Maybeboard


Retired; this list will no longer be updated but because it is in a few users' folders I won't delete it yet like I usually would. Cheers.

Hallar immediately caught my eye for 3 reasons: he damages each opponent so taking the table out instantaneously is possible; I have always wanted to build a quirky elfball deck; and it gives me a chance to play some lesser-seen kicker and +1/+1 counter spells.

The synergy between elves, kicker and +1/+1 counter spells is much better than I had thought and complement Hallar really well. We want to generate lots of mana, put down lots of +1/+1 counters, and interact with our opponents' boards. Elves do all of these. Thus I tried to restrict most creatures to the elf subtype and our other spells to instants and sorceries (for a spell-slinger feel). Obviously we have a few outside those restrictions because I felt their inclusion was needed or fun.

From playing I have found it easy to dump my hand, go crazy ish, but be devastated by a wrath. Thus I have been trying to edit the deck from a "worst case scenario" perspective. An example is a recent change from Soul's Might to Verdurous Gearhulk . SM is great if Hallar already has +1/+1 counters on him but if not (aka right after a wrath) it is less impactful. VG on the other hand can give Hallar +1/+1 counters and have a 4/4 trampling body leftover or be an 8/8 threat on its own. Another example is shifting Shamanic Revelation out for Magmatic Insight . SR is great on a loaded board but opponents (should) know to not let us have that. MI is cheap, lets us pitch a (hopefully useless) land (because we have of so many mana-producing elves) and hopefully get more gas.

We have 3-4 win conditions in the deck. The most practical is to use Hallar's ability to whittle opponents' life totals down and smash in with pumped up elves as finishers. Hallar can also be a voltron option through a combination of big mana sources like Elvish Archdruid + Kessig Wolf Run . Our big mana can also be channelled through Molten Disaster or Comet Storm to finish off weakened opponents. And kicker spells like Burst Lightning could also finish off anyone if we can string enough together or protect Hallar and their +1/+1 counters long enough. I added Final Fortune for just this reason, sometimes you just need 1 more turn!

Trying to get elfball, kicker, and +1/+1 counter generation in rhythm is my goal and challenge so any feedback for improvement is welcome!

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90% Casual

Competitive

Date added 5 years
Last updated 5 years
Exclude colors WUB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

36 - 0 Rares

15 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.67
Tokens Elf Warrior 1/1 G
Folders ideas
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