I really want to try and put together a fairly competitive mill deck, and with this deck I want to try to take advantage of Grand Architect's ability to generate extra mana for Sands of Delirium to mill out my opponents. I use Fog Bank and Dungeon Geists to control the board and then I start to mill with Sands of Delirium and Jace, Memory Adept
Let me know how you like it, and please let me know any suggestions that you have!
i reallly like this deck, seems quite competetive and fast phased enough to keep on move with Standard, the only thing that concerns me is the turn 2 to 4, you seem to lack enough control of the board in those moments and some token's deck or RG aggro could get a gap and do alto of damage to you during those turns. Other than that +1 from me.
August 5, 2012 7:40 p.m.
I as well am trying to flesh out a Standard Mill deck. I see that you went with a more counter/peek approach with your spells. Also, I think you may be a little low on creatures to make the GA an effective mana tool. This is what I have put together deck:the-millusionary-architect I tried to focus more on mill and aggro pressure/defense Until I can get Jace, Memory Adept online and start the turbo mill with him and snaping back sculpts. Lemme know what you think. Keep tinkering I need ideas =)
August 5, 2012 7:59 p.m.
This looks really cool. What issues have you run into it? The only issues I can conceptually see are some possible dead draws and some issues in the first 4 turns of the game.
August 5, 2012 9 p.m.
Pretty cool. That Grand Architect works pretty well with this. Seeing its "Tap blue creatures", I almost want to try out a Talrand, Sky Summoner with cards like Mind Sculpt and use the drakes to tap for mana for Sands of Delirium . But yeah, pretty solid looking standard deck.
August 5, 2012 10:09 p.m.
Thank you all for the feedback!
@Zickzag: Tokens (especially Lingering Souls ) and early damage from aggro have definitely been an issue so far for me in this deck. I have tried to deal with this by siding in ratchet bombs for tokens and Mental Misstep for the one drops. One thing I was thinking about for dealing with this is adding white for Feeling of Dread , Oblivion Ring , and Day of Judgment to help deal with creatures and planeswalkers that hit the board. Do you have any suggestions to deal with the early aggro?
@flipdipple: Looks like we got the same idea! Wish I had some Snapcaster Mage s! With my deck I try to stabilize the board in the beginning of the game, and ideally by turn 5, I will have a Fog Bank , Grand Architect , and Dungeon Geists and 5 lands which would allow me to mill 11 cards at the end of each turn, which ends the game relatively quickly! :D Also, Cackling Counterpart allows me to duplicate one of my creatures to add to my creature total. I'd definitely want to try and add more creatures, but I'm not sure how many counters to take out for it. Also I feel like in standard with all the graveyard play of reanimators, zombies, and snapcaster's, if we're milling we need to be able to get cards exiled out of graveyards! Hopefully we can find a good balance!
@Vogie: I think the biggest issues I've run into are planeswalkers that are able to resolve, tokens especially ones that can be flashed back, and not having a Nihil Spellbomb at the right time when there are problem cards in the graveyard, especially Unburial Rites . Do you have any ideas on how to get through the first 4 turns of the game? :X
@Sniperops: I think Talrand, Sky Summoner would be an awesome addition to the deck, if I could get my hands on some!
August 5, 2012 11:33 p.m.
in my opinion if you are trying to have this deck revolve around sands then you are going to want to have another color. Green is the obvious one to create all the extra mana but possibly having a blue/black deck would work out as well. With the new Liliana you would be able to wipe out the opponent in just a turn or two if you can get her -6. Plus I feel that the milling here might be a little weak seeing as you only have 2 Jace and 3 Sands. I might be totally wrong but that's how it looks to me
August 6, 2012 1:42 a.m.
August 6, 2012 12:40 p.m.
I would suggest Undead Alchemist to extremely broaden your creature base due to token pumping through milling, also exiling creatures to get rid of threats such as Vengeful Pharaoh and little cost cards to be brought back by cards like Sun Titan , and it also damn near negates Unburial Rites due to not having creatures in their graveyard. Also look into mill cards like Thought Scour and Dream Twist and Increasing Confusion , all of which I have in my mill deck, though its a zombie mill deck:my-take-on-mil.
August 6, 2012 1:09 p.m.
I would probably change the deck to look more like this The Grand Sand Mill Deck copy
August 6, 2012 1:16 p.m.
Thank you all for commenting!
@grantman: I have definitely thought about adding a different color, but I'm just not sure exactly what cards I can take out for it. Grand Architect allows me to ramp up mana pretty fast at least for Sands of Delirium . One thing this deck does need is a way to deal with stuff that hits the board. Which cards do you think I can take out?
@mrhappystick11: I haven't looked at Staff of Nin before, but the draw and ability to kill 1 tokens would help a ton and I will definitely try and find a way to fit it in. The only problem I have with card:Jace's Phantasm is that with a lot of flashback, reanimation, and snapcasters, I feel like I have to exile the graveyard a lot, which unfortunately would constantly reset the card:Jace's Phantasm back to a 1/1 :X
@strateupjee: I had the Undead Alchemist before in my mill deck, but I found it nearly impossible to keep him alive. When he stayed alive for a turn, it was awesome to follow up with any of the mill, and get all the zombies. The other problem was that if a creature had 2 toughness, I wouldn't be able to block with my Undead Alchemist D: How have you been able to keep him alive? Actually, looking at your deck, with all those zombies in your deck, they probably have their hands full before the Undead Alchemist :X I've also been looking at those other 3 cards, and have been deciding between those 3 and Gitaxian Probe , Dissipate , and Cackling Counterpart .
@Miriym: I do like the idea of adding Ghost Quarter as well as more creatures for Grand Architect . The reason why I don't have the 4 sands is because if I do draw more than 1 a game, the second sand is unfortunately a completely dead card! Also, I still like to have Nihil Spellbomb because I feel like there are a lot of decks that benefit from having cards in their graveyard, I don't want to suicide myself!
August 6, 2012 3:18 p.m.
Yeah they really have to work on all of my creatures as well as Undead Alchemist , also, a cool combo is waiting until you have 5 mana or so, and have a Dream Twist with him, so that you can play him and make them mill 3 as soon as he hits, you keep the tokens even if he gets doom bladed or whatever, also Dissipate is probably the best cancel card out right now, so I would really push that if you want to add control, go for Dissipate s.
August 6, 2012 3:44 p.m.
keeping undead alchemist alive is one of the hardest things, but if you manage to do so you can do sick things... also undead alchemist is one of the motives i always run vapor snag, imagine you have 10 zombie tokens attacking and your oponent decides to don't block any of them cause he can kill you next turn, vapor snag your undead and those 20 damage on a milling deck is completly unespected. this is my Modern mill deck, was really hard to put together but i think is prettry near to be competitive now, still mill is one of the hardest things to put together in magic ATM. deck:milling-modern-20
August 7, 2012 6:21 p.m.
I would definitely exchange the four fog banks for card:Jace's Phantasm. If you are milling then you can have those guys as a 5/5 blocker/attacker and a lot of the time you can just kill them instead. I run a mill deck and killed my opponent by like turn 4 with two of them.
August 8, 2012 12:51 a.m.
strateupjee well its prettry simple, undead alchemist makes all the zombies do mill instead of combat damage to a player, if you have many zombies attacking and your oponent decides not to block some of them, you can easily vapor snag your undead alchemist before the combat damage is done and after blockers are already declared to do letal damage.
PS: sorry for my bad english
August 8, 2012 2:53 a.m.
Oh I see, wow that sounds incredible! and nah its no problem man, that is an awesome idea...