Niv-Mizzet, the Firemind or Tandem Lookout or Ophidian Eye or Mind Over Matter = Infinite Damage/Draw

Notion Thief + Wheel of Fortune or Any wheel = Discard opponents hand. More card draw for you

Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top = Draw your deck, gain a lot of life and One Shot your Opponents

Duskmantle Guildmage + Mindcrank or Bloodchief Ascension = Infinite Life Loss/Mill

Helm of Obedience + Leyline of the Void = Infinite Mill

Jace's Archivist + Mind Over Matter = Infinite Mill or Discard/Draw Damage

Omniscience + Show and Tell = Play your hand for free

Hive Mind + Pact of Negation or Pact of the Titan or all three = Opponents pay for One or Both pacts on their upkeep typically resulting in a win

Maralen of the Mornsong + Stranglehold = Lockout opponents from drawing resulting in a slow death or instant Scoop

Glint-Horn Buccaneer + Necropotence = Ping your opponents to death

Command Beacon + Crucible of Worlds = No commander tax. Cast Nekusar, the Mindrazer from hand instead of command zone

Dualcaster Mage + Twinflame = Infinite Hastey Dualcaster tokens

Lion's Eye Diamond + Underworld Breach + Wheel of Fortune = Infinite Wheel of Fortune's

Chains of Mephistopheles is a great card at hindering our opponents, preventing them from additional draw, which negates them from drawing into their missing pieces but unfortunately doesn't fit the theme of the deck as Chains of Mephistopheles is favored for a deck that either mills or gives card draw. We would have to better optimize our deck for card draw, with cards such as: Howling Mine, Font of MythosTemple Bell, etc... Since we have discarding effects, we can essentially lock out our opponents from having a hand, completely disregarding the theme of our deck by having them take damage by discarding.

Cyclonic Rift is considered to most a staple for every blue deck. Considering that we have creatures that deal damage to our opponents at once, i've substituted Sigil of Sleep in it's place. Why one time use a Cyclonic Rift when we can always have one on the board.

Demonic Tutor Being the great tutor that it is; allowing us to tutor for a single card from our library straight into our hands, it's CMC is still too high for the current revision of this deck, in addition we are not running any infinites to tutor any enablers straight into our hands. If we were, this is a must addition! I prefer not to use it. Considering that we are wheeling, all other tutor's in the deck for CMC less; tutor's that bring the card to the top of our library play's in our favor. Before you wheel, Tutor, put the desired card on top of our library, wheel and get your tutor. All for CMC less than Demonic Tutor

Lim-Dul's Vault is actually a great card to fix your card draw and is a must add if we have infinites in our build. Before you wheel you can play it, filter through your library in hopes to find a chain of wheels to wheel into. But unfortunately being a one time use with the addition of taking life it's quite a gamble as we're not guaranteed to find a great new five card draw. Scroll Rack and Sensei's Divining Top would be a better option for the deck. Also you can just start wheeling, taking the gamble hoping you'll wheel into another wheel.

Mana Drain Although it is a great Counterspell, it's effect is unnecessary as we already have too many mana rocks. We do not need the additional Colorless mana as we do not have that much colorless to begin with and also costing , it's CMC is Too high. Other Drop conters will suffice.

Psychosis Crawler is a great artifact and plays in favor of activating our Mox Opal but we never really have a hand higher than 7 cards and it also only affects our opponents when I Draw, not when they draw.

Again, Enjoy!

Postscript

I will try to upkeep this section and list combo's and tutors that you could add, showcasing the competitiveness the deck can obtain. This is my first upload, so bare with me!

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