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The Lands of Borbobaggins

Commander / EDH RG (Gruul)

SueMe


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Sorcery (1)

Creature (1)

Enchantment (1)

Artifact (1)


99 land Borborygmos Enraged. Pure stupidity, and yet... pure awesomeness....

This might seem under powered to you, but trust me; it's the funnest deck I've ever made. Just imagine the looks on your opponents' faces when they realize what your strategy is. To add to the stupidity, you can start playing this deck with only basic lands. That's where I started. Anyone could play this deck. Just a disclaimer: I want to let you know that this is a joke deck. But don't let that fool you, this deck is stronger than you think.

The way this deck works is it plays lands until it can play Borborygmos. Simple. Hopefully to achieve this, you're playing lands that ramp you. When you do play Borborygmos, you have a full hand of land (a.k.a. 21 damage). You can possibly kill someone if they are at that life total already, but if you do that, all you have is one big beater, and all of your political power has gone away. The real way to play is to keep your cards in your hand, and use them wisely. Maybe make a deal with the person whose life total is low (to not kill them) and hold them hostage. No matter what, you'll be getting four new lands each turn.

Another strategy that is totally viable is commander damage. I love the fact that Borboygmos has the perfect power to do this. You lock on to one opponent with Borborygmos, and start swinging at them. Whatever they have to block can be killed by the lands in your hand, and after three swings, they just die.

This deck is filled with lands, but which ones are you really looking for in an opening hand? The answer: Charge Lands. Not only will cards like Dwarven hold get you Borbo on turn 6 alone (if the only other things you have are basic lands), they also stop you from ever having to play lands after playing Borbo. The idea is you play him, and wait slowly to racket up those charge counters just in case he dies. You do that instead of playing lands, keeping more of them in your hand, and that's more land-chucks!

Now I know what you're thinking; "What if my opponents decide to kill me before I get Borborygmos out on turn 6?" The answer is... well, you're dead. But here's the Magic of playing in a four-player format; most likely your opponents will be focused on each other since you are doing pretty much nothing. If they fully swing out on you, they are leaving their boards wide open. If worst comes to worst, you can always politic your way out of it. It's not optimal, but you can make it worth their while to not attack you by saying you'll use your Borbo powers to help deal with something or someone they don't like. Never fear. You should always be able to play Borborygmos every game you pilot him. So far, every game I've played with him was fun.

Overall, this deck isn't completely powerful, and even though politics makes up for that, I understand if that is not enough for you. So play the way you want to play. If you want to make this deck even better you can use cards like Keen Sense or Snake Umbra for the infinite land-chucks.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 0 Rares

12 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 8.00
Tokens Goat 0/1 W, Marit Lage
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