Description

This version of my list pulls inspiration from Jostin123's engine list and Gersttt's eggs list.

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Updates

My overall thoughts are that the Vancouver mulligan has seriously taken the hammer to the engine build of yore; Tawnos's Coffins and Trading Posts are no longer as viable as they once were. While I would prefer to play in a world where I could play competitively with fun, complicated cards like them, I recognize that this is a new world and the deck has to adapt if it wants to stay viable.

This is a midrange, combo-control shell that emphasizes consistency and a good curve more than the older engine-style builds, but still maintains the overlapping synergies that make Sharuum Sharuum.

Comments View Archive

ajacobik says... #1

Updated for you guys.

February 13, 2016 1:14 a.m.

illumfolly says... #2

Omg thx ~<3

February 13, 2016 1:33 a.m.

serrasin says... #3

I always find it interesting to look at decks with similar origins which diverge in to completely different directions based on the same event.

How has Hurkyl's Recall been for you? It's a card which I've circled around a couple of times, but never committed to. Is it purely defensive, or have you found proactive uses for it as well? I don't see any attempt to go storm for example.

February 27, 2016 4:38 p.m.

ajacobik says... #4

It's versatile, which is why I run it. It can be a tempo play that slows down the player with the fastest hand, or it can let me storm out my mana rocks, or it can slurp up a Null Rod to pitch to a wheel, or it can absolutely blow out an Arcum player (there are three in my meta).

March 9, 2016 1:43 p.m.

cheesehead0 says... #5

How do you like altar of the brood? I am worried that it won't finish players off because of eldrazi shuffle effects.

March 24, 2016 2:48 p.m.

Stefouch says... #6

The old -original- Eldrazis tend to be scarce, because de BFZ's ones are more powerfull.But the new ones don't have that shuffle effect :p

If you face an opponent loaded with Ulamog 1.0, Sharuum have tools to manage that: Bitter Ordeal, Tormod's Crypt and Nihil Spellbomb.

March 25, 2016 9:42 a.m.

ajacobik says... #7

I have not lost to an eldrazi shuffle in almost three years. The only decks that play them are fast ramp decks (Azusa, Omnath) and Animar. I generally don't have any trouble with those kinds of decks.

April 2, 2016 7 p.m.

cheesehead0 says... #8

Good to know. I haven't gotten it off yet. That said there is at least one animar, Azusa, and kozilek deck around my shop.

April 4, 2016 8:59 p.m.

Handsome_Panda says... #9

really nice deck, was a big inspiration for mine. Would you mind checking it out and critiquing any holes? I am working on the manabase still hoping to get some more fetches etc.

http://tappedout.net/mtg-decks/the-fat-cats-robot-factory/

Thoughts?

May 3, 2016 2:45 p.m.

ajacobik says... #10

Your link is dead.

May 6, 2016 9:22 p.m.

jtpace says... #11

I count 98 cards in the deck - could yawgmoth's will be missing?

May 31, 2016 10:57 p.m.

ajacobik says... #12

I cut some cards and haven't replaced them yet. I'll update tomorrow.

June 2, 2016 12:20 a.m.

jagcat says... #13

Sick looking deck, +1. I've been meaning to build a Sharuum deck for awhile now. I'm not that good at finding infinite combos, any chance you could let me know what they all are, or which ones are the most common?

September 27, 2016 6:23 p.m.

Thomas10Beers says... #14

im looking and im not sure what it is you are trying to do with only four creatures and a lot of draw cards. you can only stall for so long... im going to playtest your deck now to see...

October 6, 2016 3:37 a.m.

ajacobik says... #15

@jagcat: The most common Sharuum combo is a graveyard loop where you clone Sharuum with something like Phyrexian Metamorph. Before the cloned Sharuum's enters-the-battlefield ability is even checked, the legend rule makes you sacrifice one of the Sharuums you control. Then, the ETB triggers targeting the Sharuum you just sacrificed, returning it to play. You can kill the table with Disciple of the Vault, Bitter Ordeal, etc.

This particular build focuses on abusing Krark-Clan Ironworks and mass-recursion spells to generate huge amounts of mana and cards and win in one of the ways described above.

@Thomas10Beers: This deck does not attempt to stall the game at all; rather, it tries to assemble a game-winning combo before turn 5 while slower decks are still setting up. I run few creatures because the deck should never have to rely on combat to win.

October 12, 2016 6:36 p.m.

sagecreations says... #16

That is hilarious! Love ur pictures!

November 27, 2016 12:59 p.m.

sagecreations says... #17

Great deck all around. +1

November 27, 2016 1:29 p.m.

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