Engine Sharuum - She Builds Quick Machines

Commander / EDH Affinity Artifact Infinite Combo Reanimator W/U/B (Esper)

ajacobik Score: 38


Description

This is my take on Sharuum, built with recursive engines and resilience in mind. The deck is tuned for multiplayer pods of 3 or 4, but I can tweak it to make it work well in 1v1 as well. The maybeboard includes not only suggestions from commenters but also cards that are expensive that I can't afford on my current budget, but would run if I could.

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Updates

Just clearing out old comments.

Comments

-x-Juuzou-x-x- says... #1

Why do you run Terrain Generator when you only run 3 basics?

April 21, 2014 2:38 a.m.

ajacobik says... #2

I can't figure out which card I'm missing, but I swapped that out a long time ago. I'll update the list tomorrow and figure out what goes in that slot. It's almost certainly another land.

April 21, 2014 7:50 p.m.

ajacobik says... #3

Mox Opal is in the mail, it will be going in immediately. I'll be switching up some lands to include all the possible artifact lands and Tarnished Citadel. Grim Monolith and Tezzeret, Agent of Bolas will be my next acquisitions.

March 20, 2015 12:04 a.m.

illumfolly says... #4

BRO. where is ur Mindslaver?

Not only is it great, but the Mirrodin art is awesome.

March 20, 2015 6:50 a.m.

ajacobik says... #5

Mindslaver is a really mana-intensive, turn-eating card that doesn't kill the whole table even if I can recur it every turn. If I was building this list for French 1v1s I'd run it in a heartbeat, but it's just too slow for my meta.

March 22, 2015 9:20 a.m.

+1 for her awesome tits!

March 27, 2015 midnight

illumfolly says... #7

shhhhh.... who needs to kill the whole table?

All you need to do is keep one player from killing the whole table

No lock required, just a good card.

March 27, 2015 4:26 a.m.

ajacobik says... #8

Updated to include Grim Monolith, Mox Opal, and Tawnos's Coffin.

April 8, 2015 7:10 p.m.

Recommended Artifacts that work with infinite are Myr Turbine, Dross Scorpion, Staff of Domination, Darksteel Forge, and Mycosynth Lattice. All have great uses especially when you go infinite with Basalt Monolith + Rings of Brighthearth .

May 8, 2015 9:09 a.m.

ajacobik says... #10

BM+RB is not even close to being one of the main win conditions in the deck. I've tried every card you listed save Staff of Domination and found that they were lackluster; Forge is practically useless because, if you have nine mana to waste or you're casting Sharuum, you should be advancing your boardstate or winning. Lattice does little that the deck wants, is too high on the curve, and greatly helps all our opponents. If it just said "Every permanent is an artifact", I'd run it in a heartbeat. Turbine and Scorpion are just subpar compared to the other effects available to us.

May 8, 2015 1:40 p.m.

Infallable says... #11

theres a few cards in this that are irrelevant. you have the starting of a couple inf combos that would be AWESOME! like time sieve... why would you run Time Sieve without Thopter Assembly? thats almost an istant win especially if you tutor it up. theres also Krark-Clan Ironworks in here without any enablers. the thing is you could be doing inf mana with it. say, drop the Krark-Clan Ironworks then drop Myr Turbine then have dross squorpion out and boom inf mana. couple it up with Mycosynth Lattice and you have inf mana of any color. then if you have Sydri, Galvanic Genius out then boom you can literally destroy all of their lands. and Mycosynth Lattice+Darksteel Forge and everything you control is indestructible. sydri with inf mana and having a bunch of thopter or myrs out and they all have death touch. you could literally be indestructible with this deck. you could run filigree archangel and have inf life. you should be running venser and both tezzerets

End thoughts. this deck is seriously limitless and with the right tweaking it could be the most powerful deck youve ever played.

June 6, 2015 10:38 a.m.

illumfolly says... #12

A few maybe suggestions:

Pithing Needle - especially with that great utilization of Artificer's Intuition

Expedition Map - I don't know if it's too slow, but it can really save your life to be able to repeatedly search for exactly the land you need. I'm sure you've considered this, and I can definitely see it being too slow, but it's a great card

Buried Ruin - Tasty artifact recursion of last resort, doesn't cost you much to run it

Null Brooch - If you have some way to untap this (which you do), then it is definitely worth it. If you are combo-ing out, then this can stop counterspells and a few of the 'not uncounterable but harder to deal with' counterspells as well.

Obviously, Timetwister if you can afford it for some reason (or proxy it)

June 6, 2015 11:19 a.m.

ajacobik says... #13

Infallable, I have tested every card you recommended and I can say with certainty that the ones I've chosen not to include do not add anything to the deck that it cannot already do. KCI is not in the deck for infinite mana, it's in the deck for both dodging exile and tuck-based removal and to generate value. It pulls its weight quite well without needing the Dross Scorprion/Myr Turbine nonsense. It does happen to generate infinite mana with many of the other infinite recursion loops in the deck, though. Mycosynth Lattice I've already addressed in the comments: the benefit of turning everything into an artifact does not outweigh the risk of giving my opponents perfect mana and risking my lands to a Vandalblast.

I already have infinite life and infinite turns through Thopter Foundry and Sword of the Meek, both of which are significantly easier to tutor for, recur, and protect than Thopter Assembly or Filigree Angel (which is just a bad card in competitive circles anyway) The thing about cards like Thopter Assembly, Myr Turbine, or Dross Scorpion is that they are only ever good when you have the rest of the combo on the table; every card in my list has utility outside of its respective combo except for Sword of the Meek, which is easier to cast and isn't politically offensive. Venser and Agent of Bolas aren't bad choices, they're just too redundant and don't fill holes in my game plan. Those slots are better served by other cards. Sydri is cute but, again, is pretty much a dead card outside of her combo.

It sounds like you're not a bad deckbuilder, but I promise you I've tested all those cards and found them lacking. This is, in fact, the most powerful deck I've ever played, and it's more powerful than it would be if I included subpar cards like Turbine or Sydri.

Illumfolly, those are all very good suggestions. I've tested Pithing Needle and Expedition Map and found them very good, and if my meta shifts I could find myself running either of them again in an instant. All it would take would be more Azamis or Maraths and Needle would be perfect. Map is a card I adore when I'm going for a staxy Crucible of Worlds/Strip Mine kind of game, and against control matches I often include it because that lock is hard to play around. Buried Ruin is good. I only took it out because I wanted to include one more colored mana source, and it was the weakest of my utility lands. Timetwister is an obvious auto-include. As for Null Brooch, I find it very interesting and I'll definitely test it, but it feels slightly too expensive. I don't usually want to spend my mana countering spells, and if I do I'd rather just pay UU and be done. We'll see, though. I'll post my verdict after I pick up a copy.

June 14, 2015 12:31 p.m.

illumfolly says... #14

Bro, this deck is glorious. Here's my thoughts on the Brooch: Very expensive to cast -- really only worth it once infinite mana has been established. I like it a lot for Arcum Dagsson. Its satisfying to respond to Cyclonic Rift with infinite noncreature counters. I can definitely see it outweighing its value in an eggs-like deck (such as this one). It's a lot to devote to one defensive strategy.

It is worth it in stax, I don't think you'll want to run it in balls to the wall combo, the more I think about it.

June 16, 2015 3:11 a.m.

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3 missing from calculation

Date added 3 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.95
Tokens 1/1 Thopter, 0/1 Goat, 1/1 Myr
Folders EDH Possibilities, Cool, Edh Cool Decks, EDH Deck Ideas, Want, Guide lines , Decks jeg overveje at bygge, EDH, Decks I like, Neat Decks, Folder 1, COMMANDER, EDH, EDH :D, Sphynx, My EDH Decks, cmd, Fun Decks, Edh, Other People's Decks, EDH, Esper Ideas, bootylicious, Sharuum Ideas, Sharuum, Watching, Good EDH, Cool decks, MAbey, Retool Reference
Top rank #11 on 2012-07-08
Views 15642

Last update 1 week ago

+1 City of Traitors acquire
+1 City of Traitors maybe
+1 Mana Crypt acquire
+1 Mox Diamond acquire
+1 Mana Crypt maybe
+1 Mishra's Workshop acquire
+1 Mox Diamond maybe
+1 Bazaar of Baghdad maybe
+1 Mishra's Workshop maybe
-1 Darksteel Citadel acquire
-1 Seat of the Synod acquire
-1 Vault of Whispers acquire
-1 Tezzeret, Agent of Bolas acquire
-1 Gitaxian Probe acquire
-1 Unexpectedly Absent acquire
-1 Mox Opal acquire
-1 Tarnished Citadel acquire
-1 Ancient Den acquire

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