SCORE: 221 | 94 COMMENTS | 15642 VIEWS | IN 72 FOLDERS
+150 votes! —Dec. 26, 2017
Thanks for all the up votes for this deck!!
I'll just play Wasteland and destroy the stuff you can't tax. Seems like a fitting metaphor.
November 11, 2017 1:08 p.m.
I am shocked, SHOCKED, to not see the presence of Droning Bureaucrats in this deck.
Also, I think you have 1 too many Pendrell Mists. There are a total of 5 in the main and sideboard.
November 13, 2017 3:42 p.m.
The_Potato_Judge- I have never seen Droning Bureaucrats before. I may have to see how that would fit in this deck. Thanks for mentioning the sideboard, I forgot to remove a Pendrell Mists from my sideboard when I added one to my main deck.
November 13, 2017 7 p.m.
Though if I'm being quite honest, I would prefer to add War Tax to the deck over the Droning Bureaucrats. War Tax is an enchantment and plays well with Sphere of Safety+Serra's Sanctum, is immune to Pendrell Mists and can be brought back from the grave via Sun Titan. Thank you for the excellent suggestion though.
November 13, 2017 7:10 p.m.
November 16, 2017 7:52 p.m.
ok makes sense. Just making sure that I wasn't missing any secret synergy.
November 17, 2017 4:18 p.m.
Think about adding a couple Azor's Elocutors as a win condition
November 27, 2017 2:34 p.m.
This deck would do better if you left Luminarch Ascension as your sole wincon. Eldrazi and titans are expensive. If they game has lasted long enough to get 6/10 mana you have already stabilized and are already winning. Ascension narrows the amount of time that it takes to win and forces your opponent to come up with an answer. On turn 6, instead of playing Sun Titan, you can (for example) create 3 4/4 flying angels to either provide defense of offense. This would also remove the need for clunky planeswalkers, the rest of your creatures, and Enchanted Evening for more removal (Path to Exile/Swords to Plowshares/Power Sink), better enchantments (Moat, Spreading Seas, and enchantments that draw cards), and mass removal (Wrath of God, Supreme Verdict).
The above suggestions are relatively easy to implement and will make this deck able to fight other strategies more quickly, clearly, and precisely.
November 30, 2017 8:11 p.m.
miracle- The only problem with that is I want to make the game long and painful for my opponents. This deck is government and I want to tax them as much as possible before finding my answers. I love watching my opponents face as they decide if they should spend mana to keep their creatures alive with Pendrell Mists out or use that mana to instead cast a more expensive spell via Grand Arbiter Augustin IV, Aura of Silence, Rhystic Study.
The very purpose I created this deck was to be the government. Slow, taxing and uncomfortable.
December 3, 2017 12:23 p.m.
You should add more removal and permission. Swords to Plowshares, force of will, counsel's judgment, counterspell, flusterstorm are all good. Streamlining the deck to be less enchantment ramp to enchantment tool box will help to, zur the enchanter would be ideal (and extra copies can be pitched to force of will), this will let you grab detention spheres, banishing lights, phyrexian arena, back to basics.
You need to lower your average card cmc. If it costs more than 3 mana and won't automatically swing the game, don't run it.
Your mana base needs work, using duel lands and fetches will let you comfortably run 3 colors and grab basics of your going to slam a back to basics. Some man-lands (Max 2) will grind your opponent out when needed.
Beyond all that, if nothing else, you need cantrips. Brainstorm is an amazing card with fetch lands (or anything that shuffles), ponder is always good, and preordain can stand in for brainstorm if you choose not to run fetches.
Hope this helps!