Najeela's Hulk Pod Project (cEDH Primer)

Commander / EDH* Winterblast

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Tournament results (February 6th) —Feb. 12, 2019

Again we had a local tournament. Unfortunately a few of our frequent players were not available on that date, so we ended up being six people. The next event will be on the 20th and I believe we should be around ten players again then - getting the cEDH community to get together and grow is slowly working.

I managed to implement an option for draws in our tournament plan in the meantime so we could set a time limit for each round. We took 60 minutes per round +2 extra turns for each player after the timer rings. No round actually took that long to finish though. The tournament went over 4 rounds (alternating between balanced and stratified pairing, if you have read my article on torunament organisation) with pods of 3 because of the total number of players we had.

Before the event I replaced Goblin Cratermaker with Ponder because I thought that being able to dig a bit faster might be better than having yet another artifact/creature removal in our current meta. As I was playing I couldn't pay attention to the other games, so here are my experiences with the deck:

Round 1 vs Nekusar vs Zur:
Nekusar started with a t1 timetwister, leaving us with a random hand. Then everyone tried to ramp, Nekusar got stuck with one land after the wheel, so he couldn't really capitalize on the early wheel. I was able to cast Najeela on t2 because I had Fyndhorn Elves but she was Pongifyed immediately. Zur still seemed to struggle from his randomly dealt hand so I tapped out for Tymna the Weaver and Mystic Remora on my t3. I had Cyclonic Rift and Red Elemental Blast and assumed that Zur's next move would be casting Zur because the hand must have been awkward. Keeping up the removal and not progressing my own gameplan looked really bad then. However, Nekusar must have had an awkward hand as well, so he used Teferi's Puzzle Box for setting up his next moves. Zur got lucky and assembled dramatic scepter and divining top with the new hand and managed to win through my remora because I had only one option for a free counterspell (pact wouldn't have worked at 4 mana) and I didn't draw it until the scepter combo was able to pay for remora.

Round 2 vs Nekusar vs Teferi:
Not our usual Teferi player this time - Patrick wanted to try out the new Lavinia instead. Nevertheless, Teferi won the first round and so we ended up playing that matchup. Nekusar was to my left again and he also won the dice roll. We all ramped well, I had a cmc 1 dork and Bloom Tender and the others powered out their rocks in the early game. Nekusar was played and resolved. I took him with Gilded Drake, enabling 4 mana from my Bloom Tender. I can't remember exactly but I think it must have been t4 when I attempted to go for the win. I had a Mystic Remora, managed to resolve Survival of the Fittest and then discarded Razaketh, the Foulblooded to find Loyal Retainers. Retainers were countered but lucky me drew a Mana Crypt from the remora trigger and then was able to cast Body Double from my hand in the same turn. It came into play as Razaketh and the game was over as I had no more mana but enough creatures (remember, only 2 are needed to win without mana) to go off with him.

Round 3 vs Zur vs Lavinia:
This was the toughest match of the whole event and very stressful. Lavinia had The Tabernacle at Pendrell Vale and that made my Birds of Paradise useless. I still paid for it but then Zur followed up with Cursed Totem and a turn later even a Torpor Orb. That's pretty much as bad as it can get. I didn't miss any land drop and was able to dig for solutions with Sylvan Library during that time. Zur had to cast the commander to get some gas because the hand was obviously kept for the massive disruption against me. I was able to bounce Zur with Cyclonic Rift, then cast Meltdown for x=2 to get rid of the problematic pieces. Meltdown also set back Lavinia a lot when the deck already struggled to get more mana. However, the tabernalce stayed and remained to be annoying. A turn before Zur was finally able to attack, I could cast Entomb and get Razaketh into play with Animate Dead. i'm glad that I had always paid for the Birds of Paradise until then. Zur attacked to get Rest in Peace and then moved on to destroy my Animate Dead with Fragmentize. Razaketh fetched Mental Misstep to answer it. Lavinia finally managed to get something like 3 mana and passed turn. I cast Nature's Claim on Rest in Peace, Lavinia fell for it and cast Negate on it and then the way was clear for Life / Death, which I already had on my hand. My only problem was that I had only Leonin Relic-Warder left in the deck to remove an enchantment and I had absolutely no white mana on lands. The solution then was to get Lion's Eye Diamond to cast LRW, then Flash and Protean Hulk. With enough mana there was no need to further use LED to assemble the win.

Round 4 vs Lavinia vs Radha:
Radha was played by a guy who has visited our local EDH sessions only or twice since I have started playing there and he just recently got interested in taking part in torunaments. It was a sort of wild card because our matches can easily turn into absolute stax nightmares and then a mediocre creature based deck, that isn't affected at all by anything aimed at our most prevalent strategies, can possibly do some serious damage. However, not in this round. I had a mediocre start after being forced to mull to 5 but I got a Noble Hierarch and Tymna the Weaver and I also had an azra oddsmaker available. Stupidly enough, Lavinia again had a Tabernacle in the early game, but did so at the cost of struggling with mana again. I basically just digged with my Tymna and Oddsmaker after Najeela got removed...at some point Radha made me target my attacks completely at Lavinia, which even had to serve as a blocker then. It was a pretty sad game overall. I had a reasonable board but no fast win in sight, Radha did what a suboptimal Radha deck does at such a table and Lavinia meddled with my stuff a bit, removed Oddsmaker as well, but didn't manage to make other relevant plays. Eventually my constant attacks gave me enough cards to assemble a win.

After 4 rounds I had 3 wins, which made me end up in 1st place. 2nd was Zur with 2 wins and 3rd was Teferi with 2 wins but fewer points (we use a sort of ELO system for getting a clear ranking). 4th place was Lavinia with 1 win and Nekusar/Radha ended up with no wins.

So, I did win again but round 3 made me think about if I want to play the deck again in the next tournament or switch to something that doesn't rely on creatures to win. The hate people include by now just because of that one deck is pretty much, considering the fact that a lot of stuff is completely useless against most of the other decks people might face. Playing against 2 or 3 opponents running the full package of Cursed Totem, Torpor Orb, Rest in Peace, Grafdigger's Cage, The Tabernacle at Pendrell Vale and more is really tough. What I really like about the deck is that it still managed to win through all of that but with every win people will be packing more hate against it and at the same time will be less inclined to play creature based decks themselves. If I take this deck to the next event (which will definitely have more players again, also another hulk deck, Breya, Tasigur and probably Breya) I will probably include Kataki, War's Wage and/or Natural State to deal with the additional stax pieces. If I wanted to go full retard I might even use Energy Flux.

Winterblast says... #1

DexztrO I have altered fbb REBs and in general I like that artwork better than any pyroblast printing so far. In this deck it's definitely irrelevant and in similarly rare niche cases it could just as well be an upside...for example target changing effects might have a problem with redirecting REB if there aren't any other blue cards in play or on the stack. I think it makes absolutely no difference for me besides the look.

November 30, 2018 7:55 a.m.

volcanic says... #2

How do you like to use Eldritch Evolution? What is a common line and/or best case?

Is the answer Derevi or "depends what you have on board and in hand?"

December 6, 2018 12:51 a.m.

Winterblast says... #3

volcanic this is from my update on October 10th:

"I'm currently testing Eldritch Evolution instead of Druids' Repository. It could get Derevi from a dork, also Loyal Retainers, Edric, Tymna, Manglehorn, Mindcensor, Oddsmaker...from a cmc 3 creature it would get reanimation in the form of Karmic Guide/Body Double or Felidar/Kiki if that's a better choice. It would mostly get the backup combo, gas or reanimation, which is why I will try swapping it in for the standalone backup combo piece . The background for the choice is that I can't remember having won a game with repository so far."

So, the answer is that it can get a few different effects from basically every lower cmc creature. It turned out to be good in testing, more effective than repository and leading to faster wins in more difficult situations.

December 6, 2018 7:55 a.m.

mk102 says... #4

So I really like the deck and I would like to build it at budget. I sebe the budget version, but I am missing replacement for Gilded Drake namely against Linvala, Keeper of Silence disrupting my combo. Isn't there any similar card?

December 15, 2018 6:28 p.m.

Winterblast says... #5

mk102 I don't think there's anything that can be used instead in the hulk lines because the next best alternative might be Banisher Priest or Fairgrounds Warden and they cost 1 too much to be used along with spellseeker and seer. If you have Najeela in play you might get priest and derevi with hulk and just attack when Linvala is gone...either way, being able to play drake gives you quite a few options that a budget build won't have. But then, I have Fire Covenant there, which I don't feel is necessary in the bugetless version.

December 15, 2018 6:53 p.m.

w3ncy says... #6

Sorry if I missed this from previous comments but what are your thoughts on Grand Abolisher or Vexing Shusher to add more protection?

January 11, 2019 9:07 a.m.

w3ncy says... #7

Also, Green Sun's Zenith over Summoner’s Pact?

January 11, 2019 9:08 a.m.

SynergyBuild says... #8

rgwenceslao but how can you get Protean Hulk in hand to Flash combo with Green Sun's Zenith for the turn 1 win?

January 11, 2019 9:31 a.m.

w3ncy says... #9

January 11, 2019 10:03 a.m.

w3ncy says... #10

SynergyBuild, sorry for comparing GSZ with summoner’s. GSZ is really more of getting cards like Derevi into play or just any dorks.

January 11, 2019 10:05 a.m.

SynergyBuild says... #11

I have never heard of fetching a Derevi with it. Dorks are bad compared to Dryad Arbor, with GSZ it is a 0 cmc land you can fetch. Hermit Druid is another popular option, where have you been playing cEDH?

January 11, 2019 10:12 a.m.

w3ncy says... #12

Sorry about being creative here. I know the Arbor route but GSZ also is a nice way of cheating Derevi in. It’s not as powerful here because it’s not really for the flash hulk line. But I understand. I’m not forcing it in, I was just asking for thoughts. People can still be nicer next time.

How about Silence or Vexing Shusher? Grand Abolisher might be too much for the use of two white.

January 11, 2019 9:50 p.m.

Winterblast says... #13

rgwenceslao I think I have explained somewhere why I didn't play grand abolisher. It's because the most problematic part is getting hulk to die and afterwards there's a lot less interaction in my experience. If you started the hulk lines by fetching stuff with Razaketh, you have a counterspell anyway. If you start with body double you get the sac outlet in play and then you can keep priority and get the 2nd hulk trigger. People might remove the sac outlet in response to make the 2nd fetch a value fetch (I cut the 2nd sac outlet because in all the games I had played this basically never happened). The worst case scenario is that I get Derevi and maybe Edric then. If Najeela is already in play with one or two tokens it's still a winning threat and otherwise Edric just refills the hand quickly for another kill attempt. It might also be Derevi and a hatebear if it's post-combat or another player's turn, to prevent losing and try to kill in the following turn. If someone tries to interact later in the hulk lines it's often too late because I can either play around it or the board is already set in a way that enables another kill attempt without having to cast anything...however, people will always try to prevent that hulk dies in the first place, especially people who don't know the deck, because there might be a grand abolisher or sylvan safekeeper showing up and then it would be too late.

As for GSZ > pact, I don't play pact at all at the moment. This deck is a zero risk hulk, which means that you never put yourself into a position in which you would die to your own setup (or have to take action to prevent that) if you fail to win. GSZ isn't strong here because it's expensive to get actually relevant creatures with it (Derevi for example) and that is cheaper done with Eldritch Evolution . As SynergyBuild correctly said, it also won't search for a hulk.

I might play pact and also lotus petal to push the speed a little bit more, but it also makes me take a risk that is currently not even there. It probably depends on what you expect from your opponents. I usually assume that people try to counter my first kill attempt but do so at the cost of not being able to win themselves (which is in line with my testing experience so far), so I built the deck in a way that makes it easy to throw out possible kills each or every 2nd turn, once it is set up and not to go all in with the first attempt. It's an option though and I might just test it sometimes and see how it goes. I will also try to find a slot for the new Lavinia when the new set is released.

January 12, 2019 2:20 a.m.

w3ncy says... #14

Thanks for the clarification. I have tested this in paper only a little over 5 times and my initial impression is that, my board state always looks aggressive so the tendency is all my opponents leave untapped lands/mana producers after their respective turns. I still can’t seem to find proper timing for the win. So, I’m actually trying to focus on its instant win. The reason why I thought of Silence is that you can cast it on an opponent’s upkeep and try to convince the pod that you are trying to prevent a that specific player to combo off. Then when they resolve it, you go on with the kill. Grand Abolisher was next on my mind because creatures are usually harder to counter especially on a cedh pod. And Flash is definitely way easier to counter.

The deck is really consistent with having a specific win route in hand, it’s just protecting it and timing that I need to improve on. I am also more focused on Najeela win cons for now, maybe because I have a couple of creatureless focused cedh decks so I kinda enjoy the beating people’s faces route.

January 13, 2019 1:57 a.m.

Winterblast says... #15

rgwenceslao it depends on how the opponents play imo. If the oppoents try to push for their own win, you should do the same and just be faster and use the spaces when everyone pumps out their ramp and setup. If people appear to play carefully and have mana open in the early game it can mean they have answers or they just don't have such a fast start. I'm personally a rather aggressive player overall and I would just test if the opponents really do have answers in the early game, because chances are high that they don't, but bluff to make you hesitate until they really have answers. This is especially effective considering that this deck is designed to throw out threats consistently and repeatedly instead of trying to protect one single threat/kill attempt. When your opponents are usually playing aggressive as well or have decks that should push for speed - them holding back could be an indication for having a suboptimal start compared to yours.

You're definitely good with casting Najeela as early as possible against opponents who seem to have answers and just start beating them while doing your stuff. Focus on the player with the least chance of blocking first and then (if that's not the same player) on the player who seems to have the least chance of removing Najeela or who you think needs the life most. I would always try to make it clear that I am not in a position to control other people and prevent them from winning because it's partly true and partly we want the opponents to spend their answers on each other so they are less likely to have the correct answer for your specific way to win at the right time. The different enablers for the same combo make it rather hard for opponents to guess what your options are and you have to exploit that.

Silence is definitely a good choice and it can be both defensive and offensive. You might play it instead of REB for example, which I use because basically all our local commanders have blue included as dominant colourand therefore it serves as a counter-counter and removal for all relevant creatures as well.

January 13, 2019 6:17 a.m.

JEENYU5 says... #16

What do you think of adding prime spreader vannifar and renegade rallier as a alternative pod line? Sac 1 cmc: scryb Sac scryb: renegade rallier - gets back scryb Sac scryb: get derevi Sac derevi: get felidar - blink derevi Sac felidar: Kiki - with derevi for infinite hasted creatures

January 28, 2019 10:43 a.m.

Winterblast says... #17

JEENYU5 you can't blink Derevi after you sac it and Kiki/Derevi isn't a combo either. I have thought about Vannifar as a 2nd pod, but there's no good pod line available. At cmc 4 you would need another piece because Felidar Guardian should blink the pod and that's not possible with a creature...on the other hand, an untapping creature at cmc 4 (which is available) would not work as well in the Hulk lines. More redundancy for the already existing options isn't needed at this point because the deck is already very hard to disrupt in terms of not being able to play around missing pieces and blocked mechanics.

January 28, 2019 11 a.m.

JEENYU5 says... #18

My apologies I made some mistakes in my first post. You sac the renegade rallier to bring out felidar. That way derevi can be blinked. And I forgot about the legend rule so here is an alternative way to end the combo

instead of getting the kiki off the felidar sac you can get karmic guide bringing back felidar. You can then sac felidar for Kiki and copy karmic getting back felidar. You then can win with infinite hasted cats.

January 28, 2019 12:13 p.m.

JEENYU5 says... #19

This only requires one extra card which has used outside the combo line being able to return a fetchland, and dorks that died

January 28, 2019 12:15 p.m.

Winterblast says... #20

Well, that works if you go from rallier to felidar. But it's +3 cards: vannifar, scryb ranger, renegade rallier.

You have to cut stuff for yet another - and that's the slowest of all - enabler to get the kiki-jiki combo out. If you want to implement vannifar in the hulk lines you would have to add Torch Courier as well (you then give her haste, fetch from a random cmc 1 to scryb ranger and continue with the pod line).

I could see that as a valid option for the budget build I tried (see updates) because you could put these 3 cards and torch courier into the slots that Razaketh & co takes in my budgetless version. But to be honest, razaketh is such an efficient and well protected way to win that I wouldn't trade it for a 2nd slower pod line and even more options post-hulk.

January 28, 2019 4:51 p.m.