Maybeboard


This section is Currently under Construction

UPDATE 10-9-2021 After a long long hiatus, I am back and will be slowly updating this deck again. Slight updates have been added

PREMISE

Our goal is to chain as many wheels as possible or to use one of our infinites. Politicking plays a big role while playing with Nekusar, the Mindrazer, so hopefully you been practicing, it should go along the lines such as:

  1. When they're iffy on about draw damage: You want your opponents to know they'll be getting card draw early in the game; which is a huge advantage to them but disadvantage to you. So reassure them there is no need to disrupt or target removal anything in the early rounds because losing a few life isn't going to hurt for card draw.

  2. When they're iffy about the discard: You definitely do not want them to know all that drawing will come with the negative of discarding. So depending on your pod, play this out either by laying out all your discard effects first then let the wheeling games begin OR you can add a discard, then a wheel and so on (this is more on the defensive side)

  3. Sit back, Smile and Win without dealing any combat damage to an opponent. If you have players start to complain about you draining their lives away, just say "Hey! He attacked you, I haven't attacked you at all yet"

SIDE NOTE* - All the infinites that could be added can all be found within the maybe board.

Please +1 Upvote if you enjoy my take on Nekusar, the Mindrazer

FYI: This deck is not meant to babysit any kind of card. Find your way to play out the graveyard! We have some iffy cards, such as some of our counters which can be replaced with faster cards such as Street Wraith, Simian Spirit Guide and Gitaxian Probe. These cards allow us to move through our deck faster. Just because we have 99 slots to fill doesn't mean we need every card to work. These cards allow us to reduce a slot. Playing with these 3 cards is like playing commander with 97 Cards.

INTRODUCTION

This was my very first commander deck that I purchased. The mechanic behind Nekusar, the Mindrazer; affecting the whole table at once is what I felt was the way to go! So throughout the years, it's become a love/hate relationship. Hope you enjoy my take, and again critiquing of any kind is welcomed.

STATS

You'll notice there is no infect. Why? Well:

  1. Its not the premise of the deck

  2. Having One or Two infect attachments such as Tainted Strike or Glistening Oil will take up unnecessary slots for other valuable cards.

  3. I do not contain enough creatures that ping my opponents to take advantage of the 10 poison counters needed to win. I also rarely ever bring out Nekusar, the Mindrazer, he's more of a decoy to keep counters at bay.

Sure, I can add in all the tutors that will fit this deck; adding in all infect creatures and infect attachments but this is not an infect deck. You'll also have to optimize the deck to take advantage of infect. In short, I feel is too slow for the way this deck is built. I would rather have the deck rely on wheels.

There are a ton of wheels that suite this deck but you'll notice quite a bit of those wheels have been excluded due to the fact of their high CMC. Although the premise of this deck is to chain as many wheels as you can. Chaining those wheels have become a lot more difficult with the ban of Paradox Engine, which is why if you haven't noticed, the copious amounts of mana rocks added, in hopes to offset the difficulty in chaining these wheels.
Believe it or not, when I used to play Nekusar, the Mindrazer more competitively, the majority of counters I had would be dead cards. I was either ganged up on and targeted first by everyone, resulting in my counters being useless as I couldn't counter every player or I would immediately start chaining my wheels, making my counters useless.
I tried and I failed. When I did have it in this deck, it took away from its wheeling theme and it actually took a lot longer to pull off a Doomsday win. The deck has to be more optimized around Doomsday if you truly wish to pull off a win with it. I'm not going to discuss this as this is far off theme, so if you need ideas on Doomsday lines, you can check them out here: The EDH Doomsday Primer

MAYBE BOARD EVALUATION

There are so many but here are a few:

Dramatic Reversal + Isochron Scepter = Essentially Paradox Engine

Demonic Consultation + Jace, Wielder of Mysteries or Laboratory Maniac + Tainted Pact or mix and match any of those = Draw/Mill your whole deck and win

Mind Over Matter + Temple Bell = Infinite Draw/Mill. Works in Conjunction with Jace, Wielder of Mysteries, Laboratory Maniac and Kozilek, Butcher of Truth. Discarding Kozilek, Butcher of Truth allows you to keep milling and/or to retrieve either Laboratory Maniac or Jace, Wielder of Mysteries incase they get countered.

Curiosity + Niv-Mizzet, the Firemind or Tandem Lookout or Ophidian Eye or Mind Over Matter = Infinite Damage/Draw

Notion Thief + Wheel of Fortune or Any wheel = Discard opponents hand. More card draw for you

Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top = Draw your deck, gain a lot of life and One Shot your Opponents

Duskmantle Guildmage + Mindcrank or Bloodchief Ascension = Infinite Life Loss/Mill

Helm of Obedience + Leyline of the Void = Infinite Mill

Jace's Archivist + Mind Over Matter = Infinite Mill or Discard/Draw Damage

Omniscience + Show and Tell = Play your hand for free

Hive Mind + Pact of Negation or Pact of the Titan or all three = Opponents pay for One or Both pacts on their upkeep typically resulting in a win

Maralen of the Mornsong + Stranglehold = Lockout opponents from drawing resulting in a slow death or instant Scoop

Glint-Horn Buccaneer + Necropotence = Ping your opponents to death

Command Beacon + Crucible of Worlds = No commander tax. Cast Nekusar, the Mindrazer from hand instead of command zone

Dualcaster Mage + Twinflame = Infinite Hastey Dualcaster tokens

Lion's Eye Diamond + Underworld Breach + Wheel of Fortune = Infinite Wheel of Fortune's

Chains of Mephistopheles is a great card at hindering our opponents, preventing them from additional draw, which negates them from drawing into their missing pieces but unfortunately doesn't fit the theme of the deck as Chains of Mephistopheles is favored for a deck that either mills or gives card draw. We would have to better optimize our deck for card draw, with cards such as: Howling Mine, Font of MythosTemple Bell, etc... Since we have discarding effects, we can essentially lock out our opponents from having a hand, completely disregarding the theme of our deck by having them take damage by discarding.

Cyclonic Rift is considered to most a staple for every blue deck. Considering that we have creatures that deal damage to our opponents at once, i've substituted Sigil of Sleep in it's place. Why one time use a Cyclonic Rift when we can always have one on the board.

Mana Drain Although it is a great Counterspell, it's effect is unnecessary as we already have too many mana rocks. We do not need the additional Colorless mana as we do not have that much colorless to begin with and also costing , it's CMC is Too high. Other Drop conters will suffice.

Psychosis Crawler is a great artifact and plays in favor of activating our Mox Opal but we never really have a hand higher than 7 cards and it also only affects our opponents when I Draw, not when they draw.

Again, Enjoy!

Postscript

Nekusar, the Mindrazer can be built so many different ways. Another very successful and fun build was stax/wheel! Again, just my take! Give it a try

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