Najeela's Hulk Pod Project (cEDH Primer)

Commander / EDH* Winterblast

SCORE: 184 | 141 COMMENTS | 37060 VIEWS | IN 82 FOLDERS


Tournament results (November 28th) —Nov. 30, 2018

We hosted our 2nd tournament on November 28th and we had more people attending than before, even a new player entered the local meta with Breakfast Hulk. We had 9 players, which meant the event would take 4 rounds with 3 tables each. Unfortunately one guy left after round 2, which left us with 2 options: either continue playing 2 more rounds with 2 x 4 players to get a clear result or play round 3 as planned and quit afterwards, even though it could mean having 2 equal 2nd places. We chose the 2nd option because it was already very late in the evening and most of us had to work on the next day.

The other decks were: Teferi, Tasigur, Godo, Nekusar, Breakfast Hulk, Breya, Zur and a random Ur-Dragon

Round 1 was VS Godo & Nekusar:
I took a free mulligan and then kept my hand with Mana Crypt, Buried Alive, Imperial Seal, Bloodstained Mire, Noxious Revival, Aven Mindcensor, Survival of the Fittest. If i drew a land on turn 1 this would be a kill on turn 2, otherwise it would be turn 3. I didn't draw the land, but Godo obviously had to keep a mediocre hand after a mulligan to 5, so I didn't feel too bad about it. I started with Buried Alive and a turn later Imperial Seal on Reanimate. On turn 3 I tried to Reanimate but it was countered and Godo destroyed my Mana Crypt. He failed to get enough mana to activate his own Scavenger Grounds then, so I used Noxious Revival to go for Reanimate again on turn 4. This time there were no more responses.

Round 2 was VS Zur & Breya:
I had to mull to 5 but then I got Protean Hulk, Demonic Tutor, Mox Diamond, Elvish Mystic, Bloodstained Mire. Again, this would be a nice turn 2 kill, if I drew a land on turn 1. Zur started with a tapped shockland, Breya with Mana Vault. I didn't draw the land, so I could just play the mox and elf and pass. Zur then also had a Mana Vault and a 2nd land for Vampiric Tutor, Breya continued with Lotus Petal, Sensei's Divining Top and Rhystic Study. My turn 2 was a Mana Confluence and Demonic Tutor on Flash. Zur then went all in and played Mana Crypt, Laboratory Maniac and Demonic Consultation, exiling his library. In our meta I would say it's more realistic that no one can remove a creature than no one having a counter for the consultation, so it was probably a reasonable choice to cast it when everyone else was tapped out. I exploited the situation by openly stating that I am absolutely unable to remove Lab Man, which was even true as I just had Flash, Protean Hulk and Sylvan Library in hand. Breya then did everything to get rid of Lab Man, eventually having to use Lion's Eye Diamond to pay for Breya and shooting Lab Man with her ability. My Flash resolved easily then.

Round 3 was VS Teferi & Breakfast Hulk:
I kept my first hand including Vampiric Tutor, Mana Crypt, Necromancy. This was a clear turn 2 kill with enough mana to cast everything. I won the dice roll as well, so I started with crypt and passed (leaving crypt in hand is often not a trick in our meta because we frequently see turn 1 wheels). The other Hulk started with Sylvan Tutor on Hermit Druid. Teferi got land, Sol Ring, Sapphire Medallion. I tutored for Entomb EOT, played my 2nd land and passed again. I was considering jamming Najeela on turn 1 because it's great to have a growing threat out that early but as I had the obvious turn 2 win in hand I wanted to use it. After Teferi's start it was clear that only a Force of Will would stop me because if he had a Mental Misstep he would already have use it on one of our tutors. So I talked the other Hulk player into baiting the possible but unrealistic Force by stating that the chances for a Force among the remaining cards in hand were pretty low and that we both had a much better late game than him with Breakfast Hulk, so not pushing the gas pedal wouldn't be a trick in this matchup. I don't know what other options he even had but Hermit Druid was cast and the Force of Will was actually there, lol. I then used Entomb and Necromancy to win with Hulk in the same turn.

The final result then was:
1. Najeela
2. Teferi / Breakfast Hulk
4. Breya

Luckily I could hand out two identical cards as prize for the common 2nd place. The most important experience of that event was probably that dropping players won't affect the tournament plan, but having no time limit for rounds can be an issue. On the other hand, having rounds potentially end in a draw also needs an adaptation of the tournament plan we use.

As far as the deck is concerned, the super fast wins it frequently provides are very helpful in a tournament setting. Exploting other people's interactions with each other and putting a lot of stress on the opponents' opening hand judgement and mulligans is only possible because the deck has such a fast and efficient way to win, along with the slower but still efficient beatdown/combo option. The focus has to lie on aggressive gameplay, that is pretty clear. It's good to be aware of the strong mid and late game the deck has but the early turns are where risks have to be taken.

Barbola says... #1

Hi, I was trying out different theoretical builds for Najeela, and found yours to be the best possible option, really well-written primer as well. Have you considered adding skullclamp as a draw engine, or would it be too unreliable? Also, would Dryad Arbor be a dead inclusion, or do you think it will have enough synergies with other effects to work, say Razaketh, etc...I considered adding Dryad Arbor in an Aggravated Assault-based deck, but the power level just wasn't high enough lol.

November 21, 2018 11:29 p.m.

Winterblast says... #2

Thanks for that Barbola! I had Skullclamp in the deck once and it's ok. Not like Edric, Spymaster of Trest but you can turn tokens into some cards. However, I found it is useful only when I have creatures that could just attack as well and for these situations Mindblade Render, Azra Oddsmaker and Tymna the Weaver provide more long-term value without having to sac your whole board. It's more problematic to get cards when you have no board, which is why I have added Wheel of Fortune again. I would probably use Skullclamp when it's not sure your creatures go unblocked frequently. My meta is very low on creatures, so there's much more value in keeping creatures and getting draws off combat based abilities. It's also not often happening that a creature is destroyed or killed by dmg (most often it's counters/bounce here because everyone is heavy on blue), so Skullclamp would only be used to kill off tokens and dorks and they help more when they are still alive. Manual beatdown is indeed a realistic option sometimes so I rather keep my warrior tokens.

Dryad arbor feels unnecessary because it's just a land that can't be used immediately and only produces one colour. Because of that, Razaketh kills won't get faster with a t1 Dryad arbor, especially since you can't calculate with "1 creature, 2 lands, 1 green mana" when one creature is also a land. Having creatures for Razaketh is usually not a problem at all and maximising the chances of getting opening hands with the correct colours on lands is really important.

November 22, 2018 3:33 a.m.

Barbola says... #3

Fair enough, that's a good point, I had cut Tymna the Weaver might put her back in for Skullclamp. Wheel of Fortune definitely feels like home, my other cEDH decks being Kess/Jeleva storm :D. My meta is also not creature heavy, but it's more of a "creatures matter" like Narset, Enlightened Master and Zur the Enchanter. What would you suggest for dealing with Narset especially, her being hexproof (having first strike also matters sometimes). The deck in question usually goes for t1-2 Narset with haste and just wins from there if it doesn't brick on 4 lands. Any input would be very much apreciated, been trying to punish this deck for so long, still failing to do so consistently haha.

November 22, 2018 10:20 a.m.

Winterblast says... #4

Barbola I would say just win faster or try to destroy the ramp Narset needs to be cast that early t1/2 seems pretty unrealistic, at least not consistently. Meltdown can ruin a fast start pretty easily because the used rocks must all be cmc 0-1 so you just spend 2 mana and destroy all the acceleration. Mental Misstep is also important against such decks and Manglehorn is also strong, if cast early enough (t2 with a dork or maybe even with mana crypt on t1). Another option is to counter the most important spell(s) Narset reveals because then the whole table gains more time. usually it's in everyone's interest to prevent Narset from casting big stuff for free, so you shouldn't be alone there. This deck can exploit such a situation easily and force the opponents to deal with the visible threat while you collect the cards in hand that win the game for you.

As for Zur, Gilded Drake is very useful. The high number of Ux commanders in my meta made me add Red Elemental Blast instead of dedicated creature removal.

November 22, 2018 11 a.m.

Barbola says... #5

Trust me, it's not uncommon, Narset, Enlightened Master is very underappreciated. Lion's Eye Diamond and Need for Speed with only one land and a couple of mana rocks turn 1 is a pretty scary thing. Fortunately, it leads to scooping to Force of Will.

November 22, 2018 11:12 a.m.

Barbola says... #6

Another question I was thinking of is - What is a winning Intuition pile in this deck?

November 24, 2018 2:53 a.m.

Winterblast says... #7

That depends on what the hand and board is. For example if you have flash in hand, a winning pile would be hulk/body double/necromancy. With Najeela in play it could be Derevi and two reanimator spells...there's a lot of options including bluffing piles

November 24, 2018 3:22 a.m.