Commander / EDH
SCORE: 134 | 118 COMMENTS | 23233 VIEWS | IN 58 FOLDERS
Complete! —Feb. 1, 2018
Forget about the reasoning given in the previous updates, there's been a long time of testing without updating the list inbetween. The current deck description gives the most important interactions and reasons for inculding/excluding certain cards and if the meta stays at least a bit as it is, I'm not going to change a lot anytime soon. The combo pieces have ben reduced to a minimum with all overlapping pieces and/or cards that are both combo pieces and disruption. The disruption is not as narrow as before, most spells hit everything that needs to be dealt with and the hatebears are either combo pieces or have a very broad effect that puts us ahead of the opponents in basically every situation (such as Notion Thief or Manglehorn). Win rate is satisfying, enough success to keep it unchanged.
I believe mana echoes is a better plan than worldgorger, and im not sure how prevalent flametongue kavu is. Why not just run a low-cost kill spell instead?
October 9, 2017 3:26 p.m.
Athraithe I would say the main reason is the ability to tutor for them. I've had several situations in which I had the ability to get every creature I'd like, for example with survival or pod, and all I needed was a creature removal. Having a creature available to shoot hatebears would have helped quite often so I use the kavu now. Before, I had path to exile in addition to StoP, but it felt like a dead draw too often and when I needed it, it wasn't possible to find it.
As for mana echoes, it fulfills the same function as any infinite mana combo but I have to cast it and sliver queen without any tricks. It's not fetchable directly into play and sliver queen isn't either. Dragon combo is riskier but it's also just one card and that one is fetchable...the combo would pay for sliver queen and the tokens. In tournament play a draw can be forced as well (even though that's not the plan, lol). I'm testing both variants but I currently lean more towards the dragon.
October 9, 2017 3:48 p.m.
This looks crazy! I'll have to give it a more in-depth look when I'm not at work. In the mean time here's a +1!
October 9, 2017 4:27 p.m.
SpecialPerson had it in the deck, have a look at the update as for why I have currently removed it (it will most likely stay removed)
October 14, 2017 2:33 p.m.
Just so you're aware, Volrath's Shapeshifterdoesn't work in your Hulk line, as once Flash is done resolving, Hulk is underneath Flash in your graveyard
Deck looks good otherwise!
October 25, 2017 2:12 p.m.
ChaosHazard I know, but if the hulk dies in any other way I can get shapeshifter. Do you think this is not enough reason to play it? Shapeshifter can also copy ETB effects if the top cards in the graveyard, or it can be used to discard hulk when a sac outlet is on the board
October 25, 2017 2:23 p.m.
October 29, 2017 11:05 a.m.
Wurmlover Diabolic intent is already on my want list. I'm going to cut fauna shaman for it (usually too slow).
At the last FNM I went 2nd among 18 players and afterwards I have reconsidered some card choices because I was often not too happy to see certain cards. I'll definitely get a baby jace, search for azcanta is worth a try and I'll remove gaea's cradle. It also has to be noted that I won 2 of 3 games with the kiki-jiki combo and not with flash. One game was won with commander beatdown.
As for pact...the problem is usually getting the hulk to die, then getting no response to his trigger. If I can fetch once, it's already hard to interact properly, so counterspells would mostly be needed to protect the plan BEFORE hulk dies and the trigger resolves. Not much space left for a reliable number of counters though.
October 29, 2017 11:25 a.m.
ChaosHazard and Wurmlover, I've considered your input again and found that some changes were needed in order to separate the multiplayer from the 1vs1 build. It's probably only around 5 cards difference but in multiplayer I need to have cut some long-term plans like Nissa and Search for Azcanta in favor of early card advantage and disruption.
November 6, 2017 6:18 a.m.
November 6, 2017 8:13 a.m.
HobbyGamer007 I cut it altogether because it is only protection when Hulk dies from something like necromancy, apprentice necromancer or anything that leaves hulk as the topmost card in the graveyard. The fastest way however is Flash and it's the way I usually try to go for first.
Spellskite is moved to my 1vs1 build, while the multiplayer list will use phyrexian revoker and aven mindcensor instead (see changelog at the bottom of deck description). The occasional protection after hulk has been allowed to die wasn't worth 2 slots.
November 6, 2017 8:27 a.m.
this deck is awesome I copied it and tried to fidget with it but no matter what i did it was always way to costly so i could never really build this but still sweet deck
November 12, 2017 7:50 p.m.
is so funny how outrageously expensive land are I mean this deck is a perfect example of this 4400 dollar deck 2400 dollars islands i mean seriously
November 12, 2017 8:07 p.m.
mtg_shit_post it's not really possible to save on the manabase in a 5c deck. Luckily the lands were not always so expensive and I bought most of my duals around 10 years ago. If you want to buy them today I suggest you watch out for ignored auctions on ebay or buy them from Europe. The prices on TCG are ridiculously high, you should be able to get all duals for around 1000 Euro if it doesn't have to be all near mint
November 13, 2017 4:02 a.m.
thanks Winterblast I will do i have a few that I have gotten into my possession but i have made this same kind of deck with only a few lands I have and it did very well but i just sucks that whenever I build an EDH deck I actually want to get in paper I cant build it without spending all that time and money just for lands but that is why I like queen Marchesa so much because if you take out the three swords its super cheap and with a little tweaking can be decently competitive