Sideboard


The Green Mage is a deck that abuses mana untap combos to get absurd amounts of mana very quickly, and use that mana for fun stuff.< br>

Lines of Play:
One of the most fun aspects of this deck is that it is very competitive, but each game plays out very differently.
Winning Combo 1: Generate 9 mana, cast Tooth and Nail, grab Emrakul, the Aeons Torn and xenagos, god of the revel and swing for lethal.
Winning Combo 2: Untap Knight of the Reliquary and either have a Retreat to Coralhelm out or cast it. This lets you cycle all your lands, tapping each as they come in. The last land you grab is Kessig wolf run, and make Knight potentially a 30+ trampler.
Beats: Knight of the Reliquary is a formidable beater, and supported by garruk tokens, Xenagos, God of Revels, and Kessig Wolf Run, our beatdown gameplan can get us there.


Utility:
This deck can reach 5 mana and 5 colors as early as turn 3, which allows it to run 2x Bring to Light mainboard, and 1 sideboard. This enables it to really play very differently depending on your style. Bring to light can cast literally any creature, sorcery, or instant. I use it here to tutor up answers, or threats. Usually a little of both.

The main combo of the deck is untap effects + land enchants. These have a variety of different ways of happening, but the main purpose of the deck is to abuse this synergy.

Super Synergistic Cards
All of the following cards can do 4 seperate tasks in the deck, and do them well enough to be worth casting and using.
Retreat to Coralhelm Digs via scry, protects via fetchland-tapdown, and mana ramps via untap-dorks
Knight of the Reliquary Beats, Combo, Mana ramp, Kessig fetcher.
Garruk Wildspeaker Beats via tokens, wincon via overrun, ramp via untap
Kiora, Master of the Depths Ramp via untap, Dig via creature search/land search, clock via ultimate.

Toolbox:
This is the Bring to Light toolbox that I have chosen. You can run this, or you can do entirely different stuff.
Mainboard:
Kitchen Finks often ends up being the lifesaving lifegain+chump difference, and as a 1 of but fetchable he becomes useful when you need him, and at worst not horrible when you don't.
Hokori, Dust Drinker Shuts down most decks. We use untap effects liberally so he doesn't hurt us nearly as much as he hurts them. Worth including for g1 wins against people who can't see it coming.
Primal Command highly underrated command. If it resolves, it often tilts the game in your favor on the spot.
Ojutai's Command ideal for grabbing a dead dork, lifegain, and draw.
Harmonize Draw 3 in green is always good.


sideboard
The sideboard is one of the best parts of the deck.
1x Bring to Light
1x Silent Arbiter
1x Meddling Mage
1x Jund Charm
1x Creeping Corrosion
1x Eternal Witness
1x Linvala, Keeper of Silence
1x Merfolk Assassin
1x Supreme Verdict
1x Crumble to Dust
1x Kor Firewalker
5x Flex Spots dependant on meta

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 1 Mythic Rares

23 - 8 Rares

7 - 3 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 3.60
Tokens Beast 3/3 G, Emblem Kiora, Master of the Depths, Octopus 8/8 U
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