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The Hungering Swarm: The Locust God EDH

Commander / EDH* Aggro Combo Tokens UR (Izzet)

BiggFoot


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My take on Hour of Devastation's The Locust God. The goal here is fairly simple: Ramp out Locust as fast as you possibly can so you can start drawing cards and spitting out hasty fliers. It is reasonably easy to get him out by turn 4, and even possible to do it by turn 2 if you're really lucky. Practically everything in this deck is focused entirely around having Locust out causing trouble. Normally putting all your eggs in your Commander's basket is not always a great idea, but I think Locust can get away with it for 2 reasons. First, his third ability states that when he dies, he can return to your hand, thus allowing you to avoid commander tax against spells that don't specifically exile or counter him. Second, his main shtick revolves around you drawing cards, so even if he's somehow unable to do his job, you have so much draw in this deck that I'm confident you can find a solution to it and put him back to work quickly.

Here's a few specific techs:

Bident of Thassa/Coastal Piracy: The plainly obvious trick. You get hasty, evasive creatures from drawing cards. Swing in with those creatures, and suddenly you have more cards and more creatures.

Mana Echoes/Neheb, the Eternal: The Locust God gives you an Insect creature token for each card you draw, and it is pitifully easy to create a huge swarm of them. Once you have your locust engine going, either of these will allow you to much more easily cast all those cards you've been drawing. Toss in Phyrexian Altar and you don't even need to bother with lands anymore. No spells to cast? Pour all that mana into Locust himself and loot to your heart's content, grabbing yet more Insects as you do.

Impact Tremors/Warstorm Surge/Purphoros, God of the Forge/Psychosis Crawler: As if having a swarm of Insect tokens gnawing at your face wasn't enough, now they hurt you just by existing. Psychosis Crawler does it in a slightly different way from the others, but the end result is the same. Purphoros, God of the Forge has the added benefit of also acting as a mana sink and pseudo-Anthem effect for your swarm of bugs.

Phyrexian Altar + Skullclamp: Draw your entire deck at no real cost to you. Unlike with Ashnod's Altar, you aren't actually gaining mana with this, and you won't be pulling in a profit on bugs either, but when you have your entire deck in your hand, it's hard not to find something that can actually win you the game.

Enter the Infinite: Instant win buttons are few and far between in Magic, at least not without jumping through increasingly complex hoops with each new one that appears. This one doesn't say it outright, but it may as well in this deck. Even if you don't have Impact Tremors or some other combo piece out, your opponents are still staring down 80+ fliers and you with a hand full of deck. If that don't put the fear of the god-pharaoh in em, nothing will.

Aggravated Assault/Breath of Fury: More combat steps means more damage. These can combo infinitely with other parts of your deck in order to win the game through just smashing face: Neheb, the Eternal/Sword of Feast and Famine for Aggravated Assault, and Bident of Thassa/Coastal Piracy for Breath of Fury.

Grenzo, Havoc Raiser: This guy does work. Your creatures are hasty and hard to block, and Goading enemy creatures every time you hit will keep so much pressure off of you. No creatures to Goad? Just steal their stuff instead! Extra hilarious with Neheb, the Eternal.

Mindmoil/Arjun, the Shifting Flame: What's that? Draw an entirely new hand each time I cast a spell? Don't mind if I do! It may ruin some very specific play sequences you might want to make, but when you're pulling in Insects hand over fist, does it really matter that much? Once one of these is dropped, you'll start filtering through your deck so fast that you'll probably win in the next couple of turns just off combat damage from the bugs if nothing else.

Shared Animosity/Gravitational Shift: Anthems are a nice thing to have in a deck that can make huge amounts of creatures very quickly. Shared Animosity will very quickly get out of control since you're basically Insect tribal anyway, while Gravitational Shift gives you the option to keep your opponents' things under control, since very few of your creatures are non-flyers anyway.

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Date added 6 years
Last updated 5 years
Exclude colors WBG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

33 - 0 Rares

17 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Emblem Dack Fayden, Insect 1/1 UR, Lizard 8/8 R
Folders Potential Decks, My decks, Wishlist, To Steal, Locust God
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