Maybeboard


Nightmares

Tremble at the terrifying powers of the Nightmare King! This is a black and blue casual deck that makes use of illusions, horrors, and anything else that I've personally deemed theme-appropriate. Being that it shares the colors of House Dimir, there's some milling to be found in here. I often play against this grinning fool by the name of Jay-Key, and there's nothing more satisfying than watching him solemnly distribute his precious, fancy cards into his graveyard.

Construction

There's a set of ridiculous and specific rules that I kept in mind when I constructed this Jay-Key-stomper, and they include these:

1.) NON-NIGHTMARES NEED NOT INQUIRE | It's a nightmare deck, isn't it!? Nightmares and illusions are the creature-type I'm rolling with, because we're trying to access a central theme. It's more fun for me if that theme is achieved, and my table-banter benefits from it. What are you afraid of, Jay-Key!?

2.) UNAFFILIATED ILLUSIONS ONLY | These nightmares are mine to control. Horrors who have a tattoo (a.k.a. "watermark") of their chosen clan or guild (such as Horror of the Dim for example,) may not ride in the Nightmare King's company van. They've chosen their lot in life--much like that aforementioned, wild-eyed baboon, Jay-Key. The keen-eyed among you might notice Consuming Aberration, a Dimir-aligned heavy among my nightmare creatures--but it's the Commander 2016 printing, which features no watermark!

3.) STARTLED AWAKE IS INTRACTABLY AWESOME | When Startled Awake  was printed, I decided to collect a playset of them and build this deck. I mean, isn't it a rad card? I don't know if it's a "good" card per se, but I do love it so.

Consideration

Motivation: When building and/or playing the Nightmare King deck, it's important to keep in mind that raw, primal fear and impenetrable darkness swirl around you like octopus ink as the horrific imaginings of mortals frolic in depravity for your sadistic pleasure.

Concerns: Decks that thrive on a big graveyard would not be the ideal opponent for this deck. I'm worried that zombies aren't really concerned about bad dreams.

Suggestions

Updates Add

I made some hard decisions in order to increase the power of this deck. It was difficult, but I cut a number of cards that were just hanging out because I thought they were cool. Phantom Monster, Nether Horror, Diabolic Vision, and Chime of Night were a few of these heart-breaking removals, but I had to ask myself: "What the hell is this doing in here? Like, what is it actually DOING? WHAT is it supposed to DO!?" I even ripped out Spirit of the Night, which I thought would never happen. But how the hell can you justify that casting cost? It's so expensive!

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 4 years
Exclude colors WRG
Legality

This deck is Casual legal.

Rarity (main - side)

6 - 0 Mythic Rares

11 - 0 Rares

5 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 3.67
Folders Possible new deck, KrimeFyta's Shadow Council, Fan Decks, Ideas
Votes
Ignored suggestions
Shared with
Views