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The Hivemind Awakens - Retired

Standard* Midrange Sliver

Schuesseled


Sideboard

Sorcery (2)

Enchantment (1)

Artifact (3)


Maybeboard

Creature (1)


Versatile midrange deck featuring copious amounts of slivers..

 photo da_051013_zps14c98585.jpg

This deck is entirely designed by Schuesseled

The Hivemind has awakened once more, at long last slivers emerge from their slumber to congregate into this aggressive midrange deck. As the physical embodiment of the Hivemind, created for an unknown purpose, you must play Slivers, then more Slivers, and finally even more Slivers.

Default set up is as a run of the mill ramp deck.

Ramp up quickly into your biggest creatures, turn 'em sideways and crush your opponent. Over-extension is both the key to winning and a good way to lose with this deck, caution is advised, luck and talent will also be of benefit..

Playtests are welcomed and encouraged.


Card Choices:

3 Striking Sliver - In a mid-range deck, one drops that aren't mana dorks are of limited usefulness, however giving all of my creatures first strike as early as turn one is very useful.

2 Galerider Sliver - Another one drop, this one gives evasion to all of my creatures, and allows for blocking of my opponent's flyers. Great for early or late game.

4 Farseek - Ramp and Mana fixing, absolutely necessary.

4 Manaweft Sliver - More ramp and mana fixing, this time on a stick. A five colour deck is now possible.

4 Predatory Sliver - The traditional sliver foot soldier, tough, mean, makes other slivers tough and mean. All round great card..

2 Descendants' Path - Twists the laws of puny physics to increase the chances of drawing into slivers. (and getting some for free)

3 Hive Stirrings - Drops two sliver tokens onto the field to be buffed by other slivers or generate mana for later ramping. Very useful, would love some full-art versions.

2 Syphon Sliver - This creature is good by itself, but fantastic at the front or back of a sliver army, if i can get him out and keep him alive for a turn or two, he returns the favour.

1 Door of Destinies - This artifact is useful as a component of a mid range deck, it's not very good against control, but a control-less deck is going to have a hard time dealing with your slivers if this is on the field.

2 Garruk, Primal Hunter - Basically just here for sorcery speed card draw, but in the event of an empty field he can create some meaty tokens for me, and if he hits his ultimate my opponent best be ready to scoop up his tears for sale on ebay.

2 Thorncaster Sliver - This sliver acts like the infamous hellrider, hellrider itself is better obviously but in a sliver deck this card is king.

3 Megantic Sliver - This sliver is immensely powerful and with a little bit of back-up can end the game the turn he comes down.

2 Progenitor Mimic - Progenitor Sliver is a fantastic addition to this deck, allowing for constant generation of very powerful sliver tokens, turn, after turn, after turn. He totally wrecks face.

A note on the land choices, we have a playset of each shockforest, that would be a shockland with the type forest, these are essential as they allow for the playing of our eight mana ramp/fixers.

Then we have three copies of Cavern of Souls which are essentially ultra shocks, three is enough here, as it has issues with playing non-creature spells.

And then we have some utility lands such as Kessig Wolf Run for somewhere to funnel our mana after ramping, a Alchemist's Refuge that's useful in a deck that needs to overextend and two copies of Mutavault, the manland that's every type of creature, let's just call it Slivervault and be done with it.


Side Choices:

1 Deadbridge Chant - Over extension is the biggest weakness of this deck as control decks will love that aspect of it. This card allows for a late game reversal of fate if over-extension backfires.

4 Fog - As a midrange deck, we will struggle against very fast paced aggro and blitz decks, fog allows us to slow down the pace of the game knowing we'll eventually come out on top.

2 Pithing Needle - A great sideboard card, absolutely full of hate. Brought in when a particular card needs shutting the heck down.

2 Slaughter Games - A bit more card hate for us here, great to use against control decks, and a lot of decks.

3 Ready / Willing - This card is great against board wipes, stalls and decks that run more powerful creatures. Bring this in against other midrange decks, especially if you are struggling to beat them, creature for creature

2 Riot Control - Fog and life gain built into this beauty, great for prolonging the game against blitz and aggro deck that just love to spam down creatures then tap out every turn.

1 Witchbane Orb - Provides some protection against control, and stops some combos going off properly. We probably won't need to use this all that often.

Suggestions

Updates Add

16 players showed up for the last FNM before rotation at my LGS, yay.

Round 1: vs American Control (1-2)

A bit of back and forth here, won the first game easily enough, but in the second game I couldn't recover from all the Supreme Verdicts and other removal, ended up being attacked by a Thundermaw Hellkite i played Progenitor Mimic copying it, intending on casting Ready / Willing for a suprise victory, but my opponent dug with Izzet Charm and found a Dissipate. In the final deciding round, after a long build up, it was two Megantic Slivers vs AEtherling playing Galerider Sliver would have one be the game if I ahd the white mana for Ready / Willing but as i couldn't cast that, and i couldn't survive the next attack i shook my opponents hand.

Round 2 vs BuG Midgrange: (2-1)

First round was won without any contest, saw a Master Biomancer hit the field, but it couldn't storm my slivery horde of judgment, the second round was horrible, 3 Lotleth Trolls constantly swinging and regening until Master Biomancer won the match. In the final match Megantic Sliver closed out another match with his buddy Progenitor Mimic.

Round 3 vs GR Werewolves (1-2):

I won the first round with a whopping 25 flying damage in one move, unfortunately the next two rounds went poorly with werewolves smashing up my face, I almost won the final match being one green mana short of being able to play one of the two Fogs sitting in my hand to survive the exactly 14 points of damage dealt to my 14 life points, bummer.

Round 4 vs Bant Auras (1-2)

Some nice work from Thorncaster Sliver here, pinging away rancor boosted strangleroot geists but couldn't draw into fogs to stop the two losses from the same things enchanting Invisible Stalker. And an impressive force dealing damage in the final match but Unflinching Courage just get putting his life back up as that stalker swung away.

Finished 12th, didn't win any packs, did however manage to secure a Domri Rade for my new FNM deck, revel in power, check it out.

In hindsight this midrange deck should have had a way of reaching the late game where it excels, I wish anyone luck if they try a 5c sliver deck in the coming months, peace.

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Revision 8 See all

(10 years ago)

+1 Sentinel Sliver maybe
Top Ranked
  • Achieved #12 position overall 10 years ago
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 1 Mythic Rares

35 - 8 Rares

4 - 0 Uncommons

16 - 6 Commons

Cards 60
Avg. CMC 3.11
Tokens Beast 3/3 G, Copy Clone, Sliver 1/1 C, Wurm 6/6 G
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